| Old revision #ptdw9hrs9 | New revision #pqmxwmsfy | ||
|---|---|---|---|
| 3 | do { | 3 | do { |
| 4 | if (_networking && num_companies + num_to_start >= _settings_client.network.max_companies) break; | 4 | if (_networking && num_companies + num_to_start >= _settings_client.network.max_companies) break; |
| 5 | if (num_ais + num_to_start >= (uint)_settings_game.difficulty.max_no_competitors) break; | 5 | if (num_ais + num_to_start >= (uint)_settings_game.difficulty.max_no_competitors) break; |
| 6 | num_to_start++; | ||
| 6 | } while ((!_networking || num_to_start < _settings_client.network.max_companies) && | 7 | } while ((!_networking || num_to_start < _settings_client.network.max_companies) && |
| 7 | num_to_start < (uint)_settings_game.difficulty.max_no_competitors && AI::GetStartNextTime(num_to_start) == 0); | 8 | num_to_start < (uint)_settings_game.difficulty.max_no_competitors && AI::GetStartNextTime(num_to_start) == 0); |