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local
alltiles
=
AIMap
.
GetMapSize
(
)
;
for
(
local
tile
=
0
; tile < alltiles; tile
++
)
{
AIAirport
.
GetNearestTown
(
tile
,
AIAirport
.
AT_INTERCON
)
;
}
AIController
.
Break
(
"Iterated all tiles"
)
;
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