Loading

Revision differences

Old revision #ptdw9hrs9New revision #pqmxwmsfy
3    do {  3    do {  
4        if (_networking && num_companies + num_to_start >= _settings_client.network.max_companies) break;  4        if (_networking && num_companies + num_to_start >= _settings_client.network.max_companies) break;  
5        if (num_ais + num_to_start >= (uint)_settings_game.difficulty.max_no_competitors) break;  5        if (num_ais + num_to_start >= (uint)_settings_game.difficulty.max_no_competitors) break;  
  6        num_to_start++;  
6    } while ((!_networking || num_to_start < _settings_client.network.max_companies) &&  7    } while ((!_networking || num_to_start < _settings_client.network.max_companies) &&  
7            num_to_start < (uint)_settings_game.difficulty.max_no_competitors && AI::GetStartNextTime(num_to_start) == 0); 8            num_to_start < (uint)_settings_game.difficulty.max_no_competitors && AI::GetStartNextTime(num_to_start) == 0);