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  1.             } else {
  2.                 if ((ind_behav & INDUSTRYBEH_BUILT_ONWATER) && _settings_game.construction.build_on_competitor_canal) {
  3.                     if (IsWaterTile(cur_tile) && IsCanal(cur_tile)) {
  4.                         CommandCost ret = CheckTileOwnership(cur_tile);
  5.                         if (ret.Failed() && GetTileOwner(cur_tile) >= MAX_COMPANIES) return ret;
  6.                     } else {
  7.                         /* Clear the tiles, but do not affect town ratings */
  8.                         CommandCost ret = DoCommand(cur_tile, 0, 0, DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
  9.  
  10.                         if (ret.Failed()) return ret;
  11.                     }
  12.                 }
  13.             }

Version history

Revision # Author Created at
prelurdeq Anonymous 15 Sep 2016, 22:31:32 UTC Diff

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