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Paste #piojqoyk3

  1.         local alltiles = AIMap.GetMapSize();
  2.         for (local tile = 0; tile < alltiles; tile++) {
  3.             AIAirport.GetNearestTown(tile, AIAirport.AT_INTERCON);
  4.         }
  5.         AIController.Break("Iterated all tiles");

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