static void CheckIfAircraftNeedsService(Aircraft *v)
{
if (Company::Get(v->owner)->settings.vehicle.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return;
if (v->IsChainInDepot()) {
VehicleServiceInDepot(v);
return;
}
/* When we're parsing conditional orders and the like
* we don't want to consider going to a depot too. */
if (!v->current_order.IsType(OT_GOTO_DEPOT) && !v->current_order.IsType(OT_GOTO_STATION)) return;
const Station *st = Station::Get(v->current_order.GetDestination());
assert(st != NULL);
/* only goto depot if the target airport has a depot */
if (st->airport.HasHangar() && CanVehicleUseStation(v, st)) {
v->current_order.MakeGoToDepot(st->index, ODTFB_SERVICE);
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
} else if (v->current_order.IsType(OT_GOTO_DEPOT)) {
v->current_order.MakeDummy();
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
} else {
bool hangar = false;
const Order *o;
/* Is there at least an airport with a hangar in the orders? */
FOR_VEHICLE_ORDERS(v, o) {
if (o->IsType(OT_GOTO_STATION)) {
const Station *ost = Station::Get(o->GetDestination());
if (CanVehicleUseStation(v, ost) && ost->airport.HasHangar()) {
hangar = true;
break;
}
}
}
if (!hangar) {
/* there's no airport with a hangar in the orders,
* so look for a nearby hangar */
const StationID station = FindNearestHangar(v);
TileIndex vtile = TileVirtXY(v->x_pos, v->y_pos);
if (station != INVALID_STATION &&
/* is hangar closer than destination? */
DistanceManhattan(vtile, Station::Get(station)->airport.tile) <= DistanceManhattan(vtile, st->airport.tile)) {
/* defer destination, service aircraft at that hangar now */
v->current_order.MakeGoToDepot(station, ODTFB_SERVICE);
v->dest_tile = v->GetOrderStationLocation(station);
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
}
}
}
}