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Old revision #pmbdhv4ftNew revision #peogdurqu
  1Index: src/ai/ai_core.cpp  
  2===================================================================  
  3--- src/ai/ai_core.cpp    (revision 27549)  
  4+++ src/ai/ai_core.cpp    (working copy)  
  5@@ -62,6 +62,7 @@  
  6     cur_company.Restore();  
  7   
  8     InvalidateWindowData(WC_AI_DEBUG, 0, -1);  
  9+    DeleteWindowById(WC_AI_SETTINGS, company);  
  10     return;  
  11 }  
  12   
1Index: src/ai/ai_gui.cpp  13Index: src/ai/ai_gui.cpp  
2===================================================================  14===================================================================  
3--- src/ai/ai_gui.cpp    (revision 27548)  3--- src/ai/ai_gui.cpp    (revision 27549)
4+++ src/ai/ai_gui.cpp    (working copy)  16+++ src/ai/ai_gui.cpp    (working copy)  
5@@ -751,6 +751,23 @@  17@@ -311,7 +311,7 @@
   18         this->vscroll = this->GetScrollbar(WID_AIS_SCROLLBAR);
   19         this->FinishInitNested(slot);  // Initializes 'this->line_height' as side effect.
   20 
   21-        this->SetWidgetDisabledState(WID_AIS_RESET, _game_mode != GM_MENU && Company::IsValidID(this->slot));
   22+        this->SetWidgetDisabledState(WID_AIS_RESET, _game_mode != GM_MENU && Company::IsValidAiID(this->slot) && !Company::Get(this->slot)->ai_instance->IsDead());
   23 
   24         this->vscroll->SetCount((int)this->visible_settings.size());
   25     }
   26@@ -375,7 +375,7 @@
   27         for (; this->vscroll->IsVisible(i) && it != visible_settings.end(); i++, it++) {
   28             const ScriptConfigItem &config_item = **it;
   29             int current_value = config->GetSetting((config_item).name);
   30-            bool editable = _game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0;
   31+            bool editable = _game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)) || ((((config_item.flags & SCRIPTCONFIG_INGAME) != 0) || ((this->slot != OWNER_DEITY) && Company::IsValidAiID(this->slot) && Company::Get(this->slot)->ai_instance->IsDead())));
   32 
   33             StringID str;
   34             TextColour colour;
   35@@ -438,7 +438,7 @@
   36                 VisibleSettingsList::const_iterator it = this->visible_settings.begin();
   37                 for (int i = 0; i < num; i++) it++;
   38                 const ScriptConfigItem config_item = **it;
   39-                if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
   40+                if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && ((config_item.flags & SCRIPTCONFIG_INGAME) == 0) && Company::IsValidAiID(this->slot) && !Company::Get(this->slot)->ai_instance->IsDead()) return;
   41 
   42                 if (this->clicked_row != num) {
   43                     DeleteChildWindows(WC_QUERY_STRING);
   44@@ -519,7 +519,7 @@
   45                 break;
   46 
   47             case WID_AIS_RESET:
   48-                if (_game_mode == GM_MENU || !Company::IsValidID(this->slot)) {
   49+                if (_game_mode == GM_MENU || !Company::IsValidID(this->slot) || (this->slot != OWNER_DEITY && Company::IsValidAiID(this->slot) && Company::Get(this->slot)->ai_instance->IsDead())) {
   50                     this->ai_config->ResetSettings();
   51                     this->SetDirty();
   52                 }
   53@@ -532,7 +532,7 @@
   54         if (StrEmpty(str)) return;
   55         ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
   56         for (int i = 0; i < this->clicked_row; i++) it++;
   57-        if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
   58+        if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && ((it->flags & SCRIPTCONFIG_INGAME) == 0) && Company::IsValidAiID(this->slot) && !Company::Get(this->slot)->ai_instance->IsDead()) return;
   59         int32 value = atoi(str);
   60         this->ai_config->SetSetting((*it).name, value);
   61         this->SetDirty();
   62@@ -543,7 +543,7 @@
   63         assert(this->clicked_dropdown);
   64         ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
   65         for (int i = 0; i < this->clicked_row; i++) it++;
