4 | } while (_settings_game.difficulty.max_no_competitors - ++num_to_start > 0 && AI::GetStartNextTime(num_to_start) == 0); | 6 | } while ((uint)_settings_game.difficulty.max_no_competitors - ++num_to_start > 0 && AI::GetStartNextTime(num_to_start) == 0);
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| | 7 |
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| | 8 | uint num_to_start_for;
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| | 9 | for (num_to_start_for = 0; (uint)_settings_game.difficulty.max_no_competitors - num_to_start_for > 0; num_to_start_for++) {
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| | 10 | if (_networking && num_companies + num_to_start_for >= _settings_client.network.max_companies) break;
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| | 11 | if (num_ais + num_to_start_for >= (uint)_settings_game.difficulty.max_no_competitors) break;
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| | 12 | if ((uint)_settings_game.difficulty.max_no_competitors - num_to_start_for + 1 <= 0 || AI::GetStartNextTime(num_to_start + 1) > 0) break;
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| | 13 | }
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| | 14 | assert(num_to_start == num_to_start_for); |
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