- 1. swap RoadTypes enum to version given by Alberth, with StreetTypes and TramTypes, and methods to set / get / check those from the RoadTypes instance
- a. substitute RoadNotTypes whilst patching, then replace later (RoadNotTypes won’t cause search term conflict with RoadTypes)
- b. to patch RoadTypes, there are 78 places consuming RoadTypes enum
- i. move the storage to m4 as part of this, and deprecate the two existing road/tram bits
- ii. most of the consumers of RoadTypes don’t look hard to patch
- iii. replace some checking of bits with ‘HasStreetType()’, ‘HasTramType()’ calls
- iv. do not at this stage try and handle multiple types of StreetType, TramType, assume only one of each
- v. this is unfortunately quite a large patch
- 2. extend StreetType and TramType to support multiple types of each available (only one per tile)
- a. support constructing multiple types
- b. support incompatibility when routing
- 3. extend features to StreetTypes and TramTypes
- a. catenary, with drawing support (bridges, tunnels etc)
- b. blah
- 4. what is all the scripting support doing with RoadTypes?
- a. ??
- 5. split types in global construction menu
- a. does this imply also splitting the construction toolbars? Or leave it unified and use a flag, as now?
- b. do this first, in a dedicated branch, to find out?