   66-        if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
   67+        if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && ((it->flags & SCRIPTCONFIG_INGAME) == 0) && Company::IsValidAiID(this->slot) && !Company::Get(this->slot)->ai_instance->IsDead()) return;
   68         this->ai_config->SetSetting((*it).name, index);
   69         this->SetDirty();
   70     }
   71@@ -685,7 +685,7 @@
   72         EndContainer(),
   73         NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
   74             NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
   75-            NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
   76+            NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_JUST_STRING, STR_AI_DEBUG_SETTINGS_TOOLTIP),
   77             NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
   78             EndContainer(),
   79         NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
   80@@ -751,6 +751,20 @@
6                         break;  81                         break;  
7                 }  82                 }  
8                 break;  83                 break;  
9+            case WID_AIC_CONFIGURE:  84+            case WID_AIC_CONFIGURE:  
10+                switch (selected_slot) {  85+                switch (selected_slot) {  
11+                    case OWNER_DEITY:  86+                    case OWNER_DEITY:  
12+                        SetDParam(0, _game_mode == GM_NORMAL ? IsEditable(this->selected_slot) ? STR_AI_CONFIG_CONFIGURE_SETTINGS : STR_AI_CONFIG_CONFIGURE_CONFIGURE : STR_AI_CONFIG_CONFIGURE_CONFIGURE);  12+                        SetDParam(0, (_game_mode == GM_NORMAL && IsEditable(selected_slot)) ? STR_AI_DEBUG_SETTINGS : STR_AI_CONFIG_CONFIGURE);
13+                        SetDParam(1, _game_mode == GM_NORMAL ? IsEditable(this->selected_slot) ? STR_AI_CONFIG_CONFIGURE_SETTINGS_TOOLTIP : STR_AI_CONFIG_CONFIGURE_CONFIGURE_TOOLTIP : STR_AI_CONFIG_CONFIGURE_CONFIGURE_TOOLTIP);    
14+                        break;  88+                        break;  
15+  89+  
16+                    case INVALID_COMPANY:  90+                    case INVALID_COMPANY:  
17+                        SetDParam(0, STR_AI_CONFIG_CONFIGURE_CONFIGURE);  17+                        SetDParam(0, STR_AI_CONFIG_CONFIGURE);
18+                        SetDParam(1, STR_AI_CONFIG_CONFIGURE_CONFIGURE_TOOLTIP);    
19+                        break;  92+                        break;  
20+  93+  
21+                    default:  94+                    default:  
22+                        SetDParam(0, (_game_mode == GM_NORMAL && IsEditable((CompanyID)(this->selected_slot)) && Company::IsValidID(this->selected_slot) && Company::IsValidAiID(this->selected_slot) && !Company::Get(this->selected_slot)->ai_instance->IsDead()) ? STR_AI_CONFIG_CONFIGURE_SETTINGS : STR_AI_CONFIG_CONFIGURE_CONFIGURE);  22+                        SetDParam(0, (_game_mode != GM_NORMAL || (_game_mode == GM_NORMAL && IsEditable((CompanyID)selected_slot) && (!Company::IsValidID(selected_slot) || Company::IsValidAiID(selected_slot) && Company::Get(selected_slot)->ai_instance->IsDead()))) ? STR_AI_CONFIG_CONFIGURE : STR_AI_DEBUG_SETTINGS);
23+                        SetDParam(1, (_game_mode == GM_NORMAL && IsEditable((CompanyID)(this->selected_slot)) && Company::IsValidID(this->selected_slot) && Company::IsValidAiID(this->selected_slot) && !Company::Get(this->selected_slot)->ai_instance->IsDead()) ? STR_AI_CONFIG_CONFIGURE_SETTINGS_TOOLTIP : STR_AI_CONFIG_CONFIGURE_CONFIGURE_TOOLTIP);  23+                        break;
24+                    break;    
25+                }  97+                }  
26         }  98         }  
27     }  99     }  
28   100   
  101@@ -779,11 +793,11 @@  
  102         if (slot == OWNER_DEITY) return _game_mode != GM_NORMAL || Game::GetInstance() != NULL;  
  103   
  104         if (_game_mode != GM_NORMAL) {  
  105-            return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors;  
  106+            return slot >= 0 && slot <= MAX_COMPANIES - 1;  
  107         }  
  108-        if (Company::IsValidID(slot) || slot < 0) return false;  
  109+        if (Company::IsValidHumanID(slot) || slot < 0) return false;  
