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Paste #pow6gd4ao

  1. switch (FEAT_OBJECTS, SELF, object_decide_tilepos, relative_coord(relative_x,relative_y)) {
  2.     relative_coord(0,0): graphics_object_tile_00;
  3.     relative_coord(1,0): graphics_object_tile_10;
  4. }
  5.  
  6. item(FEAT_OBJECTS, my_object) {
  7.  
  8.     property {
  9.         (...)
  10.     }
  11.     graphics {
  12.         object_decide_tilepos;
  13.     }
  14. }

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