6 | } while ((uint)_settings_game.difficulty.max_no_competitors - ++num_to_start > 0 && AI::GetStartNextTime(num_to_start) == 0);
| 6 | num_to_start++;
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7 |
| 7 | } while ((!_networking || num_to_start < _settings_client.network.max_companies) &&
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8 | uint num_to_start_for;
| 8 | num_to_start < (uint)_settings_game.difficulty.max_no_competitors && AI::GetStartNextTime(num_to_start) == 0); |
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9 | for (num_to_start_for = 0; (uint)_settings_game.difficulty.max_no_competitors - num_to_start_for > 0; num_to_start_for++) {
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10 | if (_networking && num_companies + num_to_start_for >= _settings_client.network.max_companies) break;
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11 | if (num_ais + num_to_start_for >= (uint)_settings_game.difficulty.max_no_competitors) break;
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12 | if ((uint)_settings_game.difficulty.max_no_competitors - num_to_start_for + 1 <= 0 || AI::GetStartNextTime(num_to_start + 1) > 0) break;
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13 | }
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14 | assert(num_to_start == num_to_start_for); | | |
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