/* Build the airports for real */
local last_cost = AIAccounting();
if (AITestMode() && AIAirport.BuildAirport(airport1_location, airport1_type, airport1_stationId)) {
if (HasMoney(last_cost.GetCosts())) GetMoney(last_cost.GetCosts());
}
if (!AIAirport.BuildAirport(airport1_location, airport1_type, airport1_stationId)) {
RepayLoan();
AILog.Warning("Although the testing told us we could build 2 airports, it still failed on the first airport at tile " + airport1_location + ".");
assert(AIError.GetLastError() != AIError.ERR_STATION_TOO_SPREAD_OUT);
return -1;
}
RepayLoan();
last_cost.ResetCosts();