- E:\progetti\OpenTTD\wolfolo\src\fios_gui.cpp(549): _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
- E:\progetti\OpenTTD\wolfolo\src\fios_gui.cpp(670): _switch_mode = SM_SAVE_GAME;
- E:\progetti\OpenTTD\wolfolo\src\fios_gui.cpp(673): _switch_mode = SM_SAVE_HEIGHTMAP;
- E:\progetti\OpenTTD\wolfolo\src\genworld_gui.cpp(273): case GLWM_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
- E:\progetti\OpenTTD\wolfolo\src\genworld_gui.cpp(274): case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
- E:\progetti\OpenTTD\wolfolo\src\genworld_gui.cpp(275): case GLWM_SCENARIO: _switch_mode = SM_EDITOR; break;
- E:\progetti\OpenTTD\wolfolo\src\intro_gui.cpp(325): _switch_mode = SM_MENU;
- E:\progetti\OpenTTD\wolfolo\src\main_gui.cpp(310): _switch_mode = SM_MENU;
- E:\progetti\OpenTTD\wolfolo\src\settings_gui.cpp(180): if (this->reload) _switch_mode = SM_MENU;
- E:\progetti\OpenTTD\wolfolo\src\game_state.h(40):extern SwitchMode _switch_mode;
- E:\progetti\OpenTTD\wolfolo\src\network\core\tcp_game.cpp(49): _switch_mode = SM_MENU;
- E:\progetti\OpenTTD\wolfolo\src\console_cmds.cpp(364): _switch_mode = SM_LOAD_GAME;
- E:\progetti\OpenTTD\wolfolo\src\console_cmds.cpp(1059): _switch_mode = SM_RESTARTGAME;
- E:\progetti\OpenTTD\wolfolo\src\console_cmds.cpp(1450): _switch_mode = SM_MENU;
- E:\progetti\OpenTTD\wolfolo\src\genworld.cpp(280): _switch_mode = (_game_mode == GM_EDITOR) ? SM_EDITOR : SM_MENU;
- E:\progetti\OpenTTD\wolfolo\src\genworld.cpp(288): SwitchToMode(_switch_mode);
- E:\progetti\OpenTTD\wolfolo\src\gfx.cpp(48):SwitchMode _switch_mode; ///< The next mainloop command.
- E:\progetti\OpenTTD\wolfolo\src\gfx.cpp(1332): if (_switch_mode != SM_NONE && !HasModalProgress()) return;
- E:\progetti\OpenTTD\wolfolo\src\network\network.cpp(302): _switch_mode = SM_MENU;
- E:\progetti\OpenTTD\wolfolo\src\network\network_client.cpp(203): _switch_mode = SM_MENU;
- E:\progetti\OpenTTD\wolfolo\src\openttd.cpp(457): if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
- E:\progetti\OpenTTD\wolfolo\src\openttd.cpp(482): _switch_mode = SM_NONE;
- E:\progetti\OpenTTD\wolfolo\src\openttd.cpp(556): _switch_mode = SM_MENU;
- E:\progetti\OpenTTD\wolfolo\src\openttd.cpp(617): case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;
- E:\progetti\OpenTTD\wolfolo\src\openttd.cpp(621): bool is_scenario = _switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO;
- E:\progetti\OpenTTD\wolfolo\src\openttd.cpp(622): _switch_mode = is_scenario ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
- E:\progetti\OpenTTD\wolfolo\src\openttd.cpp(635): _switch_mode = SM_NEWGAME;
- E:\progetti\OpenTTD\wolfolo\src\openttd.cpp(1312): if (_switch_mode != SM_NONE && !HasModalProgress()) {
- E:\progetti\OpenTTD\wolfolo\src\openttd.cpp(1313): SwitchToMode(_switch_mode);
- E:\progetti\OpenTTD\wolfolo\src\openttd.cpp(1314): _switch_mode = SM_NONE;
- E:\progetti\OpenTTD\wolfolo\src\video\dedicated_v.cpp(285): if (_switch_mode != SM_LOAD_GAME) {
- E:\progetti\OpenTTD\wolfolo\src\video\dedicated_v.cpp(287): SwitchToMode(_switch_mode);
- E:\progetti\OpenTTD\wolfolo\src\video\dedicated_v.cpp(288): _switch_mode = SM_NONE;
- E:\progetti\OpenTTD\wolfolo\src\video\dedicated_v.cpp(290): _switch_mode = SM_NONE;
- Matching lines: 34 Matching files: 14 Total files searched: 1053