Loading

brix water

  1.  
  2. replace TEMPERATE_WATER_0(4061, "gfx/LAND_OUTPUT_0000_8bpp.png") { template_LANDSCAPE_x1(0,9) }
  3. alternative_sprites(TEMPERATE_WATER_0, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png") { template_LANDSCAPE_x1(0,9) }
  4. alternative_sprites(TEMPERATE_WATER_0, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png") { template_LANDSCAPE_x4(0,9) }
  5.  
  6. replace TEMPERATE_WATER_1(4062, "gfx/LAND_OUTPUT_0000_8bpp.png") { template_LANDSCAPE_x1(4,9) }
  7. alternative_sprites(TEMPERATE_WATER_1, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png") { template_LANDSCAPE_x1(4,9) }
  8. alternative_sprites(TEMPERATE_WATER_1, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png") { template_LANDSCAPE_x4(4,9) }
  9.  
  10. replace TEMPERATE_WATER_2(4063, "gfx/LAND_OUTPUT_0000_8bpp.png") { template_LANDSCAPE_x1(1,9) }
  11. alternative_sprites(TEMPERATE_WATER_2, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png") { template_LANDSCAPE_x1(1,9) }
  12. alternative_sprites(TEMPERATE_WATER_2, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png") { template_LANDSCAPE_x4(1,9) }
  13.  
  14. replace TEMPERATE_WATER_3(4064, "gfx/LAND_OUTPUT_0000_8bpp.png") { template_LANDSCAPE_x1(2,9) }
  15. alternative_sprites(TEMPERATE_WATER_3, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png") { template_LANDSCAPE_x1(2,9) }
  16. alternative_sprites(TEMPERATE_WATER_3, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png") { template_LANDSCAPE_x4(2,9) }
  17.  
  18. replace TEMPERATE_WATER_4(4065, "gfx/LAND_OUTPUT_0000_8bpp.png") { template_LANDSCAPE_x1(8,9) }
  19. alternative_sprites(TEMPERATE_WATER_4, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png") { template_LANDSCAPE_x1(8,9) }
  20. alternative_sprites(TEMPERATE_WATER_4, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png") { template_LANDSCAPE_x4(8,9) }
  21.  
  22. replace TEMPERATE_WATER_5(4066, "gfx/LAND_OUTPUT_0000_8bpp.png") { template_LANDSCAPE_x1(6,9) }
  23. alternative_sprites(TEMPERATE_WATER_5, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png") { template_LANDSCAPE_x1(6,9) }
  24. alternative_sprites(TEMPERATE_WATER_5, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png") { template_LANDSCAPE_x4(6,9) }
  25.  
  26. replace TEMPERATE_WATER_6(4067, "gfx/LAND_OUTPUT_0000_8bpp.png") { template_LANDSCAPE_x1(12,9) }
  27. alternative_sprites(TEMPERATE_WATER_6, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png") { template_LANDSCAPE_x1(12,9) }
  28. alternative_sprites(TEMPERATE_WATER_6, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png") { template_LANDSCAPE_x4(12,9) }
  29.  
  30. replace TEMPERATE_WATER_7(4068, "gfx/LAND_OUTPUT_0000_8bpp.png") { template_LANDSCAPE_x1(3,9) }
  31. alternative_sprites(TEMPERATE_WATER_7, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png") { template_LANDSCAPE_x1(3,9) }
  32. alternative_sprites(TEMPERATE_WATER_7, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png") { template_LANDSCAPE_x4(3,9) }
  33.  
  34. replace TEMPERATE_WATER_8(4069, "gfx/LAND_OUTPUT_0000_8bpp.png") { template_LANDSCAPE_x1(9,9) }
  35. alternative_sprites(TEMPERATE_WATER_8, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png") { template_LANDSCAPE_x1(9,9) }
  36. alternative_sprites(TEMPERATE_WATER_8, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, "gfx/LAND_OUTPUT_0000.png") { template_LANDSCAPE_x4(9,9) }

Comments