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Paste #pwumtlbr3

  1.     uint it_x = TileX(it);
  2.     uint it_y = TileY(it);
  3.     uint max_it_x = it_x + as->size_x - 1;
  4.     uint max_it_y = it_y + as->size_y - 1;
  5.     while (!IsValidTile(TileXY(max_it_x, it_y))) max_it_x--;
  6.     while (!IsValidTile(TileXY(it_x, max_it_y))) max_it_y--;
  7.  
  8. if (TileX(cur_tile) == it_x || TileX(cur_tile) == max_it_x || TileY(cur_tile) == it_y || TileY(cur_tile) == max_it_y) {

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