Loading

Paste #pdibzubsj

  1.  
  2. switch( FEAT_CANALS, SELF, switch_riverbank_grid_terrain_arctic,
  3.   [
  4.    STORE_TEMP( (tile_height > (snowline_height - 2)), 0),
  5.    STORE_TEMP( LOAD_TEMP(0) + (tile_height > (snowline_height - 1)), 0),
  6.    STORE_TEMP( LOAD_TEMP(0) + (tile_height > (snowline_height )), 0),
  7.    STORE_TEMP( LOAD_TEMP(0) + (tile_height > (snowline_height + 1)), 0),
  8.    LOAD_TEMP(0)
  9.   ] ) {
  10.  0: switch_riverbank_grid_height_arctic;
  11.  1: switch_riverbank_grid_arctic_snow14;
  12.  2: switch_riverbank_grid_arctic_snow24;
  13.  3: switch_riverbank_grid_arctic_snow34;
  14.  switch_riverbank_grid_height_snow;
  15. }

Comments