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Old revision #pixwxtrxoNew revision #ptdw9hrs9
  1    /* Count number of AI companies to start. */  
  2    uint num_to_start = 0;  
1    do {  3    do {  
2        if (_networking && num_companies + num_to_start >= _settings_client.network.max_companies) break;  4        if (_networking && num_companies + num_to_start >= _settings_client.network.max_companies) break;  
3        if (num_ais + num_to_start >= (uint)_settings_game.difficulty.max_no_competitors) break;  5        if (num_ais + num_to_start >= (uint)_settings_game.difficulty.max_no_competitors) break;  
4    } while (_settings_game.difficulty.max_no_competitors - ++num_to_start > 0 && AI::GetStartNextTime(num_to_start) == 0); 6    } while ((!_networking || num_to_start < _settings_client.network.max_companies) &&
   7            num_to_start < (uint)_settings_game.difficulty.max_no_competitors && AI::GetStartNextTime(num_to_start) == 0);