diff --git a/src/dropdown.cpp b/src/dropdown.cpp
index 8298f2d..c23a66c 100644
--- a/src/dropdown.cpp
+++ b/src/dropdown.cpp
@@ -108,7 +108,7 @@ void DropdownMenuWindow::DrawWidget(WidgetNumber wid_num, const BaseWidget *wid)
for (auto const &item : this->items) {
if (it == this->selected_index) {
Rectangle32 r = {this->rect.base.x, y, static_cast<uint>(wid->pos.width - 1), static_cast<uint>(GetTextHeight())};
- _video.FillSurface(_palette[GetColourRangeBase(COL_RANGE_GREY) + 7], r);
+ _video.FillSurface(r, _palette[GetColourRangeBase(COL_RANGE_GREY) + 7]);
}
_video.BlitText(item.str, MakeRGBA(255, 255, 255, OPAQUE), this->rect.base.x, y, wid->pos.width);
diff --git a/src/fence_gui.cpp b/src/fence_gui.cpp
index 7532717..fbc9718 100644
--- a/src/fence_gui.cpp
+++ b/src/fence_gui.cpp
@@ -115,7 +115,7 @@ void FenceGui::DrawWidget(WidgetNumber wid_num, const BaseWidget *wid) const
lines--;
Recolouring recolouring;
- _video.BlitImage(rect.x, rect.y - sprite->yoffset, sprite, recolouring, GS_NORMAL);
+ _video.BlitImage({rect.x, rect.y - sprite->yoffset}, sprite, recolouring);
rect.y += sprite->height;
}
break;
diff --git a/src/gui_graphics.cpp b/src/gui_graphics.cpp
index c0528dc..a583266 100644
--- a/src/gui_graphics.cpp
+++ b/src/gui_graphics.cpp
@@ -30,12 +30,12 @@ void DrawBorderSprites(const BorderSpriteData &bsd, bool pressed, const Rectangl
rc.Set(0, RecolourEntry(COL_RANGE_BROWN, colour));
Point32 pt = rect.base;
- _video.BlitImage(pt, spr_base[WBS_TOP_LEFT], rc, GS_NORMAL);
+ _video.BlitImage(pt, spr_base[WBS_TOP_LEFT], rc);
int xleft = pt.x + spr_base[WBS_TOP_LEFT]->xoffset + spr_base[WBS_TOP_LEFT]->width;
int ytop = pt.y + spr_base[WBS_TOP_LEFT]->yoffset + spr_base[WBS_TOP_LEFT]->height;
pt.x = rect.base.x + rect.width - 1;
- _video.BlitImage(pt, spr_base[WBS_TOP_RIGHT], rc, GS_NORMAL);
+ _video.BlitImage(pt, spr_base[WBS_TOP_RIGHT], rc);
int xright = pt.x + spr_base[WBS_TOP_RIGHT]->xoffset;
uint16 numx = (xright - xleft) / spr_base[WBS_TOP_MIDDLE]->width;
@@ -43,7 +43,7 @@ void DrawBorderSprites(const BorderSpriteData &bsd, bool pressed, const Rectangl
pt.x = rect.base.x;
pt.y = rect.base.y + rect.height - 1;
- _video.BlitImage(pt, spr_base[WBS_BOTTOM_LEFT], rc, GS_NORMAL);
+ _video.BlitImage(pt, spr_base[WBS_BOTTOM_LEFT], rc);
int ybot = pt.y + spr_base[WBS_BOTTOM_LEFT]->yoffset;
uint16 numy = (ybot - ytop) / spr_base[WBS_MIDDLE_LEFT]->height;
@@ -51,14 +51,15 @@ void DrawBorderSprites(const BorderSpriteData &bsd, bool pressed, const Rectangl
pt.x = rect.base.x + rect.width - 1;
pt.y = rect.base.y + rect.height - 1;
- _video.BlitImage(pt, spr_base[WBS_BOTTOM_RIGHT], rc, GS_NORMAL);
+ _video.BlitImage(pt, spr_base[WBS_BOTTOM_RIGHT], rc);
_video.BlitHorizontal(xleft, numx, pt.y, spr_base[WBS_BOTTOM_MIDDLE], rc);
pt.x = rect.base.x + rect.width - 1;
_video.BlitVertical(ytop, numy, pt.x, spr_base[WBS_MIDDLE_RIGHT], rc);
- _video.BlitImages(xleft, ytop, spr_base[WBS_MIDDLE_MIDDLE], numx, numy, rc);
+ Rectangle32 inner_rect(xleft, ytop, numx, numy);
+ _video.FillSurface(inner_rect, rc.GetPalette(GS_NORMAL)[7]);
}
/**
@@ -75,21 +76,14 @@ void OverlayShaded(const Rectangle32 &rect)
r.RestrictTo(0, 0, _video.GetXSize(), _video.GetYSize());
if (r.width == 0 || r.height == 0) return;
- /* Set clipped area to the rectangle. */
- ClippedRectangle cr(_video.GetClippedRectangle());
- ClippedRectangle new_cr(cr, r.base.x, r.base.y, r.width, r.height);
- _video.SetClippedRectangle(new_cr);
-
/* Align the disabled sprite so it becomes a continuous pattern. */
- int32 base_x = -(r.base.x % img->width);
- int32 base_y = -(r.base.y % img->height);
+ int32 base_x = r.base.x - (r.base.x % img->width);
+ int32 base_y = r.base.y - (r.base.y % img->height);
uint16 numx = (r.width + img->width - 1) / img->width;
uint16 numy = (r.height + img->height - 1) / img->height;
static const Recolouring recolour; // Fixed recolouring mapping.
- _video.BlitImages(base_x, base_y, img, numx, numy, recolour);
-
- _video.SetClippedRectangle(cr); // Restore clipped area.
