1 | bool editable = _game_mode != GM_NORMAL || (_game_mode == GM_NORMAL && this->slot == OWNER_DEITY && Game::GetInstance()->IsDead()) || (_game_mode == GM_NORMAL && this->slot == OWNER_DEITY && !Game::GetInstance()->IsDead() && (config_item.flags & SCRIPTCONFIG_INGAME) != 0) || (_game_mode == GM_NORMAL && this->slot != OWNER_DEITY && !Company::IsValidID(this->slot)) || (_game_mode == GM_NORMAL && this->slot != OWNER_DEITY && Company::IsValidAiID(this->slot) && Company::Get(this->slot)->ai_instance->IsDead()) || (_game_mode == GM_NORMAL && this->slot != OWNER_DEITY && Company::IsValidAiID(this->slot) && !Company::Get(this->slot)->ai_instance->IsDead() && (config_item.flags & SCRIPTCONFIG_INGAME) != 0);
| 1 | bool editable = _game_mode != GM_NORMAL || (_game_mode == GM_NORMAL && this->slot == OWNER_DEITY && Game::GetInstance()->IsDead()) || (_game_mode == GM_NORMAL && this->slot == OWNER_DEITY && !Game::GetInstance()->IsDead() && (config_item.flags & SCRIPTCONFIG_INGAME) != 0) || (_game_mode == GM_NORMAL && this->slot != OWNER_DEITY && !Company::IsValidID(this->slot)) || (_game_mode == GM_NORMAL && this->slot != OWNER_DEITY && Company::IsValidAiID(this->slot) && Company::Get(this->slot)->ai_instance->IsDead()) || (_game_mode == GM_NORMAL && this->slot != OWNER_DEITY && Company::IsValidAiID(this->slot) && !Company::Get(this->slot)->ai_instance->IsDead() && (config_item.flags & SCRIPTCONFIG_INGAME) != 0);
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