- * After determining the script to use, starting it is done as follows
- *
- * - An instance is constructed of the class derived from ScriptController
- * (Class name is retrieved from ScriptInfo::CreateInstance)..
- * - If there is script data available in the loaded game and if the data is
- * loadable according to ScriptInfo::MinVersionToLoad, #Load is called with the
- * data from the loaded game.
- * - Finally, #Start is called to start execution of the script.
- *
- * See also http://wiki.openttd.org/AI:Save/Load for more details.
- *