+ _video.BlitImages({base_x, base_y}, img, numx, numy, recolour);
}
/**
@@ -109,10 +103,11 @@ void DrawString(StringID strid, uint8 colour, int x, int y, int width, Alignment
DrawText(strid, buffer, lengthof(buffer));
/** \todo Reduce the naiviness of this. */
if (outline) {
- _video.BlitText(buffer, MakeRGBA(0, 0, 0, OPAQUE), x + 1, y, width, align);
- _video.BlitText(buffer, MakeRGBA(0, 0, 0, OPAQUE), x, y + 1, width, align);
- _video.BlitText(buffer, MakeRGBA(0, 0, 0, OPAQUE), x - 1, y, width, align);
- _video.BlitText(buffer, MakeRGBA(0, 0, 0, OPAQUE), x, y - 1, width, align);
+// _video.BlitText(buffer, MakeRGBA(0, 0, 0, OPAQUE), x + 1, y, width, align);
+// _video.BlitText(buffer, MakeRGBA(0, 0, 0, OPAQUE), x, y + 1, width, align);
+// _video.BlitText(buffer, MakeRGBA(0, 0, 0, OPAQUE), x - 1, y, width, align);
+// _video.BlitText(buffer, MakeRGBA(0, 0, 0, OPAQUE), x, y - 1, width, align);
+ _video.BlitText(buffer, MakeRGBA(0, 0, 0, OPAQUE), x + 1, y + 1, width, align);
}
_video.BlitText(buffer, _palette[colour], x, y, width, align);
}
diff --git a/src/palette.h b/src/palette.h
index 1e98317..fdc5122 100644
--- a/src/palette.h
+++ b/src/palette.h
@@ -86,6 +86,8 @@ static inline uint32 SetA(uint32 rgba, uint8 opacity)
return rgba | opacity;
}
+#define SPLIT_RGBA(rgba) GetR(rgba), GetG(rgba), GetB(rgba), GetA(rgba)
+
/** Names of colour ranges. */
enum ColourRange {
COL_RANGE_GREY,
diff --git a/src/path_gui.cpp b/src/path_gui.cpp
index cd808b0..d5beca9 100644
--- a/src/path_gui.cpp
+++ b/src/path_gui.cpp
@@ -225,7 +225,8 @@ void PathBuildGui::DrawWidget(WidgetNumber wid_num, const BaseWidget *wid) const
if (img != nullptr) {
int dx = (wid->pos.width - path_type_button_size.width) / 2;
int dy = (wid->pos.height - path_type_button_size.height) / 2;
- _video.BlitImage(GetWidgetScreenX(wid) + dx - path_type_button_size.base.x, GetWidgetScreenY(wid) + dy - path_type_button_size.base.y, img, recolour, GS_NORMAL);
+ Point32 pt(GetWidgetScreenX(wid) + dx - path_type_button_size.base.x, GetWidgetScreenY(wid) + dy - path_type_button_size.base.y);
+ _video.BlitImage(pt, img, recolour);
}
}
break;
@@ -239,7 +240,8 @@ void PathBuildGui::DrawWidget(WidgetNumber wid_num, const BaseWidget *wid) const
if (img != nullptr) {
int dx = (wid->pos.width - path_type_button_size.width) / 2;
int dy = (wid->pos.height - path_type_button_size.height) / 2;
- _video.BlitImage(GetWidgetScreenX(wid) + dx - path_type_button_size.base.x, GetWidgetScreenY(wid) + dy - path_type_button_size.base.y, img, recolour, GS_NORMAL);
+ Point32 pt(GetWidgetScreenX(wid) + dx - path_type_button_size.base.x, GetWidgetScreenY(wid) + dy - path_type_button_size.base.y);
+ _video.BlitImage(pt, img, recolour);
}
}
break;
diff --git a/src/ride_gui.cpp b/src/ride_gui.cpp
index cfa2795..0ea21b1 100644
--- a/src/ride_gui.cpp
+++ b/src/ride_gui.cpp
@@ -221,9 +221,8 @@ void RideSelectGui::DrawWidget(WidgetNumber wid_num, const BaseWidget *wid) cons
/* Display the selected shop in the ride select window. */
if (ride_type != nullptr && ride_type->kind == RTK_SHOP) {
static const Recolouring recolour; // Never modified, display 'original' image in the GUI.
- _video.BlitImage(this->GetWidgetScreenX(wid) + wid->pos.width / 2,
- this->GetWidgetScreenY(wid) + 40, ride_type->GetView(_shop_placer.orientation),
- recolour, GS_NORMAL);
+ Point32 pt(this->GetWidgetScreenX(wid) + wid->pos.width / 2, this->GetWidgetScreenY(wid) + 40);
+ _video.BlitImage(pt, ride_type->GetView(_shop_placer.orientation), recolour);
}
}
break;
diff --git a/src/sprite_data.cpp b/src/sprite_data.cpp
index 28b3ce0..5fd4389 100644
--- a/src/sprite_data.cpp
+++ b/src/sprite_data.cpp
@@ -27,6 +27,7 @@ ImageData::ImageData()
this->height = 0;
this->table = nullptr;
this->data = nullptr;
+ this->image = nullptr;
}
ImageData::~ImageData()
diff --git a/src/sprite_data.h b/src/sprite_data.h
index 049990c..5987aa2 100644
--- a/src/sprite_data.h
+++ b/src/sprite_data.h
@@ -12,6 +12,8 @@
#ifndef SPRITE_DATA_H
#define SPRITE_DATA_H
+#include <SDL.h>
+
static const uint32 INVALID_JUMP = UINT32_MAX; ///< Invalid jump destination in image data.
class RcdFileReader;
@@ -42,6 +44,8 @@ public:
int16 yoffset; ///< Vertical offset of the image.
uint32 *table; ///< The jump table. For missing entries, #INVALID_JUMP is used.
uint8 *data; ///< The image data itself.
+
+ mutable SDL_Texture *image;
};
ImageData *LoadImage(RcdFileReader *rcd_file);
diff --git a/src/terraform_gui.cpp b/src/terraform_gui.cpp
index dbf13a5..5cd5eaf 100644
--- a/src/terraform_gui.cpp
+++ b/src/terraform_gui.cpp
@@ -103,7 +103,7 @@ void TerraformGui::DrawWidget(WidgetNumber wid_num, const BaseWidget *wid) const
base.x = this->GetWidgetScreenX(wid) + (wid->pos.width - dot->width) / 2;
base.y = this->GetWidgetScreenY(wid) + (wid->pos.height - dot->height) / 2;
- _video.BlitImage(base, dot, recolour, GS_NORMAL);
+ _video.BlitImage(base, dot, recolour);
return;
}
diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp
index 590e9f8..51f49ae 100644
--- a/src/toolbar_gui.cpp
+++ b/src/toolbar_gui.cpp
@@ -368,14 +368,14 @@ void BottomToolbarWindow::DrawWidget(WidgetNumber wid_num, const BaseWidget *wid
Viewport *vp = GetViewport();
int dir = (vp == nullptr) ? 0 : vp->orientation;
const ImageData *img = _sprite_manager.GetTableSprite(SPR_GUI_COMPASS_START + dir);
- if (img != nullptr) _video.BlitImage(GetWidgetScreenX(wid), GetWidgetScreenY(wid), img, recolour, GS_NORMAL);
+ if (img != nullptr) _video.BlitImage({GetWidgetScreenX(wid), GetWidgetScreenY(wid)}, img, recolour);
break;
}
case BTB_WEATHER: {
int spr = SPR_GUI_WEATHER_START + _weather.GetWeatherType();
const ImageData *img = _sprite_manager.GetTableSprite(spr);
- if (img != nullptr) _video.BlitImage(GetWidgetScreenX(wid), GetWidgetScreenY(wid), img, recolour, GS_NORMAL);
+ if (img != nullptr) _video.BlitImage({GetWidgetScreenX(wid), GetWidgetScreenY(wid)}, img, recolour);
break;
}
}
diff --git a/src/video.cpp b/src/video.cpp
index 748e120..204ef44 100644
--- a/src/video.cpp
+++ b/src/video.cpp
@@ -31,100 +31,6 @@ void QuitProgram()
_finish = true;
}
-/** Default constructor of a clipped rectangle. */
-ClippedRectangle::ClippedRectangle()
-{
- this->absx = 0;
- this->absy = 0;
- this->width = 0;
- this->height = 0;
- this->address = nullptr; this->pitch = 0;
-}
-
-/**
- * Construct a clipped rectangle from coordinates.
