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Paste #pbfgp0usz

  1.     switch (FEAT_TRAINS, SELF, ${vehicle.id}_switch_visual_effect_and_powered, [STORE_TEMP(VISUAL_EFFECT_DIESEL, 1), current_railtype]) {
  2.             ELRL: return visual_effect_and_powered(VISUAL_EFFECT_ELECTRIC, 0, DISABLE_WAGON_POWER);
  3.             return visual_effect_and_powered(LOAD_TEMP(1), 0, DISABLE_WAGON_POWER);
  4.     }

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