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Paste #pp3lv7gbk

  1. 2.0.0 changelog
  2.  
  3. - all lengths now 4/8, 6/8, 8/8, 10/8, or 12/8
  4.     - easy to make tile length trains
  5.     - or don't bother
  6. - depot flip enabled in many cases
  7.    - Iron Horse 1 couldn't do this
  8. - cargos
  9.     - updated cargo support for FIRS etc
  10.     - better default choices when first default isn't available (climates, FIRS economies)
  11. - reworked the entire tech tree
  12.    - see gameplay guide
  13.    - 6 generations (date range??)
  14.    - clear distinction between engine roles
  15.    - many engines added
  16.        - still aim to keep one obvious choice per route, but with a wider spread of engines
  17.    - much more comprehensive electric engine roster
  18.    - many more types of passenger, mail and freight wagons
  19.        - list types added
  20.        - vehicles, intermodal and supplies cars are missing from v2 vs v1, may be restored in future
  21.    - full set of railcars
  22.    - high speed and very high speed trains
  23.    - some engine names kept for continuity with v1, the rest renamed
  24.    - removed combine cars, they don't work with autoreplace
  25.     - reset capacities so that wagon length is purely a visual choice
  26.     - rebalanced speeds, weights, costs, vehicle expiry dates etc
  27. - reworked all sprites
  28.     - livery options
  29.         - see gameplay guide
  30. - updated visual effect handling
  31.     - more accurately positioned visual effects
  32.     - rear lights on consists
  33.     - electric engine pans are dropped / raised if on elrl (or not)
  34.     - doors open on many vehicles when loading/unloading
  35. - translations
  36. - buy menu information for trains
  37. - docs updated
  38.     - improved display of trains
  39.     - better navigation
  40. - super rework of much code
  41.     - faster compiles
  42.     - no longer everything articulated
  43.     - revamped graphics generation
  44.         - automated buy menu sprites
  45.         - automated cargo sprites
  46.         - automated chassis and roofs
  47.         - automated pantographs
  48.     - shared library of cargo sprites, cargo refits etc with Road Hog and Unsinkable Sam
  49.     - much refactoring
  50.     - etc

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