- * @param x Top-left x position.
- * @param y Top-left y position.
- * @param w Width.
- * @param h Height.
- */
-ClippedRectangle::ClippedRectangle(uint16 x, uint16 y, uint16 w, uint16 h)
-{
- this->absx = x;
- this->absy = y;
- this->width = w;
- this->height = h;
- this->address = nullptr; this->pitch = 0;
-}
-
-/**
- * Construct a clipped rectangle inside an existing one.
- * @param cr Existing rectangle.
- * @param x Top-left x position.
- * @param y Top-left y position.
- * @param w Width.
- * @param h Height.
- * @note %Rectangle is clipped to the old one.
- */
-ClippedRectangle::ClippedRectangle(const ClippedRectangle &cr, uint16 x, uint16 y, uint16 w, uint16 h)
-{
- if (x >= cr.width || y >= cr.height) {
- this->absx = 0;
- this->absy = 0;
- this->width = 0;
- this->height = 0;
- this->address = nullptr; this->pitch = 0;
- return;
- }
- if (x + w > cr.width) w = cr.width - x;
- if (y + h > cr.height) h = cr.height - y;
-
- this->absx = cr.absx + x;
- this->absy = cr.absy + y;
- this->width = w;
- this->height = h;
- this->address = nullptr; this->pitch = 0;
-}
-
-/**
- * Copy constructor.
- * @param cr Existing clipped rectangle.
- */
-ClippedRectangle::ClippedRectangle(const ClippedRectangle &cr)
-{
- this->absx = cr.absx;
- this->absy = cr.absy;
- this->width = cr.width;
- this->height = cr.height;
- this->address = cr.address; this->pitch = cr.pitch;
-}
-
-/**
- * Assignment operator override.
- * @param cr Existing clipped rectangle.
- * @return The assigned value.
- */
-ClippedRectangle &ClippedRectangle::operator=(const ClippedRectangle &cr)
-{
- if (this != &cr) {
- this->absx = cr.absx;
- this->absy = cr.absy;
- this->width = cr.width;
- this->height = cr.height;
- this->address = cr.address; this->pitch = cr.pitch;
- }
- return *this;
-}
-
-/** Initialize the #address if not done already. */
-void ClippedRectangle::ValidateAddress()
-{
- if (this->address == nullptr) {
- this->pitch = _video.GetXSize();
- this->address = _video.mem + this->absx + this->absy * this->pitch;
- }
-}
-
/**
* Default constructor, does nothing, never goes wrong.
* Call #Initialize to initialize the system.
@@ -165,9 +71,18 @@ std::string VideoSystem::Initialize(const char *font_name, int font_size)
return err;
}
+ this->renderer = SDL_CreateRenderer(this->window, -1, 0);
+ if (this->renderer == nullptr) {
+ std::string err = "Could not create renderer: ";
+ err += SDL_GetError();
+ SDL_Quit();
+ return err;
+ }
+ SDL_SetRenderDrawBlendMode(this->renderer, SDL_BLENDMODE_BLEND);
+
this->GetResolutions();
- this->SetResolution({800, 600}); // Allocates this->mem, return value is ignored.
+ this->SetResolution({800, 600}); // return value is ignored.
/* SDL_CreateRGBSurfaceFrom() pretends to use a void* for the data,
* but it's really treated as endian-specific uint32*.
@@ -183,12 +98,11 @@ std::string VideoSystem::Initialize(const char *font_name, int font_size)
SDL_SetWindowIcon(this->window, icon);
SDL_FreeSurface(icon);
} else {
- printf("Could not set window icon (%s)\n", SDL_GetError());
+ fprintf(stderr, "Could not set window icon (%s)\n", SDL_GetError());
}
if (TTF_Init() != 0) {
SDL_Quit();
- delete[] this->mem;
std::string err = "TTF font initialization failed: ";
err += TTF_GetError();
return err;
@@ -204,7 +118,6 @@ std::string VideoSystem::Initialize(const char *font_name, int font_size)
err += TTF_GetError();
TTF_Quit();
SDL_Quit();
- delete[] this->mem;
return err;
}
@@ -230,43 +143,12 @@ bool VideoSystem::SetResolution(const Point32 &res)
{
if (this->initialized && this->GetXSize() == res.x && this->GetYSize() == res.y) return true;
- /* Destroy old window, if it exists. */
- if (this->initialized) {
- delete[] mem;
- this->mem = nullptr;
- SDL_DestroyTexture(this->texture);
- this->texture = nullptr;
- SDL_DestroyRenderer(this->renderer);
- this->renderer = nullptr;
- }
-
this->vid_width = res.x;
this->vid_height = res.y;
SDL_SetWindowSize(this->window, this->vid_width, this->vid_height);
- this->renderer = SDL_CreateRenderer(this->window, -1, 0);
- if (this->renderer == nullptr) {
- SDL_Quit();
- fprintf(stderr, "Could not create renderer (%s)\n", SDL_GetError());
- return false;
- }
-
- this->texture = SDL_CreateTexture(this->renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, this->vid_width, this->vid_height);
- if (this->texture == nullptr) {
- SDL_Quit();
- fprintf(stderr, "Could not create texture (%s)\n", SDL_GetError());
- return false;
- }
-
- this->mem = new uint32[this->vid_width * this->vid_height];
- if (this->mem == nullptr) {
- SDL_Quit();
- fprintf(stderr, "Failed to obtain window display storage.\n");
- return false;
- }
-
/* Update internal screen size data structures. */
- this->blit_rect = ClippedRectangle(0, 0, this->vid_width, this->vid_height);
+ this->blit_rect = Rectangle32(0, 0, this->vid_width, this->vid_height);
Viewport *vp = GetViewport();
if (vp != nullptr) vp->SetSize(this->vid_width, this->vid_height);
_manager.RepositionAllWindows();
@@ -314,18 +196,17 @@ void VideoSystem::MarkDisplayClean()
* Set the clipped area.
* @param cr New clipped blitting area.
*/
-void VideoSystem::SetClippedRectangle(const ClippedRectangle &cr)
+void VideoSystem::SetClippedRectangle(const Rectangle32 &rect)
{
- this->blit_rect = cr;
+ this->blit_rect = rect;
}
/**
* Get the current clipped blitting area.
* @return Current clipped area.
*/
-ClippedRectangle VideoSystem::GetClippedRectangle()
+Rectangle32 VideoSystem::GetClippedRectangle()
{
- this->blit_rect.ValidateAddress();
return this->blit_rect;
}
@@ -439,6 +320,9 @@ void VideoSystem::MainLoop()
if (_finish) break;
uint32 now = SDL_GetTicks();
+
+ printf("%dms\n", now - start);
+
if (now >= start) { // No wrap around.
now -= start;
if (now < FRAME_DELAY) SDL_Delay(FRAME_DELAY - now); // Too early, wait until next frame.
