void MakeNewgameSettingsLive()
{
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
if (_settings_game.ai_config[c] != NULL) {
delete _settings_game.ai_config[c];
}
}
if (_settings_game.game_config != NULL) {
delete _settings_game.game_config;
}
/* Copy newgame settings to active settings.
* Also initialise old settings needed for savegame conversion. */
_settings_game = _settings_newgame;
_old_vds = _settings_client.company.vehicle;
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
_settings_game.ai_config[c] = NULL;
if (_settings_newgame.ai_config[c] != NULL) {
_settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
if (!AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->HasScript()) AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->Change(NULL, -1, false, true);
}
}
_settings_game.game_config = NULL;
if (_settings_newgame.game_config != NULL) {
_settings_game.game_config = new GameConfig(_settings_newgame.game_config);
}
}