Old revision #pwmdc97kx | New revision #pa08dtohs | ||
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1 | /** | 1 | /** |
2 | * | 2 | * Determine if a player could possibly build a ship lock that would cover this tile. |
3 | * | 3 | * |
4 | * @param bridge_ | 4 | * @param bridge_ramp The tile to possibly outrule a bridge position |
5 | * @param bridge_dir | 5 | * @param bridge_dir The bridge direction |
6 | * @return true | 6 | * @return true if a player could possibly build a ship lock on this tile. |
7 | * @see GrowTownWithBridge | 7 | * @see GrowTownWithBridge |
8 | */ | 8 | */ |
9 | static bool IsPossibleLockLocationOnTownBridgeTile(const TileIndex bridge_tile, const DiagDirection bridge_dir) | 9 | static bool IsPossibleLockLocationOnTownBridgeTile(const TileIndex bridge_tile, const DiagDirection bridge_dir) |
10 | { | 10 | { |
11 | const DiagDirection dir_side = ChangeDiagDir(bridge_dir, DIAGDIRDIFF_90LEFT); | 11 | const DiagDirection dir_side = ChangeDiagDir(bridge_dir, DIAGDIRDIFF_90LEFT); |
12 | const | 12 | const TileIndexDiff delta_side = TileOffsByDiagDir(dir_side); |
13 | 13 | ||
14 | if (IsValidTile(bridge_tile) && IsPossibleLockLocationOnDiagDir(bridge_tile, bridge_dir, true) && IsWaterTile(bridge_tile) || | 14 | if (IsValidTile(bridge_tile) && IsPossibleLockLocationOnDiagDir(bridge_tile, bridge_dir, true) && IsWaterTile(bridge_tile) || |
15 | IsValidTile(bridge_tile + delta_side) && IsPossibleLockLocationOnDiagDir(bridge_tile + delta_side, dir_side, true) && IsWaterTile(bridge_tile + delta_side) || | 15 | IsValidTile(bridge_tile + delta_side) && IsPossibleLockLocationOnDiagDir(bridge_tile + delta_side, dir_side, true) && IsWaterTile(bridge_tile + delta_side) || | … | … |
49 | TileIndex bridge_tile = tile; // Used to store the other waterside | 49 | TileIndex bridge_tile = tile; // Used to store the other waterside |
50 | 50 | ||
51 | const int delta = TileOffsByDiagDir(bridge_dir); | 51 | const int delta = TileOffsByDiagDir(bridge_dir); |
52 | 52 | // const int delta_side = TileOffsByDiagDir(ChangeDiagDir(bridge_dir, DIAGDIRDIFF_90LEFT)); | |
53 | 53 | ||
54 | if (slope == SLOPE_FLAT) { | 54 | if (slope == SLOPE_FLAT) { |
55 | /* Bridges starting on flat tiles are only allowed when crossing rivers. */ | 55 | /* Bridges starting on flat tiles are only allowed when crossing rivers. */ |