@@ -458,7 +342,6 @@ void VideoSystem::Shutdown()
TTF_CloseFont(this->font);
TTF_Quit();
SDL_Quit();
- delete[] this->mem;
this->initialized = false;
this->dirty = false;
}
@@ -470,11 +353,12 @@ void VideoSystem::Shutdown()
*/
void VideoSystem::FinishRepaint()
{
- SDL_UpdateTexture(this->texture, nullptr, this->mem, this->GetXSize() * sizeof(uint32)); // Upload memory to the GPU.
- SDL_RenderClear(this->renderer);
- SDL_RenderCopy(this->renderer, this->texture, nullptr, nullptr);
SDL_RenderPresent(this->renderer);
+ /* Reset the renderer */
+ SDL_SetRenderDrawColor(this->renderer, 0, 0, 0, 0);
+ SDL_RenderClear(this->renderer);
+
MarkDisplayClean();
}
@@ -483,333 +367,96 @@ void VideoSystem::FinishRepaint()
* @param colour Colour to fill with.
* @param rect %Rectangle to fill.
*/
-void VideoSystem::FillSurface(uint32 colour, const Rectangle32 &rect)
-{
- ClippedRectangle cr = this->GetClippedRectangle();
-
- int x = Clamp((int)rect.base.x, 0, (int)cr.width);
- int w = Clamp((int)(rect.base.x + rect.width), 0, (int)cr.width);
- int y = Clamp((int)rect.base.y, 0, (int)cr.height);
- int h = Clamp((int)(rect.base.y + rect.height), 0, (int)cr.height);
-
- w -= x;
- h -= y;
- if (w == 0 || h == 0) return;
-
- uint32 *pixels_base = cr.address + x + y * cr.pitch;
- while (h > 0) {
- uint32 *pixels = pixels_base;
- for (int i = 0; i < w; i++) *pixels++ = colour;
- pixels_base += cr.pitch;
- h--;
- }
-}
-
-/**
- * Blit pixels from the \a spr relative to #blit_rect into the area.
- * @param img_base Coordinate of the sprite data.
- * @param spr The sprite to blit.
- * @param recolour Sprite recolouring definition.
- * @param shift Gradient shift.
- */
-void VideoSystem::BlitImage(const Point32 &img_base, const ImageData *spr, const Recolouring &recolour, GradientShift shift)
+void VideoSystem::FillSurface(const Rectangle32 &rect, uint32 colour)
{
- this->BlitImage(img_base.x, img_base.y, spr, recolour, shift);
-}
-
-static const int STEP_SIZE = 18; ///< Amount of colour shift for each gradient step.
-typedef uint8 (*ShiftFunc)(uint8); ///< Type of the gradient shift function.
-
-/**
- * Gradient shift function for #GS_NIGHT.
- * @param col Input colour.
- * @return Shifted result colour.
- */
-static uint8 ShiftGradientNight(uint8 col)
-{
- return (col <= 4 * STEP_SIZE) ? 0 : col - 4 * STEP_SIZE;
-}
-
-/**
- * Gradient shift function for #GS_VERY_DARK.
- * @param col Input colour.
- * @return Shifted result colour.
- */
-static uint8 ShiftGradientVeryDark(uint8 col)
-{
- return (col <= 3 * STEP_SIZE) ? 0 : col - 3 * STEP_SIZE;
-}
-
-/**
- * Gradient shift function for #GS_DARK
- * @param col Input colour.
- * @return Shifted result colour.
- */
-static uint8 ShiftGradientDark(uint8 col)
-{
- return (col <= 2 * STEP_SIZE) ? 0 : col - 2 * STEP_SIZE;
-}
-
-/**
- * Gradient shift function for #GS_SLIGHTLY_DARK.
- * @param col Input colour.
- * @return Shifted result colour.
- */
-static uint8 ShiftGradientSlightlyDark(uint8 col)
-{
- return (col <= STEP_SIZE) ? 0 : col - STEP_SIZE;
-}
-
-/**
- * Gradient shift function for #GS_NORMAL.
- * @param col Input colour.
- * @return Shifted result colour.
- */
-static uint8 ShiftGradientNormal(uint8 col)
-{
- return col;
-}
-
-/**
- * Gradient shift function for #GS_SLIGHTLY_LIGHT.
- * @param col Input colour.
- * @return Shifted result colour.
- */
-static uint8 ShiftGradientSlightlyLight(uint8 col)
-{
- return (col >= 255 - STEP_SIZE) ? 255: col + STEP_SIZE;
-}
-
-/**
- * Gradient shift function for #GS_LIGHT.
- * @param col Input colour.
- * @return Shifted result colour.
- */
-static uint8 ShiftGradientLight(uint8 col)
-{
- return (col >= 255 - 2 * STEP_SIZE) ? 255: col + 2 * STEP_SIZE;
-}
-
-/**
- * Gradient shift function for #GS_VERY_LIGHT.
- * @param col Input colour.
- * @return Shifted result colour.
- */
-static uint8 ShiftGradientVeryLight(uint8 col)
-{
- return (col >= 255 - 3 * STEP_SIZE) ? 255: col + 3 * STEP_SIZE;
-}
-
-/**
- * Gradient shift function for #GS_DAY.
- * @param col Input colour.
- * @return Shifted result colour.
- */
-static uint8 ShiftGradientDay(uint8 col)
-{
- return (col >= 255 - 4 * STEP_SIZE) ? 255: col + 4 * STEP_SIZE;
-}
-
-/**
- * Select gradient shift function based on the \a shift.
- * @param shift Desired amount of gradient shift.
- * @return Recolour function implementing the shift.
- */
-static ShiftFunc GetGradientShiftFunc(GradientShift shift)
-{
- switch (shift) {
- case GS_NIGHT: return ShiftGradientNight;
- case GS_VERY_DARK: return ShiftGradientVeryDark;
- case GS_DARK: return ShiftGradientDark;
- case GS_SLIGHTLY_DARK: return ShiftGradientSlightlyDark;
- case GS_NORMAL: return ShiftGradientNormal;
- case GS_SLIGHTLY_LIGHT: return ShiftGradientSlightlyLight;
- case GS_LIGHT: return ShiftGradientLight;
- case GS_VERY_LIGHT: return ShiftGradientVeryLight;
- case GS_DAY: return ShiftGradientDay;
- default: NOT_REACHED();
- }
-}
-
-/**
- * Blit an image at the specified position (top-left position) relative to #blit_rect.
- * @param x Horizontal position.
- * @param y Vertical position.
- * @param img The sprite image data to blit.
- * @param recolour Sprite recolouring definition.
- * @param shift Gradient shift.
- */
-void VideoSystem::BlitImage(int x, int y, const ImageData *img, const Recolouring &recolour, GradientShift shift)
-{
- this->BlitImages(x, y, img, 1, 1, recolour, shift);
-}
-
-/**
- * Blit a pixel to an area of \a numx times \a numy sprites.
- * @param cr Clipped rectangle.
- * @param scr_base Base address of the screen array.
- * @param xmin Minimal x position.
- * @param ymin Minimal y position.
- * @param numx Number of horizontal count.
- * @param numy Number of vertical count.
- * @param width Width of an image.
- * @param height Height of an image.
- * @param colour Pixel value to blit.
- * @note Function does not handle alpha blending of the new pixel with the background.
