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Paste #pidwxoqtk

  1. switch (FEAT_ROADVEHS, SELF, mk1_open_liquid_graphics, cargo_classes & bitmask(CC_LIQUID)) {
  2.   bitmask(CC_LIQUID): spritegroup_mki_t_open_drum;
  3.   default:            spritegroup_mki_t_open;
  4. }

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