  110   
  111-        int max_slot = GetGameSettings().difficulty.max_no_competitors;  
  112+        int max_slot = MAX_COMPANIES;  
  113         for (CompanyID cid = COMPANY_FIRST; cid < (CompanyID)max_slot && cid < MAX_COMPANIES; cid++) {  
  114             if (Company::IsValidHumanID(cid)) max_slot++;  
  115         }  
  116@@ -802,7 +816,7 @@  
  117                 }  
  118   
  119                 DrawString(r.left + 10, r.right - 10, r.top + WD_MATRIX_TOP, text,  
  120-                        (this->selected_slot == OWNER_DEITY) ? TC_WHITE : (IsEditable(OWNER_DEITY) ? TC_ORANGE : TC_SILVER));  
  121+                        (this->selected_slot == OWNER_DEITY) ? TC_WHITE : (IsEditable(OWNER_DEITY) ? (_game_mode == GM_NORMAL) ? (Game::GetInstance()->IsDead()) ? TC_RED : TC_GREEN : TC_ORANGE : TC_SILVER));  
  122   
  123                 break;  
  124             }  
  125@@ -812,7 +826,7 @@  
  126                 for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < MAX_COMPANIES; i++) {  
  127                     StringID text;  
  128   
  129-                    if ((_game_mode != GM_NORMAL && i == 0) || (_game_mode == GM_NORMAL && Company::IsValidHumanID(i))) {  
  130+                    if (_game_mode == GM_NORMAL && Company::IsValidHumanID(i)) {  
  131                         text = STR_AI_CONFIG_HUMAN_PLAYER;  
  132                     } else if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != NULL) {  
  133                         SetDParamStr(0, AIConfig::GetConfig((CompanyID)i)->GetInfo()->GetName());  
  134@@ -821,7 +835,7 @@  
  135                         text = STR_AI_CONFIG_RANDOM_AI;  
  136                     }  
  137                     DrawString(r.left + 10, r.right - 10, y + WD_MATRIX_TOP, text,  
  138-                            (this->selected_slot == i) ? TC_WHITE : (IsEditable((CompanyID)i) ? TC_ORANGE : TC_SILVER));  
  139+                            (this->selected_slot == i) ? TC_WHITE : (IsEditable((CompanyID)i) ? Company::IsValidAiID(i) ? Company::Get(i)->ai_instance->IsDead() ? TC_RED : TC_GREEN : TC_ORANGE : TC_SILVER));  
  140                     y += this->line_height;  
  141                 }  
  142                 break;  
  143@@ -837,6 +851,12 @@  
  144             ShowScriptTextfileWindow((TextfileType)(widget - WID_AIC_TEXTFILE), this->selected_slot);  
  145             return;  
  146         }  
  147+        bool is_orange_slot = IsEditable((CompanyID)(this->selected_slot)) && !Company::IsValidID(this->selected_slot);  
  148+        bool is_red_slot = IsEditable((CompanyID)(this->selected_slot)) && Company::IsValidID(this->selected_slot) && Company::IsValidAiID(this->selected_slot) && Company::Get(this->selected_slot)->ai_instance->IsDead();  
  149+        bool is_orange_slot_above = IsEditable((CompanyID)(this->selected_slot - 1)) && !Company::IsValidID(this->selected_slot - 1);  
  150+        bool is_orange_slot_below = IsEditable((CompanyID)(this->selected_slot + 1)) && !Company::IsValidID(this->selected_slot + 1);  
  151+        bool is_red_slot_above = IsEditable((CompanyID)(this->selected_slot - 1)) && Company::IsValidID(this->selected_slot - 1) && Company::IsValidAiID(this->selected_slot - 1) && Company::Get(this->selected_slot - 1)->ai_instance->IsDead();  
  152+        bool is_red_slot_below = IsEditable((CompanyID)(this->selected_slot + 1)) && Company::IsValidID(this->selected_slot + 1) && Company::IsValidAiID(this->selected_slot + 1) && Company::Get(this->selected_slot + 1)->ai_instance->IsDead();  
  153   
  154         switch (widget) {  
  155             case WID_AIC_DECREASE:  
  156@@ -845,7 +865,7 @@  
  157                 if (widget == WID_AIC_DECREASE) {  
  158                     new_value = max(0, GetGameSettings().difficulty.max_no_competitors - 1);  
  159                 } else {  
  160-                    new_value = min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1);  
  161+                    new_value = min(MAX_COMPANIES, GetGameSettings().difficulty.max_no_competitors + 1);  
  162                 }  
  163                 IConsoleSetSetting("difficulty.max_no_competitors", new_value);  