- */
-static void BlitPixel(const ClippedRectangle &cr, uint32 *scr_base,
- int32 xmin, int32 ymin, uint16 numx, uint16 numy, uint16 width, uint16 height, uint32 colour)
-{
- const int32 xend = xmin + numx * width;
- const int32 yend = ymin + numy * height;
- while (ymin < yend) {
- if (ymin >= cr.height) return;
-
- if (ymin >= 0) {
- uint32 *scr = scr_base;
- int32 x = xmin;
- while (x < xend) {
- if (x >= cr.width) break;
- if (x >= 0) *scr = colour;
-
- x += width;
- scr += width;
- }
- }
- ymin += height;
- scr_base += height * cr.pitch;
- }
+ SDL_Rect sdl_rect = RectToSDLRect(rect);
+ SDL_SetRenderDrawColor(this->renderer, SPLIT_RGBA(colour));
+ SDL_RenderFillRect(this->renderer, &sdl_rect);
}
/**
* Blit 8bpp images to the screen.
- * @param cr Clipped rectangle to draw to.
- * @param x_base Base X coordinate of the sprite data.
- * @param y_base Base Y coordinate of the sprite data.
* @param spr The sprite to blit.
- * @param numx Number of sprites to draw in horizontal direction.
- * @param numy Number of sprites to draw in vertical direction.
* @param recoloured Shifted palette to use.
*/
-static void Blit8bppImages(const ClippedRectangle &cr, int32 x_base, int32 y_base, const ImageData *spr, uint16 numx, uint16 numy, const uint8 *recoloured)
+static std::vector<uint32> Blit8bppImage(const ImageData *spr, const uint8 *recoloured)
{
- uint32 *line_base = cr.address + x_base + cr.pitch * y_base;
- int32 ypos = y_base;
- for (int yoff = 0; yoff < spr->height; yoff++) {
- uint32 offset = spr->table[yoff];
+ std::vector<uint32> mem(spr->height * spr->width);
+ for (int ypos = 0; ypos < spr->height; ypos++) {
+ uint32 offset = spr->table[ypos];
if (offset != INVALID_JUMP) {
- int32 xpos = x_base;
- uint32 *src_base = line_base;
- for (;;) {
+ for (int xpos = 0;;) {
uint8 rel_off = spr->data[offset];
uint8 count = spr->data[offset + 1];
uint8 *pixels = &spr->data[offset + 2];
offset += 2 + count;
- xpos += rel_off & 127;
- src_base += rel_off & 127;
- while (count > 0) {
- uint32 colour = _palette[recoloured[*pixels]];
- BlitPixel(cr, src_base, xpos, ypos, numx, numy, spr->width, spr->height, colour);
+ xpos += rel_off & 0x7F;
+ for (; count > 0; count--) {
+ mem.at(ypos * spr->width + xpos) = _palette[recoloured[*pixels]];
pixels++;
xpos++;
- src_base++;
- count--;
}
- if ((rel_off & 128) != 0) break;
+ if ((rel_off & 0x80) != 0) break;
}
}
- line_base += cr.pitch;
- ypos++;
}
+ return mem;
}
/**
* Blit 32bpp images to the screen.
- * @param cr Clipped rectangle to draw to.
- * @param x_base Base X coordinate of the sprite data.
- * @param y_base Base Y coordinate of the sprite data.
* @param spr The sprite to blit.
- * @param numx Number of sprites to draw in horizontal direction.
- * @param numy Number of sprites to draw in vertical direction.
* @param recolour Sprite recolouring definition.
* @param shift Gradient shift.
*/
-static void Blit32bppImages(const ClippedRectangle &cr, int32 x_base, int32 y_base, const ImageData *spr, uint16 numx, uint16 numy, const Recolouring &recolour, GradientShift shift)
+static std::vector<uint32> Blit32bppImage(const ImageData *spr, const Recolouring &recolour)
{
- uint32 *line_base = cr.address + x_base + cr.pitch * y_base;
- ShiftFunc sf = GetGradientShiftFunc(shift);
- int32 ypos = y_base;
+ std::vector<uint32> mem(spr->height * spr->width);
const uint8 *src = spr->data + 2; // Skip the length word.
- for (int yoff = 0; yoff < spr->height; yoff++) {
- int32 xpos = x_base;
- uint32 *src_base = line_base;
- for (;;) {
+ for (int ypos = 0; ypos < spr->height; ypos++) {
+ for (int xpos = 0;;) {
uint8 mode = *src++;
if (mode == 0) break;
+ int len = mode & 0x3F;
switch (mode >> 6) {
case 0: // Fully opaque pixels.
- mode &= 0x3F;
- for (; mode > 0; mode--) {
- uint32 colour = MakeRGBA(sf(src[0]), sf(src[1]), sf(src[2]), OPAQUE);
- BlitPixel(cr, src_base, xpos, ypos, numx, numy, spr->width, spr->height, colour);
+ for (; len > 0; len--) {
+ mem.at(ypos * spr->width + xpos) = MakeRGBA(src[0], src[1], src[2], OPAQUE);
xpos++;
- src_base++;
src += 3;
}
break;
case 1: { // Partial opaque pixels.
uint8 opacity = *src++;
- mode &= 0x3F;
- for (; mode > 0; mode--) {
- /* Cheat transparency a bit by just recolouring the previously drawn pixel */
- uint32 old_pixel = *src_base;
-
- uint r = sf(src[0]) * opacity + GetR(old_pixel) * (256 - opacity);
- uint g = sf(src[1]) * opacity + GetG(old_pixel) * (256 - opacity);
- uint b = sf(src[2]) * opacity + GetB(old_pixel) * (256 - opacity);
-
- /* Opaque, but colour adjusted depending on the old pixel. */
- uint32 ndest = MakeRGBA(r >> 8, g >> 8, b >> 8, OPAQUE);
- BlitPixel(cr, src_base, xpos, ypos, numx, numy, spr->width, spr->height, ndest);
+ for (; len > 0; len--) {
+ mem.at(ypos * spr->width + xpos) = MakeRGBA(src[0], src[1], src[2], opacity);
xpos++;
- src_base++;
src += 3;
}
break;
}
case 2: // Fully transparent pixels.
- xpos += mode & 0x3F;
- src_base += mode & 0x3F;
+ xpos += len;
break;
case 3: { // Recoloured pixels.
uint8 layer = *src++;
const uint32 *table = recolour.GetRecolourTable(layer - 1);
uint8 opacity = *src++;
- mode &= 0x3F;
- for (; mode > 0; mode--) {
- uint32 old_pixel = *src_base;
+ for (; len > 0; len--) {
uint32 recoloured = table[*src++];
-
- uint r = sf(GetR(recoloured)) * opacity + GetR(old_pixel) * (256 - opacity);
- uint g = sf(GetG(recoloured)) * opacity + GetG(old_pixel) * (256 - opacity);
- uint b = sf(GetB(recoloured)) * opacity + GetB(old_pixel) * (256 - opacity);
-
- uint32 colour = MakeRGBA(r >> 8, g >> 8, b >> 8, OPAQUE);
- BlitPixel(cr, src_base, xpos, ypos, numx, numy, spr->width, spr->height, colour);
+ mem.at(ypos * spr->width + xpos) = SetA(recoloured, opacity);
xpos++;
- src_base++;
}
break;
}
}
}
- line_base += cr.pitch;
- ypos++;
src += 2; // Skip the length word.
