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  1. switch (FEAT_TRAINS,SELF, maglevhopper_switch, [
  2.   STORE_TEMP((getbits(extra_callback_info1, 8, 8) < 4 ? CB_FLAG_MORE_SPRITES  : 0) + PALETTE_USE_DEFAULT, 0x100),
  3.   getbits(extra_callback_info1, 8, 8)
  4.   ]){
  5.   0: spritegroup_maglevhopper_wagon_layer;
  6.   1: spritegroup_maglevhopper_cargo_layer;
  7.   return spritegroup_maglevhopper_cargo_layer;
  8. }

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