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  1.     random_switch (FEAT_TRAINS, ${vehicle.location_of_random_bits_for_model_variant}, ${vehicle.id}_switch_colour_mapping) {
  2.         1: return base_sprite_2cc; <!--! no change -->
  3.         1: return base_sprite_2cc + 16 * company_colour1 + company_colour2; <!--! swap 1CC and 2CC -->
  4.     }

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