3 | --- console_cmds.cpp (revision 27582)
| 3 | --- src/ai/ai_scanner.cpp (revision 27582)
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4 | +++ console_cmds.cpp (working copy)
| 4 | +++ src/ai/ai_scanner.cpp (working copy)
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5 | @@ -34,6 +34,7 @@
| 5 | @@ -136,6 +136,31 @@
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6 | #include "gamelog.h"
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7 | #include "ai/ai.hpp"
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8 | #include "ai/ai_config.hpp"
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9 | +#include "ai/ai_info.hpp"
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10 | #include "newgrf.h"
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11 | #include "console_func.h"
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12 | #include "engine_base.h"
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13 | @@ -1171,6 +1172,9 @@
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14 | if (!config->HasScript()) {
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15 | IConsoleWarning("Failed to load the specified AI");
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16 | return true;
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17 | + } else {
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18 | + AIInfo *info = config->GetInfo();
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19 | + config->Change(info->GetName());
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21 | if (argc == 3) {
| 7 | }
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22 | config->StringToSettings(argv[2]); | 8 |
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| | 9 | + if (info == NULL && !force_exact_match && versionParam != -1) {
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| | 10 | + /* If we didn't find a match AI, maybe the user included a version */
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| | 11 | + char *e = strrchr(ai_name, '.');
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| | 12 | + if (e == NULL) return NULL;
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| | 13 | + *e = '\0';
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| | 14 | + e++;
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| | 15 | + versionParam = atoi(e);
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| | 16 | + /* Try to find a direct 'name.version' match */
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| | 17 | + char ai_name_tmp[1024];
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| | 18 | + seprintf(ai_name_tmp, lastof(ai_name_tmp), "%s.%d", ai_name, versionParam);
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| | 19 | + strtolower(ai_name_tmp);
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| | 20 | + if (this->info_list.find(ai_name_tmp) != this->info_list.end()) return static_cast<AIInfo *>(this->info_list[ai_name_tmp]);
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| | 21 | +
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| | 22 | + /* See if there is a compatible AI which goes by that name, with the highest
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| | 23 | + * version which allows loading the requested version */
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| | 24 | + ScriptInfoList::iterator it = this->info_list.begin();
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| | 25 | + for (; it != this->info_list.end(); it++) {
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| | 26 | + AIInfo *i = static_cast<AIInfo *>((*it).second);
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| | 27 | + if (strcasecmp(ai_name, i->GetName()) == 0 && i->CanLoadFromVersion(versionParam) && (version == -1 || i->GetVersion() > version)) {
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| | 28 | + version = (*it).second->GetVersion();
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| | 29 | + info = i;
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| | 30 | + }
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| | 31 | + }
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| | 32 | + }
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| | 33 | +
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| | 34 | return info;
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| | 35 | }
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| | 36 |
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| | 37 | Index: src/game/game_scanner.cpp
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| | 38 | ===================================================================
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| | 39 | --- src/game/game_scanner.cpp (revision 27582)
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| | 40 | +++ src/game/game_scanner.cpp (working copy)
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| | 41 | @@ -77,6 +77,31 @@
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| | 42 | }
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| | 43 | }
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| | 44 |
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| | 45 | + if (info == NULL && !force_exact_match && versionParam != -1) {
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| | 46 | + /* If we didn't find a match Game script, maybe the user included a version */
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| | 47 | + char *e = strrchr(game_name, '.');
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| | 48 | + if (e == NULL) return NULL;
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| | 49 | + *e = '\0';
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| | 50 | + e++;
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| | 51 | + versionParam = atoi(e);
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| | 52 | + /* Try to find a direct 'name.version' match */
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| | 53 | + char game_name_tmp[1024];
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| | 54 | + seprintf(game_name_tmp, lastof(game_name_tmp), "%s.%d", game_name, versionParam);
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| | 55 | + strtolower(game_name_tmp);
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| | 56 | + if (this->info_list.find(game_name_tmp) != this->info_list.end()) return static_cast<GameInfo *>(this->info_list[game_name_tmp]);
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| | 57 | +
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| | 58 | + /* See if there is a compatible Game script which goes by that name, with the highest
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| | 59 | + * version which allows loading the requested version */
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| | 60 | + ScriptInfoList::iterator it = this->info_list.begin();
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| | 61 | + for (; it != this->info_list.end(); it++) {
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| | 62 | + GameInfo *i = static_cast<GameInfo *>((*it).second);
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| | 63 | + if (strcasecmp(game_name, i->GetName()) == 0 && i->CanLoadFromVersion(versionParam) && (version == -1 || i->GetVersion() > version)) {
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| | 64 | + version = (*it).second->GetVersion();
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| | 65 | + info = i;
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| | 66 | + }
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| | 67 | + }
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| | 68 | + }
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| | 69 | +
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| | 70 | return info;
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| | 71 | } |
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