  164                 this->InvalidateData();  
  165@@ -867,7 +887,7 @@  
  166             }  
  167   
  168             case WID_AIC_MOVE_UP:  
  169-                if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot - 1))) {  
  170+                if ((is_orange_slot || is_red_slot) && (is_orange_slot_above || is_red_slot_above)) {  
  171                     Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot - 1]);  
  172                     this->selected_slot--;  
  173                     this->vscroll->ScrollTowards(this->selected_slot);  
  174@@ -876,7 +896,7 @@  
  175                 break;  
  176   
  177             case WID_AIC_MOVE_DOWN:  
  178-                if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot + 1))) {  
  179+                if ((is_orange_slot || is_red_slot) && (is_orange_slot_below || is_red_slot_below)) {  
  180                     Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot + 1]);  
  181                     this->selected_slot++;  
  182                     this->vscroll->ScrollTowards(this->selected_slot);  
  183@@ -921,15 +941,23 @@  
  184   
  185         if (!gui_scope) return;  
  186   
  187+        bool is_gs_slot = this->selected_slot == OWNER_DEITY;  
  188+        bool invalid_slot = this->selected_slot == INVALID_COMPANY;  
  189+        bool is_green_slot = IsEditable((CompanyID)(this->selected_slot)) && Company::IsValidID(this->selected_slot) && Company::IsValidAiID(this->selected_slot) && !Company::Get(this->selected_slot)->ai_instance->IsDead();  
  190+        bool is_silver_slot_above = !IsEditable((CompanyID)(this->selected_slot - 1));  
  191+        bool is_silver_slot_below = !IsEditable((CompanyID)(this->selected_slot + 1));  
  192+        bool is_green_slot_above = IsEditable((CompanyID)(this->selected_slot - 1)) && Company::IsValidID(this->selected_slot - 1) && Company::IsValidAiID(this->selected_slot - 1) && !Company::Get(this->selected_slot - 1)->ai_instance->IsDead();  
  193+        bool is_green_slot_below = IsEditable((CompanyID)(this->selected_slot + 1)) && Company::IsValidID(this->selected_slot + 1) && Company::IsValidAiID(this->selected_slot + 1) && !Company::Get(this->selected_slot + 1)->ai_instance->IsDead();  
  194+  
  195         this->SetWidgetDisabledState(WID_AIC_DECREASE, GetGameSettings().difficulty.max_no_competitors == 0);  
  196-        this->SetWidgetDisabledState(WID_AIC_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1);  
  197-        this->SetWidgetDisabledState(WID_AIC_CHANGE, (this->selected_slot == OWNER_DEITY && _game_mode == GM_NORMAL) || this->selected_slot == INVALID_COMPANY);  
  198-        this->SetWidgetDisabledState(WID_AIC_CONFIGURE, this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot)->GetConfigList()->size() == 0);  
  199-        this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));  
  200-        this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));  
  201+        this->SetWidgetDisabledState(WID_AIC_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES);  
  202+        this->SetWidgetDisabledState(WID_AIC_CHANGE, _game_mode == GM_NORMAL && (is_gs_slot || is_green_slot) || invalid_slot);  
  203+        this->SetWidgetDisabledState(WID_AIC_CONFIGURE, invalid_slot || GetConfig(this->selected_slot)->GetConfigList()->size() == 0);  
  204+        this->SetWidgetDisabledState(WID_AIC_MOVE_UP, is_gs_slot || invalid_slot || is_green_slot || is_silver_slot_above || is_green_slot_above);  
  205+        this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, is_gs_slot || invalid_slot || is_green_slot || is_silver_slot_below || is_green_slot_below);  
  206   
  207         for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {  
  208-            this->SetWidgetDisabledState(WID_AIC_TEXTFILE + tft, this->selected_slot == INVALID_COMPANY || (GetConfig(this->selected_slot)->GetTextfile(tft, this->selected_slot) == NULL));  
  209+            this->SetWidgetDisabledState(WID_AIC_TEXTFILE + tft, invalid_slot || (GetConfig(this->selected_slot)->GetTextfile(tft, this->selected_slot) == NULL));  
  210         }  
  211     }  
  212 };  
