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  1. 2.0.0 changelog
  2.  
  3. "Whoa Runaway horses...Racing through the darkness....Runaway Horses."  Belinda Carlisle
  4.  
  5. 2 years in the making, Iron Horse 2 is an end-to-end rework of Iron Horse.
  6.  
  7. Same focus on gameplay.
  8.  
  9. Greatly expanded set of vehicles, strongly inspired by British trains.
  10.  
  11. All sprites redrawn.
  12.  
  13. Dive in and play.
  14.  
  15. *Recommended OpenTTD settings*
  16. - 'Vehicles never expire: Off'
  17. - 'Weight multiplier for freight to simulate heavy trains: 1'
  18. - 'Enable wagon speed limits: On'
  19. - these settings are recommended, but not required
  20.  
  21. *Improved Tech Tree*
  22. - 6 distinct generations of vehicles
  23. - first trains introduced around 1860
  24. - last new trains introduced around 2022
  25. - engines now have clear roles, displayed in buy menu
  26.     - freight
  27.     - general purpose / express
  28.     - high speed / very high speed
  29.     - high capacity urban
  30. - some Iron Horse 1 engines have been kept, with new stats and sprites, the rest are new
  31. - greatly expanded range of wagons and coaches
  32. - all stats rebalanced, including speeds, power and costs
  33. - 357 trains in total, Iron Horse 2 is designed to be used with OpenTTD setting 'Vehicles never expire: Off'
  34.  
  35. *Engines*
  36. - added much wider range of low power, medium power and high power engines
  37.     - this fills gaps that existed Iron Horse 1 roster
  38.     - medium power engines were especially lacking in Iron Horse 1
  39. -  electric engine roster expanded to 16
  40.     - 12 electric
  41.     - 4 electro-diesel (bi-mode)
  42.     - first electric engine available around 1905
  43.     - Iron Horse 1 included only 4 electric engines
  44.  
  45. *Railcars*
  46. - expanded railcars to 20
  47.     - 16 standard gauge and 4 narrow gauge
  48.     - dedicated variants for
  49.         - passengers
  50.         - mail/express freight
  51.         - Iron Horse 1 relied on refitting passenger railcars to handle mail/express freight, which was faff, and can't be used reliably with auto-refit in stations
  52.    - added electric and electro-diesel railcars
  53.    - first railcars now available around 1925
  54.    - railcar appearance will automatically adapt to consist, creating single cars, or multiple-unit trains
  55.  
  56. *High Speed / Very High Speed Trains*
  57.    - added dedicated high speed and very high speed trains
  58.    - maximum speed will only be available with dedicated passenger coaches
  59.    - first high speed train available around 1980
  60.    - first very high speed train available around 1987
  61.    - fastest train in Iron Horse 2 is 186mph (Brenner, available around 2018)
  62.        - 155mph Screamer from Iron Horse 1 is removed, these trains replace it
  63.    - very high speed trains include
  64.        - distributed power: all coaches are powered
  65.        - tilt bonus for faster speed through curves
  66.  
  67. *Wagons and Coaches*
  68.    - added
  69.        - Luxury Passenger Car
  70.        - Express Van
  71.        - Curtain Side Van
  72.        - Sliding Wall Van
  73.        - Tarpaulin Wagon
  74.        - Coil Car
  75.        - Plate Wagon
  76.        - Stake Wagon
  77.        - Coal Hopper
  78.        - Mineral Wagon
  79.        - Chemicals Tanker
  80.        - Cryo Tanker
  81.        - Grain Hopper
  82.        - Fruit & Vegetables Van
  83.    - some Iron Horse 1 wagons are missing from Iron Horse 2, but will be restored in future when sprites are finished
  84.        - Intermodal Flat Car
  85.        - Metal Car (torpedo wagon)
  86.        - Supplies Car
  87.        - Vehicle Transporter Car
  88.    - Combine Car is removed permanently, as it cannot work with OpenTTD autoreplace
  89.    - passenger coach appearance automatically adapts to consist, showing variants such as brake coaches, restaurant cars  as appropriate
  90.  
  91. *Narrow Gauge Trains*
  92. - simplified narrow gauge engine roster, now one per generation
  93. - expanded narrow gauge railcars, first available around 1950
  94. - expanded narrow gauge wagon and coach types
  95.  
  96. *Metro Trains*
  97. - sprites redrawn
  98. - minor stats adjustments
  99.  
  100. *Improved Visual Appearance*
  101. - reworked all sprites
  102. - added multiple livery options for many vehicles (random, or when vehicle is flipped in depot)
  103. - all vehicle lengths now 4/8, 6/8, 8/8, 10/8, or 12/8
  104.    - easy to make exact tile-length trains if desired
  105. - depot flip enabled for many vehicles (was disabled in Iron Horse 1 as a side effect of how vehicles were coded)
  106. - more accurately positioned visual effects
  107. - rear lights on consists
  108. - electric vehicle pantographs are raised on electric rails, otherwise lowered
  109. - doors open on many vehicles when loading/unloading
  110.  
  111. *Cargos*
  112. - updated cargo support for FIRS
  113. - improved assignment of default cargos for wagons (noticeable when using different climates, industry newgrfs etc)
  114.  
  115. *Docs*
  116. - improved display of trains
  117. - better navigation
  118. - added a basic gameplay guide
  119.  
  120. *Translations*
  121. - default translations now appropriate to British English (previously used US English)
  122. - multiple languages updated
  123.  
  124. *Codechanges*
  125. - reworked Makefile and general approach to compiling
  126. - improved compile speed, including very fast compiles if only sprites are changed
  127. - removed the requirement that all vehicles are articulated (was used to support vehicles with sprites longer than 8/8)
  128. - reworked graphics generation
  129.    - automated buy menu sprites
  130.    - automated cargo sprites
  131.    - automated chassis and roofs
  132.    - automated pantographs
  133. - added shared library of cargo sprites, cargo refits etc with Road Hog and Unsinkable Sam
  134. - refactored classes and templates
  135. - simplified vehicle definitions, removing boilerplate and redundancy

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