}
+ return mem;
}
/**
@@ -822,30 +469,33 @@ static void Blit32bppImages(const ClippedRectangle &cr, int32 x_base, int32 y_ba
* @param recolour Sprite recolouring definition.
* @param shift Gradient shift.
*/
-void VideoSystem::BlitImages(int32 x_base, int32 y_base, const ImageData *spr, uint16 numx, uint16 numy, const Recolouring &recolour, GradientShift shift)
+void VideoSystem::BlitImages(const Point32 &img_base, const ImageData *spr, uint16 numx, uint16 numy, const Recolouring &recolour)
{
- this->blit_rect.ValidateAddress();
+ int x_base = img_base.x + spr->xoffset;
+ int y_base = img_base.y + spr->yoffset;
- x_base += spr->xoffset;
- y_base += spr->yoffset;
+ if (numx == 0 || numy == 0) return;
- /* Don't draw wildly outside the screen. */
- while (numx > 0 && x_base + spr->width < 0) {
- x_base += spr->width; numx--;
- }
- while (numx > 0 && x_base + (numx - 1) * spr->width >= this->blit_rect.width) numx--;
- if (numx == 0) return;
+ if (spr->image == nullptr) {
+ std::vector<uint32> img;
+ if (GB(spr->flags, IFG_IS_8BPP, 1) != 0) {
+ img = Blit8bppImage(spr, recolour.GetPalette(GS_NORMAL));
+ } else {
+ img = Blit32bppImage(spr, recolour);
+ }
- while (numy > 0 && y_base + spr->height < 0) {
- y_base += spr->height; numy--;
+ spr->image = SDL_CreateTexture(this->renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STATIC, spr->width, spr->height);
+ SDL_UpdateTexture(spr->image, nullptr, img.data(), spr->width * sizeof(uint32));
+ SDL_SetTextureBlendMode(spr->image, SDL_BLENDMODE_BLEND);
}
- while (numy > 0 && y_base + (numy - 1) * spr->height >= this->blit_rect.height) numy--;
- if (numy == 0) return;
- if (GB(spr->flags, IFG_IS_8BPP, 1) != 0) {
- Blit8bppImages(this->blit_rect, x_base, y_base, spr, numx, numy, recolour.GetPalette(shift));
- } else {
- Blit32bppImages(this->blit_rect, x_base, y_base, spr, numx, numy, recolour, shift);
+ assert(spr->image != nullptr);
+
+ for (int x = 0; x < numx; x++) {
+ for (int y = 0; y < numy; y++) {
+ SDL_Rect sdl_rect = {x_base + x * spr->width, y_base + y * spr->height, spr->width, spr->height};
+ SDL_RenderCopy(this->renderer, spr->image, nullptr, &sdl_rect);
+ }
}
}
@@ -912,7 +562,7 @@ void VideoSystem::GetNumberRangeSize(int64 smallest, int64 biggest, int *width,
*/
void VideoSystem::BlitText(const uint8 *text, uint32 colour, int xpos, int ypos, int width, Alignment align)
{
- SDL_Color col = {0, 0, 0}; // Font colour does not matter as only the bitmap is used.
+ SDL_Color col = {SPLIT_RGBA(colour)};
SDL_Surface *surf = TTF_RenderUTF8_Solid(this->font, (const char *)text, col);
if (surf == nullptr) {
fprintf(stderr, "Rendering text failed (%s)\n", TTF_GetError());
@@ -924,7 +574,10 @@ void VideoSystem::BlitText(const uint8 *text, uint32 colour, int xpos, int ypos,
return;
}
+ SDL_Texture *tex = SDL_CreateTextureFromSurface(this->renderer, surf);
+
int real_w = std::min(surf->w, width);
+
switch (align) {
case ALG_LEFT:
break;
@@ -940,44 +593,10 @@ void VideoSystem::BlitText(const uint8 *text, uint32 colour, int xpos, int ypos,
default: NOT_REACHED();
}
- this->blit_rect.ValidateAddress();
-
- uint8 *src = ((uint8 *)surf->pixels);
- uint32 *dest = this->blit_rect.address + xpos + ypos * this->blit_rect.pitch;
- int h = surf->h;
- if (ypos < 0) {
- h += ypos;
- src -= ypos * surf->pitch;
- dest -= ypos * this->blit_rect.pitch;
- ypos = 0;
- }
- while (h > 0) {
- if (ypos >= this->blit_rect.height) break;
- uint8 *src2 = src;
- uint32 *dest2 = dest;
- int w = real_w;
- int x = xpos;
- if (x < 0) {
- w += x;
- if (w <= 0) break;
- dest2 -= x;
- src2 -= x;
- x = 0;
- }
- while (w > 0) {
- if (x >= this->blit_rect.width) break;
- if (*src2 != 0) *dest2 = colour;
- src2++;
- dest2++;
- x++;
- w--;
- }
- ypos++;
- src += surf->pitch;
- dest += this->blit_rect.pitch;
- h--;
- }
+ SDL_Rect sdl_rect = {xpos, ypos, real_w, surf->h};
+ SDL_RenderCopy(this->renderer, tex, nullptr, &sdl_rect);
+ SDL_DestroyTexture(tex);
SDL_FreeSurface(surf);
}
@@ -989,51 +608,8 @@ void VideoSystem::BlitText(const uint8 *text, uint32 colour, int xpos, int ypos,
*/
void VideoSystem::DrawLine(const Point16 &start, const Point16 &end, uint32 colour)
{
- int16 dx, inc_x, dy, inc_y;
- if (start.x > end.x) {
- dx = start.x - end.x;
- inc_x = -1;
- } else {
- dx = end.x - start.x;
- inc_x = 1;
- }
- if (start.y > end.y) {
- dy = start.y - end.y;
- inc_y = -1;
- } else {
- dy = end.y - start.y;
- inc_y = 1;
- }
-
- int16 step = std::min(dx, dy);
- int16 pos_x = start.x;
- int16 pos_y = start.y;
- int16 sum_x = 0;
- int16 sum_y = 0;
-
- this->blit_rect.ValidateAddress();
- uint32 *dest = this->blit_rect.address + pos_x + pos_y * this->blit_rect.pitch;
-
- for (;;) {
- /* Blit pixel. */
- if (pos_x >= 0 && pos_x < this->blit_rect.width && pos_y >= 0 && pos_y < this->blit_rect.height) {
- *dest = colour;
- }
- if (pos_x == end.x && pos_y == end.y) break;
-
- sum_x += step;
- sum_y += step;
- if (sum_x >= dy) {
- pos_x += inc_x;
- dest += inc_x;
- sum_x -= dy;
- }
- if (sum_y >= dx) {
- pos_y += inc_y;
- dest += inc_y * this->blit_rect.pitch;
- sum_y -= dx;
- }
- }
+ SDL_SetRenderDrawColor(this->renderer, SPLIT_RGBA(colour));
+ SDL_RenderDrawLine(this->renderer, start.x, start.y, end.x, end.y);
}
/**
@@ -1043,12 +619,7 @@ void VideoSystem::DrawLine(const Point16 &start, const Point16 &end, uint32 colo
*/
void VideoSystem::DrawRectangle(const Rectangle32 &rect, uint32 colour)
{
- Point16 top_left (static_cast<int16>(rect.base.x), static_cast<int16>(rect.base.y));
- Point16 top_right (static_cast<int16>(rect.base.x + rect.width - 1), static_cast<int16>(rect.base.y));
- Point16 bottom_left (static_cast<int16>(rect.base.x), static_cast<int16>(rect.base.y + rect.height - 1));
- Point16 bottom_right(static_cast<int16>(rect.base.x + rect.width - 1), static_cast<int16>(rect.base.y + rect.height - 1));
- this->DrawLine(top_left, top_right, colour);
- this->DrawLine(top_left, bottom_left, colour);
- this->DrawLine(top_right, bottom_right, colour);
- this->DrawLine(bottom_left, bottom_right, colour);
+ SDL_Rect sdl_rect = RectToSDLRect(rect);
+ SDL_SetRenderDrawColor(this->renderer, SPLIT_RGBA(colour));
+ SDL_RenderDrawRect(this->renderer, &sdl_rect);
}
diff --git a/src/video.h b/src/video.h
index 6f435a9..2d6f81e 100644
--- a/src/video.h
+++ b/src/video.h
@@ -22,27 +22,6 @@ void QuitProgram();
class ImageData;
-/** Clipped rectangle. */
-class ClippedRectangle {
-public:
- ClippedRectangle();
- ClippedRectangle(uint16 x, uint16 y, uint16 w, uint16 h);
- ClippedRectangle(const ClippedRectangle &cr, uint16 x, uint16 y, uint16 w, uint16 h);
-
- ClippedRectangle(const ClippedRectangle &cr);
- ClippedRectangle &operator=(const ClippedRectangle &cr);
-
- void ValidateAddress();
-
- uint16 absx; ///< Absolute X position in the screen of the top-left.
