- openttd.exe!SQVM::Execute(SQObjectPtr & closure, __int64 target, __int64 nargs, __int64 stackbase, SQObjectPtr & outres, unsigned __int64 raiseerror, SQVM::ExecutionType et) Ligne 730 C++
- openttd.exe!sq_resumeerror(SQVM * v) Ligne 1031 C++
- openttd.exe!Squirrel::ResumeError() Ligne 337 C++
- > openttd.exe!`ScriptInstance::GameLoop'::`1'::catch$3() Ligne 228 C++
- [Code externe]
- openttd.exe!ScriptInstance::GameLoop() Ligne 220 C++
- openttd.exe!Game::GameLoop() Ligne 51 C++
- openttd.exe!_GenerateWorld() Ligne 179 C++
- openttd.exe!StartNewThread::__l3::<lambda>(const char * name, void(*)() && F) Ligne 58 C++
- [Code externe]
- openttd.exe!invoke_thread_procedure(unsigned int(*)(void *) procedure, void * const context) Ligne 92 C++
- openttd.exe!thread_start<unsigned int (__cdecl*)(void * __ptr64)>(void * const parameter) Ligne 115 C++
- [Code externe]