- ideas for next game:
- - all oil to barrels
- - distribution of oil by splitters
- - smart detection if more barrels need to be produced
- - enabling cracking by circuit
- - detect amount in storage, enable smart inserters to boilers (cracking chemical plants with their own power circuit)
- - only get basic transport belts, transport stuff by train
- - eventually red belts, not blue (eats oil)
- - ignore solar energy
- - use mainly coal
- - later requester chest for chopped wood, inject wood to boilers
- - storage for hot water for power outages
- - only gun turrets
- - get all upgrades for gun turrets instead
- -> good damage but costs resources (see if ok)
- -> build stockpile of AP ammo, AP ammo top priority
- - if stockpile low, use ALL resources on ammo
- - to get some time to get new source for ore
- - use train/belt/bots system for gun turrets instead
- - train brings ammo/repair packs/walls to cluster, roboport distributes it
- -> fun
- - at the start try to get a big perimeter with belt distributing AP ammo
- -> save oil on batteries, for shit & chips
- - a lot of walls so gun turrets suffice
- - layered factory - make add-ons when expanding
- - always keep base "closed" ... + gates
- - get machine gun + combat shotgun + grenades (does not need oil)
- - purple chips for everything possible
- - blue chips for oil wells
- - separate production lines for all things
- - for easy expanding/adjusting
- - so no need for blue chips other than oil
- - just a few laboratories
- - get upgrades, no need to advance quick
- - save copper/iron for other things
- - focus on bullets, walls, trains, after that logistic bots, blue lab pack, stuff
- / lab pack production balanced by smart chests
- - not sure about offensive powah?
- ? make a couple of SIEGE-only laser turrets + personal roboport to fix them up ?
- ? TANK looks weak & consumes oil-requiring ammo ?
- ? capsules look fuking expensive and one-use-only ?
- - use lights to make it look nice