5 | @@ -1008,7 +1008,7 @@
| 5 | @@ -992,6 +992,32 @@
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| | 6 | }
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| | 7 |
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| | 8 | /**
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| | 9 | + * Check whether a river could (logically) flow into a lock.
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| | 10 | + * @param tile the middle tile of a lock.
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| | 11 | + * @return true iff the water can be flowing into a lock.
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| | 12 | + */
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| | 13 | +static bool FlowsLock(TileIndex tile)
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| | 14 | +{
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| | 15 | + DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile));
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| | 16 | + if (dir == INVALID_DIAGDIR) return false;
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| | 17 | +
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| | 18 | + int delta = TileOffsByDiagDir(dir);
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| | 19 | +
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| | 20 | + int height_tile;
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| | 21 | + if (DistanceFromEdge(tile - delta) <= 1 || !(GetTileSlope(tile - 2 * delta, &height_tile) == SLOPE_FLAT) && height_tile != 0 ||
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| | 22 | + DistanceFromEdge(tile - 2 * delta) <= 1 || !(GetTileSlope(tile - 2 * delta + TileOffsByDiagDir(ChangeDiagDir(dir, DIAGDIRDIFF_90RIGHT)), &height_tile) == SLOPE_FLAT) && height_tile != 0 ||
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| | 23 | + !(GetTileSlope(tile - 2 * delta + TileOffsByDiagDir(ChangeDiagDir(dir, DIAGDIRDIFF_90LEFT)), &height_tile) == SLOPE_FLAT) && height_tile != 0 ||
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| | 24 | + DistanceFromEdge(tile - 2 * delta + TileOffsByDiagDir(ChangeDiagDir(dir, DIAGDIRDIFF_90RIGHT))) <= 1 || !(GetTileSlope(tile - 3 * delta + TileOffsByDiagDir(ChangeDiagDir(dir, DIAGDIRDIFF_90RIGHT)), &height_tile) == SLOPE_FLAT) && height_tile != 0 ||
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| | 25 | + !(GetTileSlope(tile - 3 * delta + TileOffsByDiagDir(ChangeDiagDir(dir, DIAGDIRDIFF_90LEFT)), &height_tile) == SLOPE_FLAT) && height_tile != 0) return false;
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| | 26 | +
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| | 27 | + if (DistanceFromEdge(tile + delta) <= 1 || !IsTileFlat(tile + delta + delta) ||
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| | 28 | + DistanceFromEdge(tile + delta + delta) <= 1 || !IsTileFlat(tile + delta + delta + TileOffsByDiagDir(ChangeDiagDir(dir, DIAGDIRDIFF_90RIGHT))) ||
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| | 29 | + !IsTileFlat(tile + delta + delta + TileOffsByDiagDir(ChangeDiagDir(dir, DIAGDIRDIFF_90LEFT)))) return false;
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| | 30 | +
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| | 31 | + return true;
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| | 32 | +}
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| | 33 | +
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| | 34 | +/**
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| | 35 | * Check whether a river at begin could (logically) flow down to end.
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| | 36 | * @param begin The origin of the flow.
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| | 37 | * @param end The destination of the flow.
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| | 38 | @@ -1008,9 +1034,9 @@
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14 | Index: src/water_cmd.cpp
| 48 |
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15 | ===================================================================
| 49 | /* AyStar callback for checking whether we reached our destination. */
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16 | --- src/water_cmd.cpp (revision 27795)
| 50 | @@ -1056,6 +1082,45 @@
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17 | +++ src/water_cmd.cpp (working copy)
| 51 | MakeRiver(tile, Random());
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18 | @@ -272,6 +272,8 @@
| 52 | /* Remove desert directly around the river tile. */
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19 | if (!IsTileFlat(tile - delta)) {
| 53 | CircularTileSearch(&tile, 5, RiverModifyDesertZone, NULL);
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20 | return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
| 54 | +
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| | 55 | +// /* Connect the water if a lock would be build on the inclined slope */
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| | 56 | +// int height_tile;
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| | 57 | +// Slope slope = GetTileSlope(path->node.tile, &height_tile);
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| | 58 | +// if (IsInclinedSlope(slope)) {
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| | 59 | +// DiagDirection dir = GetInclinedSlopeDirection(slope);
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| | 60 | +// int delta_mid = TileOffsByDiagDir(dir);
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| | 61 | +// int delta = TileOffsByDiagDir(ChangeDiagDir(dir, DIAGDIRDIFF_90RIGHT));
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| | 62 | +// TileIndex tile_upper = path->node.tile + 2 * delta_mid;
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| | 63 | +// TileIndex tile_upper_right = tile_upper + delta;
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| | 64 | +// TileIndex tile_upper_right_far = tile_upper_right + delta_mid;
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| | 65 | +// TileIndex tile_upper_left = tile_upper - delta;
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| | 66 | +// TileIndex tile_upper_left_far = tile_upper_left + delta_mid;
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| | 67 | +// TileIndex tile_lower = path->node.tile - 2 * delta_mid;
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| | 68 | +// TileIndex tile_lower_right = tile_lower + delta;
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| | 69 | +// TileIndex tile_lower_right_far = tile_lower_right - delta_mid;
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| | 70 | +// TileIndex tile_lower_left = tile_lower - delta;
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| | 71 | +// TileIndex tile_lower_left_far = tile_lower_left - delta_mid;
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| | 72 | +
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| | 73 | +// int height_tile_delta;
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| | 74 | +// TileIndex tiles_lower[] = {tile_lower, tile_lower_right, tile_lower_right_far, tile_lower_left, tile_lower_left_far};
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| | 75 | +// for (int i = 0; i < lengthof(tiles_lower); i++) {
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| | 76 | +// if (!IsWaterTile(tiles_lower[i]) && (GetTileSlope(tiles_lower[i], &height_tile_delta) == SLOPE_FLAT) && height_tile_delta == height_tile) {
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| | 77 | +// MakeRiver(tiles_lower[i], Random());
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| | 78 | +// /* Remove desert directly around the river tile. */
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| | 79 | +// CircularTileSearch(&tiles_lower[i], 5, RiverModifyDesertZone, NULL);
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| | 80 | +// }
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| | 81 | +// }
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| | 82 | +//
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| | 83 | +// TileIndex tiles_upper[] = {tile_upper, tile_upper_right, tile_upper_right_far, tile_upper_left, tile_upper_left_far};
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| | 84 | +// for (int i = 0; i < lengthof(tiles_upper); i++) {
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| | 85 | +// if (!IsWaterTile(tiles_upper[i]) && (GetTileSlope(tiles_upper[i], &height_tile_delta) == SLOPE_FLAT) && height_tile_delta == height_tile + 1) {
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| | 86 | +// MakeRiver(tiles_upper[i], Random());
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| | 87 | +// /* Remove desert directly around the river tile. */
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| | 88 | +// CircularTileSearch(&tiles_upper[i], 5, RiverModifyDesertZone, NULL);
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| | 89 | +// }
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| | 90 | +// }
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| | 91 | +// }
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| | 92 | +
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| | 93 | }
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