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water coasts

  1.  
  2. template template_WATER_COASTS_x1(y) {
  3.     [ 5*64, 6400+80*y, 64, 80, -31, -24]
  4.     [ 7*64, 6400+80*y, 64, 80, -31, -24]
  5.     [10*64, 6400+80*y, 64, 80, -31, -24]
  6.     [11*64, 6400+80*y, 64, 80, -31, -24]
  7.     [13*64, 6400+80*y, 64, 80, -31, -24]
  8.     [14*64, 6400+80*y, 64, 80, -31, -24]
  9.     [15*64, 6400+80*y, 64, 80, -31, -24]
  10.     [16*64, 6400+80*y, 64, 80, -31, -24]
  11.     [17*64, 6400+80*y, 64, 80, -31, -24]
  12.     [18*64, 6400+80*y, 64, 80, -31, -24]
  13. }
  14.  
  15. template template_WATER_COASTS_x4(y) {
  16.     [ 5*256, 320*y, 256, 320, -128, -96]
  17.     [ 7*256, 320*y, 256, 320, -128, -96]
  18.     [10*256, 320*y, 256, 320, -128, -96]
  19.     [11*256, 320*y, 256, 320, -128, -96]
  20.     [13*256, 320*y, 256, 320, -128, -96]
  21.     [14*256, 320*y, 256, 320, -128, -96]
  22.     [15*256, 320*y, 256, 320, -128, -96]
  23.     [16*256, 320*y, 256, 320, -128, -96]
  24.     [17*256, 320*y, 256, 320, -128, -96]
  25.     [18*256, 320*y, 256, 320, -128, -96]
  26. }
  27.  
  28. replacenew TEMPERATE_WATER_COASTS(COAST_TILES_BASEGFX,"gfx/LAND_OUTPUT_0000_8bpp.png",0)                        { template_WATER_COASTS_x1(9) }
  29. alternative_sprites(TEMPERATE_WATER_COASTS, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png")     { template_WATER_COASTS_x1(9) }
  30. alternative_sprites(TEMPERATE_WATER_COASTS, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png")  { template_WATER_COASTS_x4(9) }

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