  213Index: src/ai/ai_instance.cpp  
  214===================================================================  
  215--- src/ai/ai_instance.cpp    (revision 27549)  
  216+++ src/ai/ai_instance.cpp    (working copy)  
  217@@ -81,6 +81,7 @@  
  218   
  219 #include "../company_base.h"  
  220 #include "../company_func.h"  
  221+#include "../window_func.h"  
  222   
  223 #include "../safeguards.h"  
  224   
  225@@ -214,6 +215,7 @@  
  226     ScriptInstance::Died();  
  227   
  228     ShowAIDebugWindow(_current_company);  
  229+    InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);  
  230   
  231     const AIInfo *info = AIConfig::GetConfig(_current_company, AIConfig::SSS_FORCE_GAME)->GetInfo();  
  232     if (info != NULL) {  
  233Index: src/game/game_instance.cpp  
  234===================================================================  
  235--- src/game/game_instance.cpp    (revision 27549)  
  236+++ src/game/game_instance.cpp    (working copy)  
  237@@ -85,6 +85,8 @@  
  238 #include "../script/api/game/game_waypointlist.hpp.sq"  
  239 #include "../script/api/game/game_window.hpp.sq"  
  240   
  241+#include "../window_func.h"  
  242+  
  243 #include "../safeguards.h"  
  244   
  245   
  246@@ -232,6 +234,7 @@  
  247     ScriptInstance::Died();  
  248   
  249     ShowAIDebugWindow(OWNER_DEITY);  
  250+    InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);  
  251   
  252     const GameInfo *info = Game::GetInfo();  
  253     if (info != NULL) {  
29Index: src/lang/english.txt  254Index: src/lang/english.txt  
30===================================================================  255===================================================================  
31--- src/lang/english.txt    (revision 27548)  31--- src/lang/english.txt    (revision 27549)
32+++ src/lang/english.txt    (working copy)  257+++ src/lang/english.txt    (working copy)  
33@@ -3999,8 +3999,12 @@  258@@ -3982,7 +3982,7 @@
34 STR_AI_CONFIG_CHANGE_AI                                         :AI  259 STR_AI_CONFIG_CAPTION                                           :{WHITE}AI/Game Script Configuration
35 STR_AI_CONFIG_CHANGE_GAMESCRIPT                                 :Game Script  260 STR_AI_CONFIG_GAMELIST_TOOLTIP                                  :{BLACK}The Game Script that will be loaded in the next game
36 STR_AI_CONFIG_CHANGE_TOOLTIP                                    :{BLACK}Load another script  261 STR_AI_CONFIG_AILIST_TOOLTIP                                    :{BLACK}The AIs that will be loaded in the next game
37-STR_AI_CONFIG_CONFIGURE                                         :{BLACK}Configure  262-STR_AI_CONFIG_HUMAN_PLAYER                                      :Human player
38-STR_AI_CONFIG_CONFIGURE_TOOLTIP                                 :{BLACK}Configure the parameters of the Script  263+STR_AI_CONFIG_HUMAN_PLAYER                                      :Human Company
39+STR_AI_CONFIG_CONFIGURE                                         :{STRING}  264 STR_AI_CONFIG_RANDOM_AI                                         :Random AI
40+STR_AI_CONFIG_CONFIGURE_TOOLTIP                                 :{STRING}  265 STR_AI_CONFIG_NONE                                              :(none)
41+STR_AI_CONFIG_CONFIGURE_CONFIGURE                               :{BLACK}Configure  266 
42+STR_AI_CONFIG_CONFIGURE_CONFIGURE_TOOLTIP                       :{BLACK}Configure the parameters of the Script  267Index: src/table/settings.ini
43+STR_AI_CONFIG_CONFIGURE_SETTINGS                                :{BLACK}Settings  268===================================================================
44+STR_AI_CONFIG_CONFIGURE_SETTINGS_TOOLTIP                        :{BLACK}Change the settings of the script  269--- src/table/settings.ini    (revision 27549)
45   270+++ src/table/settings.ini    (working copy)
46 # Available AIs window  271@@ -103,7 +103,7 @@
47 STR_AI_LIST_CAPTION                                             :{WHITE}Available {STRING} 272 from     = 97
   273 def      = 0
   274 min      = 0
   275-max      = MAX_COMPANIES - 1
   276+max      = MAX_COMPANIES
   277 interval = 1
   278 proc     = MaxNoAIsChange
   279 cat      = SC_BASIC