- uint16 absy; ///< Absolute Y position in the screen of the top-left.
- uint16 width; ///< Number of columns.
- uint16 height; ///< Number of rows.
-
- uint32 *address; ///< Base address. @note Call #ValidateAddress prior to use.
- int32 pitch; ///< Pitch of a row in bytes. @note Call #ValidateAddress prior to use.
-};
-
/** How to align text during drawing. */
enum Alignment {
ALG_LEFT, ///< Align to the left edge.
@@ -54,15 +33,12 @@ enum Alignment {
* Class representing the video system.
*/
class VideoSystem {
- friend class ClippedRectangle;
-
public:
VideoSystem();
~VideoSystem();
std::string Initialize(const char *font_name, int font_size);
bool SetResolution(const Point32 &res);
- void GetResolutions();
void MainLoop();
void Shutdown();
@@ -98,12 +74,18 @@ public:
void MarkDisplayDirty();
void MarkDisplayDirty(const Rectangle32 &rect);
- void SetClippedRectangle(const ClippedRectangle &cr);
- ClippedRectangle GetClippedRectangle();
+ void FillSurface(const Rectangle32 &rect, uint32 colour);
- void FillSurface(uint32 colour, const Rectangle32 &rect);
- void BlitImage(const Point32 &img_base, const ImageData *spr, const Recolouring &recolour, GradientShift shift);
- void BlitImage(int x, int y, const ImageData *img, const Recolouring &recolour, GradientShift shift);
+ /**
+ * Blit a single sprite.
+ * @param img_base Coordinates of the sprite data (relative to window).
+ * @param spr The sprite to blit.
+ * @param recolour Sprite recolouring definition.
+ */
+ void BlitImage(const Point32 &img_base, const ImageData *spr, const Recolouring &recolour)
+ {
+ this->BlitImages(img_base, spr, 1, 1, recolour);
+ }
/**
* Blit a row of sprites.
@@ -115,7 +97,7 @@ public:
*/
inline void BlitHorizontal(int32 xmin, uint16 numx, int32 y, const ImageData *spr, const Recolouring &recolour)
{
- this->BlitImages(xmin, y, spr, numx, 1, recolour);
+ this->BlitImages({xmin, y}, spr, numx, 1, recolour);
}
/**
@@ -128,10 +110,10 @@ public:
*/
inline void BlitVertical(int32 ymin, uint16 numy, int32 x, const ImageData *spr, const Recolouring &recolour)
{
- this->BlitImages(x, ymin, spr, 1, numy, recolour);
+ this->BlitImages({x, ymin}, spr, 1, numy, recolour);
}
- void BlitImages(int32 x_base, int32 y_base, const ImageData *spr, uint16 numx, uint16 numy, const Recolouring &recolour, GradientShift shift = GS_NORMAL);
+ void BlitImages(const Point32 &img_base, const ImageData *spr, uint16 numx, uint16 numy, const Recolouring &recolour);
void FinishRepaint();
@@ -144,6 +126,9 @@ public:
return this->font_height;
}
+ void SetClippedRectangle(const Rectangle32 &rect);
+ Rectangle32 GetClippedRectangle();
+
void GetTextSize(const uint8 *text, int *width, int *height);
void GetNumberRangeSize(int64 smallest, int64 biggest, int *width, int *height);
void BlitText(const uint8 *text, uint32 colour, int xpos, int ypos, int width = 0x7FFF, Alignment align = ALG_LEFT);
@@ -164,12 +149,20 @@ private:
SDL_Window *window; ///< %Window of the application.
SDL_Renderer *renderer; ///< GPU renderer to the application window.
SDL_Texture *texture; ///< GPU Texture storage of the application window.
- uint32 *mem; ///< Memory used for blitting the application display.
- ClippedRectangle blit_rect; ///< %Rectangle to blit in.
+ Rectangle32 blit_rect;
Point16 digit_size; ///< Size of largest digit (initially a zero-size).
+ void GetResolutions();
bool HandleEvent();
void MarkDisplayClean();
+
+ template<class PZ, class SZ>
+ SDL_Rect RectToSDLRect(const Rectangle<PZ, SZ> &rect)
+ {
+ SDL_Rect sdl_rect = {static_cast<int>(rect.base.x), static_cast<int>(rect.base.y),
+ static_cast<int>(rect.width), static_cast<int>(rect.height)};
+ return sdl_rect;
+ }
};
extern VideoSystem _video;
diff --git a/src/viewport.cpp b/src/viewport.cpp
index eae8aa3..bfead68 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -1022,7 +1022,7 @@ void SpriteCollector::CollectVoxel(const Voxel *voxel, int xpos, int ypos, int z
gslope = voxel->GetGroundSlope();
}
-
+
/* Fences */
for (TileEdge edge = EDGE_BEGIN; edge < EDGE_COUNT; edge++) {
FenceType fence_type = voxel->GetFenceType(edge);
@@ -1404,21 +1404,14 @@ void Viewport::OnDraw()
collector.Collect(this->additions_enabled && this->additions_displayed);
static const Recolouring recolour;
- _video.FillSurface(MakeRGBA(0, 0, 0, OPAQUE), this->rect); // Black background.
