class AnimationStorage
{
public:
AnimationStorage();
bool LoadFile(Input &oInput);
std::vector<AnimGroupData> m_vGroupedAnims;
std::vector<FrameData> m_vFrames;
std::vector<ElementData> m_vElements;
std::vector<SpriteData> m_vSprites;
unsigned char *m_pSpriteData;
size_t m_iSpriteDataSize;
};