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Old revision #pqmxwmsfyNew revision #pd6hcz4nz
4        if (_networking && num_companies + num_to_start >= _settings_client.network.max_companies) break;  4        if (_networking && num_companies + num_to_start >= _settings_client.network.max_companies) break;  
5        if (num_ais + num_to_start >= (uint)_settings_game.difficulty.max_no_competitors) break;  5        if (num_ais + num_to_start >= (uint)_settings_game.difficulty.max_no_competitors) break;  
6        num_to_start++;  6        num_to_start++;  
7    } while ((!_networking || num_to_start < _settings_client.network.max_companies) &&  7    } while (AI::GetStartNextTime(num_to_start) == 0);
8            num_to_start < (uint)_settings_game.difficulty.max_no_competitors && AI::GetStartNextTime(num_to_start) == 0); 8
   9    uint num_to_start_for = 0;
   10    for (;; num_to_start_for++) {
   11        if (AI::GetStartNextTime(num_to_start_for) != 0) break;
   12        if (_networking && num_companies + num_to_start_for >= _settings_client.network.max_companies) break;
   13        if (num_ais + num_to_start_for >= (uint)_settings_game.difficulty.max_no_competitors) break;
   14    }
   15    assert(num_to_start == num_to_start_for);