-
- ClippedRectangle cr = _video.GetClippedRectangle();
- assert(this->rect.base.x >= 0 && this->rect.base.y >= 0);
- ClippedRectangle draw_rect(cr, this->rect.base.x, this->rect.base.y, this->rect.width, this->rect.height);
- _video.SetClippedRectangle(draw_rect);
-
- GradientShift gs = static_cast<GradientShift>(GS_LIGHT - _weather.GetWeatherType());
for (const auto &iter : collector.draw_images) {
const DrawData &dd = iter;
const Recolouring &rec = (dd.recolour == nullptr) ? recolour : *dd.recolour;
- _video.BlitImage(dd.base, dd.sprite, rec, gs);
+ _video.BlitImage(dd.base, dd.sprite, rec);
}
- _video.SetClippedRectangle(cr);
+ /// \todo Actually change brightness/darkness overlay depending on weather
+ _video.FillSurface(this->rect, MakeRGBA(0, 0, 0, 0));
}
/**
diff --git a/src/widget.cpp b/src/widget.cpp
index 6139ada..a96c9e2 100644
--- a/src/widget.cpp
+++ b/src/widget.cpp
@@ -285,7 +285,7 @@ void LeafWidget::Draw(const GuiWindow *w)
} else if ((this->flags & LWF_PRESSED) != 0) {
spr_num += WCS_EMPTY_PRESSED;
}
- _video.BlitImage(left, top, _gui_sprites.radio_button.sprites[spr_num], rc, GS_NORMAL);
+ _video.BlitImage({left, top}, _gui_sprites.radio_button.sprites[spr_num], rc);
return;
}
assert(this->wtype == WT_CLOSEBOX);
@@ -305,7 +305,7 @@ void LeafWidget::Draw(const GuiWindow *w)
int yoffset = top + (bottom - 1 - top - _gui_sprites.close_sprite->height) / 2;
const ImageData *imgdata = _gui_sprites.close_sprite;
- if (imgdata != nullptr) _video.BlitImage(xoffset + 1, yoffset + 1, imgdata, rc, GS_NORMAL);
+ if (imgdata != nullptr) _video.BlitImage({xoffset + 1, yoffset + 1}, imgdata, rc);
/* Closebox is never shaded. */
}
@@ -464,7 +464,7 @@ void DataWidget::Draw(const GuiWindow *w)
int xoffset = left + (right + 1 - left - this->value_width) / 2 - rect.base.x;
yoffset -= rect.base.y;
const ImageData *imgdata = _sprite_manager.GetTableSprite(this->value);
- if (imgdata != nullptr) _video.BlitImage(xoffset + pressed, yoffset + pressed, imgdata, rc, GS_NORMAL);
+ if (imgdata != nullptr) _video.BlitImage({xoffset + pressed, yoffset + pressed}, imgdata, rc);
break;
}
@@ -477,7 +477,7 @@ void DataWidget::Draw(const GuiWindow *w)
if (imgdata != nullptr) {
int triangle_yoff = top + (bottom + 1 - top - imgrect.height) / 2 + pressed;
- _video.BlitImage(right - imgrect.width + pressed, triangle_yoff, imgdata, rc, GS_NORMAL);
+ _video.BlitImage({right - imgrect.width + pressed, triangle_yoff}, imgdata, rc);
}
/* Note: Reusing the same string parameters from above */
if (this->value != STR_NULL) DrawString(w->TranslateStringNumber(this->value), TEXT_WHITE, left + pressed, yoffset + pressed, right - left - imgrect.width, align);
@@ -553,12 +553,12 @@ void ScrollbarWidget::Draw(const GuiWindow *w)
Point32 pos(w->GetWidgetScreenX(this), w->GetWidgetScreenY(this));
/* Draw left/up button. */
- _video.BlitImage(pos, imd[WLS_LEFT_BUTTON], rc, GS_NORMAL);
+ _video.BlitImage(pos, imd[WLS_LEFT_BUTTON], rc);
if (this->wtype == WT_HOR_SCROLLBAR) pos.x += imd[WLS_LEFT_BUTTON]->width;
if (this->wtype != WT_HOR_SCROLLBAR) pos.y += imd[WLS_LEFT_BUTTON]->height;
/* Draw top/left underground. */
- _video.BlitImage(pos, imd[WLS_LEFT_BED], rc, GS_NORMAL);
+ _video.BlitImage(pos, imd[WLS_LEFT_BED], rc);
if (this->wtype == WT_HOR_SCROLLBAR) pos.x += imd[WLS_LEFT_BED]->width;
if (this->wtype != WT_HOR_SCROLLBAR) pos.y += imd[WLS_LEFT_BED]->height;
@@ -578,7 +578,7 @@ void ScrollbarWidget::Draw(const GuiWindow *w)
}
/* Draw bottom/right underground. */
- _video.BlitImage(pos, imd[WLS_RIGHT_BED], rc, GS_NORMAL);
+ _video.BlitImage(pos, imd[WLS_RIGHT_BED], rc);
if (this->wtype == WT_HOR_SCROLLBAR) {
pos.x += imd[WLS_RIGHT_BED]->width;
} else {
@@ -586,7 +586,7 @@ void ScrollbarWidget::Draw(const GuiWindow *w)
}
/* Draw right/bottom button. */
- _video.BlitImage(pos, imd[WLS_RIGHT_BUTTON], rc, GS_NORMAL);
+ _video.BlitImage(pos, imd[WLS_RIGHT_BUTTON], rc);
int start_edge, slider_length;
this->CalculateSliderPosition(&start_edge, &slider_length);
@@ -598,7 +598,7 @@ void ScrollbarWidget::Draw(const GuiWindow *w)
}
/* Draw top/left slider. */
- _video.BlitImage(pos, imd[WLS_LEFT_SLIDER], rc, GS_NORMAL);
+ _video.BlitImage(pos, imd[WLS_LEFT_SLIDER], rc);
if (this->wtype == WT_HOR_SCROLLBAR) {
pos.x += imd[WLS_LEFT_SLIDER]->width;
} else {
@@ -617,7 +617,7 @@ void ScrollbarWidget::Draw(const GuiWindow *w)
}
/* Draw bottom/right slider. */
- _video.BlitImage(pos, imd[WLS_RIGHT_SLIDER], rc, GS_NORMAL);
+ _video.BlitImage(pos, imd[WLS_RIGHT_SLIDER], rc);
}
/**
diff --git a/src/window.cpp b/src/window.cpp
index 5fc0127..1eb9181 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -986,12 +986,6 @@ void UpdateWindows()
{
if (!_video.DisplayNeedsRepaint()) return;
- /* Until the entire background is covered by the main display, clean the entire display to ensure deleted
- * windows truly disappear (even if there is no other window behind it).
- */
- Rectangle32 rect(0, 0, _video.GetXSize(), _video.GetYSize());
- _video.FillSurface(MakeRGBA(0, 0, 0, OPAQUE), rect);
-
Window *w = _manager.bottom;
while (w != nullptr) {
w->OnDraw();