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water coast tiles - bette

  1.  
  2. replacenew TEMPERATE_WATER_COASTS(COAST_TILES,"gfx/LAND_OUTPUT_0000_8bpp.png",0){
  3. template_LANDSCAPE_x1(16,9)
  4. template_LANDSCAPE_x1(1,9)
  5. template_LANDSCAPE_x1(2,9)
  6. template_LANDSCAPE_x1(3,9)
  7. template_LANDSCAPE_x1(4,9)
  8. template_LANDSCAPE_x1(17,9)
  9. template_LANDSCAPE_x1(6,9)
  10. template_LANDSCAPE_x1(7,9)
  11. template_LANDSCAPE_x1(8,9)
  12. template_LANDSCAPE_x1(9,9)
  13. template_LANDSCAPE_x1(15,9)
  14. template_LANDSCAPE_x1(11,9)
  15. template_LANDSCAPE_x1(12,9)
  16. template_LANDSCAPE_x1(13,9)
  17. template_LANDSCAPE_x1(14,9)
  18. template_LANDSCAPE_x1(18,9)
  19. }
  20. alternative_sprites(TEMPERATE_WATER_COASTS, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png"){
  21. template_LANDSCAPE_x1(16,9)
  22. template_LANDSCAPE_x1(1,9)
  23. template_LANDSCAPE_x1(2,9)
  24. template_LANDSCAPE_x1(3,9)
  25. template_LANDSCAPE_x1(4,9)
  26. template_LANDSCAPE_x1(17,9)
  27. template_LANDSCAPE_x1(6,9)
  28. template_LANDSCAPE_x1(7,9)
  29. template_LANDSCAPE_x1(8,9)
  30. template_LANDSCAPE_x1(9,9)
  31. template_LANDSCAPE_x1(15,9)
  32. template_LANDSCAPE_x1(11,9)
  33. template_LANDSCAPE_x1(12,9)
  34. template_LANDSCAPE_x1(13,9)
  35. template_LANDSCAPE_x1(14,9)
  36. template_LANDSCAPE_x1(18,9)
  37. }
  38. alternative_sprites(TEMPERATE_WATER_COASTS, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png"){
  39. template_LANDSCAPE_x4(16,9)
  40. template_LANDSCAPE_x4(1,9)
  41. template_LANDSCAPE_x4(2,9)
  42. template_LANDSCAPE_x4(3,9)
  43. template_LANDSCAPE_x4(4,9)
  44. template_LANDSCAPE_x4(17,9)
  45. template_LANDSCAPE_x4(6,9)
  46. template_LANDSCAPE_x4(7,9)
  47. template_LANDSCAPE_x4(8,9)
  48. template_LANDSCAPE_x4(9,9)
  49. template_LANDSCAPE_x4(15,9)
  50. template_LANDSCAPE_x4(11,9)
  51. template_LANDSCAPE_x4(12,9)
  52. template_LANDSCAPE_x4(13,9)
  53. template_LANDSCAPE_x4(14,9)
  54. template_LANDSCAPE_x4(18,9)
  55. }

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