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layering

  1. switch (FEAT_TRAINS, SELF, overlay, STORE_TEMP(PALETTE_USE_DEFAULT, 0x100)) {
  2.     return sprite_attach_overlay_8_rail_freight_engine;
  3. }
  4. switch (FEAT_TRAINS, SELF, base, STORE_TEMP(CB_FLAG_MORE_SPRITES | PALETTE_USE_DEFAULT, 0x100)) {
  5.     return switch_rail_freight_graphics_which_end;
  6. }
  7. switch (FEAT_TRAINS, SELF, switch_rail_freight_graphics_decider, getbits(extra_callback_info1, 8, 8)) {
  8.     0: return overlay;
  9.     return base;
  10. }

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