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  1.     /**
  2.      * Fences of the voxel. @see FenceType
  3.      * - bit  0.. 3: Fence type of the NE edge.
  4.      * - bit  4.. 7: Fence type of the SE edge.
  5.      * - bit  8..11: Fence type of the SW edge.
  6.      * - bit 12..15: Fence type of the NW edge.
  7.      */
  8.     uint16 fences;

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