Loading

Wolf01

  1. E:\progetti\OpenTTD\wolfolo\src\fios_gui.cpp(549):                      _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
  2.   E:\progetti\OpenTTD\wolfolo\src\fios_gui.cpp(670):                _switch_mode = SM_SAVE_GAME;
  3.   E:\progetti\OpenTTD\wolfolo\src\fios_gui.cpp(673):                _switch_mode = SM_SAVE_HEIGHTMAP;
  4.   E:\progetti\OpenTTD\wolfolo\src\genworld_gui.cpp(273):        case GLWM_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
  5.   E:\progetti\OpenTTD\wolfolo\src\genworld_gui.cpp(274):        case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
  6.   E:\progetti\OpenTTD\wolfolo\src\genworld_gui.cpp(275):        case GLWM_SCENARIO:  _switch_mode = SM_EDITOR; break;
  7.   E:\progetti\OpenTTD\wolfolo\src\intro_gui.cpp(325):       _switch_mode = SM_MENU;
  8.   E:\progetti\OpenTTD\wolfolo\src\main_gui.cpp(310):                    _switch_mode = SM_MENU;
  9.   E:\progetti\OpenTTD\wolfolo\src\settings_gui.cpp(180):        if (this->reload) _switch_mode = SM_MENU;
  10.   E:\progetti\OpenTTD\wolfolo\src\game_state.h(40):extern SwitchMode _switch_mode;
  11.   E:\progetti\OpenTTD\wolfolo\src\network\core\tcp_game.cpp(49):        _switch_mode = SM_MENU;
  12.   E:\progetti\OpenTTD\wolfolo\src\console_cmds.cpp(364):            _switch_mode = SM_LOAD_GAME;
  13.   E:\progetti\OpenTTD\wolfolo\src\console_cmds.cpp(1059):   _switch_mode = SM_RESTARTGAME;
  14.   E:\progetti\OpenTTD\wolfolo\src\console_cmds.cpp(1450):   _switch_mode = SM_MENU;
  15.   E:\progetti\OpenTTD\wolfolo\src\genworld.cpp(280):    _switch_mode = (_game_mode == GM_EDITOR) ? SM_EDITOR : SM_MENU;
  16.   E:\progetti\OpenTTD\wolfolo\src\genworld.cpp(288):    SwitchToMode(_switch_mode);
  17.   E:\progetti\OpenTTD\wolfolo\src\gfx.cpp(48):SwitchMode _switch_mode;  ///< The next mainloop command.
  18.   E:\progetti\OpenTTD\wolfolo\src\gfx.cpp(1332):        if (_switch_mode != SM_NONE && !HasModalProgress()) return;
  19.   E:\progetti\OpenTTD\wolfolo\src\network\network.cpp(302): _switch_mode = SM_MENU;
  20.   E:\progetti\OpenTTD\wolfolo\src\network\network_client.cpp(203):  _switch_mode = SM_MENU;
  21.   E:\progetti\OpenTTD\wolfolo\src\openttd.cpp(457):     if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
  22.   E:\progetti\OpenTTD\wolfolo\src\openttd.cpp(482):         _switch_mode = SM_NONE;
  23.   E:\progetti\OpenTTD\wolfolo\src\openttd.cpp(556): _switch_mode = SM_MENU;
  24.   E:\progetti\OpenTTD\wolfolo\src\openttd.cpp(617):     case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;
  25.   E:\progetti\OpenTTD\wolfolo\src\openttd.cpp(621):             bool is_scenario = _switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO;
  26.   E:\progetti\OpenTTD\wolfolo\src\openttd.cpp(622):             _switch_mode = is_scenario ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
  27.   E:\progetti\OpenTTD\wolfolo\src\openttd.cpp(635):         _switch_mode = SM_NEWGAME;
  28.   E:\progetti\OpenTTD\wolfolo\src\openttd.cpp(1312):    if (_switch_mode != SM_NONE && !HasModalProgress()) {
  29.   E:\progetti\OpenTTD\wolfolo\src\openttd.cpp(1313):        SwitchToMode(_switch_mode);
  30.   E:\progetti\OpenTTD\wolfolo\src\openttd.cpp(1314):        _switch_mode = SM_NONE;
  31.   E:\progetti\OpenTTD\wolfolo\src\video\dedicated_v.cpp(285):   if (_switch_mode != SM_LOAD_GAME) {
  32.   E:\progetti\OpenTTD\wolfolo\src\video\dedicated_v.cpp(287):       SwitchToMode(_switch_mode);
  33.   E:\progetti\OpenTTD\wolfolo\src\video\dedicated_v.cpp(288):       _switch_mode = SM_NONE;
  34.   E:\progetti\OpenTTD\wolfolo\src\video\dedicated_v.cpp(290):       _switch_mode = SM_NONE;
  35.   Matching lines: 34    Matching files: 14    Total files searched: 1053

Comments