- Encoder: Non-d server host: Client join: Result:
- -------------------------------------------------------
- lzma 2 Debug Win32 Debug Win32 pass
- lzma 2 Debug Win32 Debug x64 pass
- lzma 2 Debug Win32 Release Win32 pass
- lzma 2 Debug Win32 Release x64 pass
- lzma 2 Debug x64 Debug Win32 pass
- lzma 2 Debug x64 Debug x64 pass
- lzma 2 Debug x64 Release Win32 pass
- lzma 2 Debug x64 Release x64 pass
- lzma 2 Release Win32 Debug Win32 pass
- lzma 2 Release Win32 Debug x64 pass
- lzma 2 Release Win32 Release Win32 pass
- lzma 2 Release Win32 Release x64 pass
- lzma 2 Release x64 Debug Win32 pass
- lzma 2 Release x64 Debug x64 pass
- lzma 2 Release x64 Release Win32 pass
- lzma 2 Release x64 Release x64 pass
- Encoder: Save game on: Load game on: Result:
- -------------------------------------------------------
- lzma 2 Debug Win32 Debug Win32 pass
- lzma 2 Debug Win32 Debug x64 pass
- lzma 2 Debug Win32 Release Win32 pass
- lzma 2 Debug Win32 Release x64 pass
- lzma 2 Debug x64 Debug Win32 pass
- lzma 2 Debug x64 Debug x64 pass
- lzma 2 Debug x64 Release Win32 pass
- lzma 2 Debug x64 Release x64 pass
- lzma 2 Release Win32 Debug Win32 pass
- lzma 2 Release Win32 Debug x64 pass
- lzma 2 Release Win32 Release Win32 pass
- lzma 2 Release Win32 Release x64 pass
- lzma 2 Release x64 Debug Win32 pass
- lzma 2 Release x64 Debug x64 pass
- lzma 2 Release x64 Release Win32 pass
- lzma 2 Release x64 Release x64 pass