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Old revision #poldjwubsNew revision #ptdw9hrs9
3    do {  3    do {  
4        if (_networking && num_companies + num_to_start >= _settings_client.network.max_companies) break;  4        if (_networking && num_companies + num_to_start >= _settings_client.network.max_companies) break;  
5        if (num_ais + num_to_start >= (uint)_settings_game.difficulty.max_no_competitors) break;  5        if (num_ais + num_to_start >= (uint)_settings_game.difficulty.max_no_competitors) break;  
6    } while ((uint)_settings_game.difficulty.max_no_competitors - ++num_to_start > 0 && AI::GetStartNextTime(num_to_start) == 0);  6    } while ((!_networking || num_to_start < _settings_client.network.max_companies) &&
7  7            num_to_start < (uint)_settings_game.difficulty.max_no_competitors && AI::GetStartNextTime(num_to_start) == 0);
8    uint num_to_start_for;    
9    for (num_to_start_for = 0; (uint)_settings_game.difficulty.max_no_competitors - num_to_start_for > 0; num_to_start_for++) {    
10        if (_networking && num_companies + num_to_start_for >= _settings_client.network.max_companies) break;    
11        if (num_ais + num_to_start_for >= (uint)_settings_game.difficulty.max_no_competitors) break;    
12        if ((uint)_settings_game.difficulty.max_no_competitors - num_to_start_for + 1 <= 0 || AI::GetStartNextTime(num_to_start + 1) > 0) break;    
13    }    
14    assert(num_to_start == num_to_start_for);