- spriteset(wind_powerplant_set, "src/gfx/windfarm.png") {
- tmpl_wind_powerplant( 10, 10)
- tmpl_wind_powerplant(110, 10)
- tmpl_wind_powerplant(210, 10)
- tmpl_wind_powerplant(310, 10)
- tmpl_wind_powerplant(410, 10)
- tmpl_wind_powerplant(510, 10)
- tmpl_wind_powerplant(610, 10)
- tmpl_wind_powerplant(710, 10)
- tmpl_wind_powerplant( 10, 160)
- tmpl_wind_powerplant(110, 160)
- tmpl_wind_powerplant(210, 160)
- tmpl_wind_powerplant(310, 160)
- tmpl_wind_powerplant(410, 160)
- tmpl_wind_powerplant(510, 160)
- tmpl_wind_powerplant(610, 160)
- [ 10+19, 10, 53, 113, -26, -96, "src/gfx/windfarm_ground.png"] // muddy base on ground
- [110+19, 10, 53, 113, -26, -96, "src/gfx/windfarm_ground.png"] // swell on sea water
- }
- spritelayout powerplant_station_layout {
- ground { sprite: [GROUND_RAIL_X, GROUND_RAIL_Y]; }
- building {
- sprite: [wind_powerplant_set(14), wind_powerplant_set(15)];
- recolour_mode: RECOLOUR_REMAP;
- palette: PALETTE_USE_DEFAULT;
- xextent: 16;
- yextent: 16;
- zextent: 96;
- }
- building {
- sprite: [wind_powerplant_set(anim_stage*2), wind_powerplant_set(anim_stage*2 + 1)];
- hide_sprite: 0;
- recolour_mode: RECOLOUR_REMAP;
- palette: PALETTE_USE_DEFAULT;
- xextent: 16;
- yextent: 16;
- zextent: 24;
- }
- }