Old revision #ptdw9hrs9 | New revision #pqmxwmsfy | ||
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3 | do { | 3 | do { |
4 | if (_networking && num_companies + num_to_start >= _settings_client.network.max_companies) break; | 4 | if (_networking && num_companies + num_to_start >= _settings_client.network.max_companies) break; |
5 | if (num_ais + num_to_start >= (uint)_settings_game.difficulty.max_no_competitors) break; | 5 | if (num_ais + num_to_start >= (uint)_settings_game.difficulty.max_no_competitors) break; |
6 | num_to_start++; | ||
6 | } while ((!_networking || num_to_start < _settings_client.network.max_companies) && | 7 | } while ((!_networking || num_to_start < _settings_client.network.max_companies) && |
7 | num_to_start < (uint)_settings_game.difficulty.max_no_competitors && AI::GetStartNextTime(num_to_start) == 0); | 8 | num_to_start < (uint)_settings_game.difficulty.max_no_competitors && AI::GetStartNextTime(num_to_start) == 0); |