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Old revision #ppkypgbqeNew revision #praxk2bpp
6  6  
7        if (!gui_scope) return;  7        if (!gui_scope) return;  
8  8  
  9        this->SetWidgetDisabledState(WID_AIC_DECREASE, GetGameSettings().difficulty.max_no_competitors == 0);  
  10        this->SetWidgetDisabledState(WID_AIC_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES);  
  11  
9        bool is_gs_slot = this->selected_slot == OWNER_DEITY;  12        bool is_gs_slot = this->selected_slot == OWNER_DEITY;  
10        bool invalid_slot = this->selected_slot == INVALID_COMPANY;  13        bool invalid_slot = this->selected_slot == INVALID_COMPANY;  
11        bool is_green_slot = IsEditable((CompanyID)(this->selected_slot)) && Company::IsValidID(this->selected_slot) && Company::IsValidAiID(this->selected_slot) && !Company::Get(this->selected_slot)->ai_instance->IsDead();  11        bool is_green_slot = Company::IsValidAiID(this->selected_slot) && !Company::Get(this->selected_slot)->ai_instance->IsDead();
12        bool is_silver_slot_above = !IsEditable((CompanyID)(this->selected_slot - 1));  12        this->SetWidgetDisabledState(WID_AIC_CHANGE, invalid_slot || _game_mode == GM_NORMAL && (is_gs_slot || is_green_slot));
13        bool is_silver_slot_below = !IsEditable((CompanyID)(this->selected_slot + 1));    
14        bool is_green_slot_above = IsEditable((CompanyID)(this->selected_slot - 1)) && Company::IsValidID(this->selected_slot - 1) && Company::IsValidAiID(this->selected_slot - 1) && !Company::Get(this->selected_slot - 1)->ai_instance->IsDead();    
15        bool is_green_slot_below = IsEditable((CompanyID)(this->selected_slot + 1)) && Company::IsValidID(this->selected_slot + 1) && Company::IsValidAiID(this->selected_slot + 1) && !Company::Get(this->selected_slot + 1)->ai_instance->IsDead();    
16    
17        this->SetWidgetDisabledState(WID_AIC_DECREASE, GetGameSettings().difficulty.max_no_competitors == 0);    
18        this->SetWidgetDisabledState(WID_AIC_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES);    
19        this->SetWidgetDisabledState(WID_AIC_CHANGE, _game_mode == GM_NORMAL && (is_gs_slot || is_green_slot) || invalid_slot);    
20        this->SetWidgetDisabledState(WID_AIC_CONFIGURE, invalid_slot || GetConfig(this->selected_slot)->GetConfigList()->size() == 0);  16        this->SetWidgetDisabledState(WID_AIC_CONFIGURE, invalid_slot || GetConfig(this->selected_slot)->GetConfigList()->size() == 0);  
21  17  
22        /* Display either Settings or Configure button */  18        /* Display either Settings or Configure button */  
23        NWidgetCore *configure_button = this->GetWidget<NWidgetCore>(WID_AIC_CONFIGURE);  19        NWidgetCore *configure_button = this->GetWidget<NWidgetCore>(WID_AIC_CONFIGURE);  
24        bool selected_ingame = _game_mode == GM_NORMAL && !invalid_slot && IsEditable(this->selected_slot);  24        if (_game_mode == GM_NORMAL && !invalid_slot && (is_gs_slot || is_green_slot)) {
25        bool is_green_ai_slot = Company::IsValidAiID(this->selected_slot) && !Company::Get(this->selected_slot)->ai_instance->IsDead();    
26        if (selected_ingame && (is_gs_slot || is_green_ai_slot)) {    
27            configure_button->SetDataTip(STR_AI_DEBUG_SETTINGS, STR_AI_DEBUG_SETTINGS_TOOLTIP);  21            configure_button->SetDataTip(STR_AI_DEBUG_SETTINGS, STR_AI_DEBUG_SETTINGS_TOOLTIP);  
28        } else {  22        } else {  
29            configure_button->SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP);  23            configure_button->SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP);  
30        }  24        }  
31  25  
  26        bool is_silver_slot_above = !IsEditable((CompanyID)(this->selected_slot - 1));  
  27        bool is_green_slot_above = Company::IsValidAiID(this->selected_slot - 1) && !Company::Get(this->selected_slot - 1)->ai_instance->IsDead();  
32        this->SetWidgetDisabledState(WID_AIC_MOVE_UP, is_gs_slot || invalid_slot || is_green_slot || is_silver_slot_above || is_green_slot_above);  28        this->SetWidgetDisabledState(WID_AIC_MOVE_UP, is_gs_slot || invalid_slot || is_green_slot || is_silver_slot_above || is_green_slot_above);  
  29  
  30        bool is_silver_slot_below = !IsEditable((CompanyID)(this->selected_slot + 1));  
  31        bool is_green_slot_below = Company::IsValidAiID(this->selected_slot + 1) && !Company::Get(this->selected_slot + 1)->ai_instance->IsDead();  
33        this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, is_gs_slot || invalid_slot || is_green_slot || is_silver_slot_below || is_green_slot_below);  32        this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, is_gs_slot || invalid_slot || is_green_slot || is_silver_slot_below || is_green_slot_below);  
34  33  
35        for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {  34        for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {