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  1.  
  2. replacenew TUNNEL_UNDERLAY_tropic_grass_00                            (RAILTYPE_TUNNELS, "gfx/LAND_for_tunnels_x1-8bpp.png" ,0) { tunnel_underlay_x1(0,0,0,64  ) }
  3. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_00, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_for_tunnels_x1.png"        ) { tunnel_underlay_x1(0,0,0,64  ) }
  4. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_00, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP,  "gfx/LAND_for_tunnels_x4.png"        ) { tunnel_underlay_x4(0,0,0,64  ) }
  5. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_00, ZOOM_LEVEL_IN_4X, BIT_DEPTH_8BPP,   "gfx/LAND_for_tunnels_x4-8bpp.png"   ) { tunnel_underlay_x4(0,0,0,64  ) }
  6. replacenew TUNNEL_UNDERLAY_tropic_grass_01                            (RAILTYPE_TUNNELS, "gfx/LAND_for_tunnels_x1-8bpp.png" ,1) { tunnel_underlay_x1(1,0,0,-64 ) }
  7. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_01, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_for_tunnels_x1.png"        ) { tunnel_underlay_x1(1,0,0,-64 ) }
  8. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_01, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP,  "gfx/LAND_for_tunnels_x4.png"        ) { tunnel_underlay_x4(1,0,0,-64 ) }
  9. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_01, ZOOM_LEVEL_IN_4X, BIT_DEPTH_8BPP,   "gfx/LAND_for_tunnels_x4-8bpp.png"   ) { tunnel_underlay_x4(1,0,0,-64 ) }
  10. replacenew TUNNEL_UNDERLAY_tropic_grass_02                            (RAILTYPE_TUNNELS, "gfx/LAND_for_tunnels_x1-8bpp.png" ,2) { tunnel_underlay_x1(2,0,0,64  ) }
  11. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_02, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_for_tunnels_x1.png"        ) { tunnel_underlay_x1(2,0,0,64  ) }
  12. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_02, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP,  "gfx/LAND_for_tunnels_x4.png"        ) { tunnel_underlay_x4(2,0,0,64  ) }
  13. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_02, ZOOM_LEVEL_IN_4X, BIT_DEPTH_8BPP,   "gfx/LAND_for_tunnels_x4-8bpp.png"   ) { tunnel_underlay_x4(2,0,0,64  ) }
  14. replacenew TUNNEL_UNDERLAY_tropic_grass_03                            (RAILTYPE_TUNNELS, "gfx/LAND_for_tunnels_x1-8bpp.png" ,3) { tunnel_underlay_x1(3,0,0,-64 ) }
  15. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_03, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_for_tunnels_x1.png"        ) { tunnel_underlay_x1(3,0,0,-64 ) }
  16. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_03, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP,  "gfx/LAND_for_tunnels_x4.png"        ) { tunnel_underlay_x4(3,0,0,-64 ) }
  17. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_03, ZOOM_LEVEL_IN_4X, BIT_DEPTH_8BPP,   "gfx/LAND_for_tunnels_x4-8bpp.png"   ) { tunnel_underlay_x4(3,0,0,-64 ) }
  18. replacenew TUNNEL_UNDERLAY_tropic_grass_04                            (RAILTYPE_TUNNELS, "gfx/LAND_for_tunnels_x1-8bpp.png" ,4) { tunnel_underlay_x1(4,0,0,64  ) }
  19. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_04, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_for_tunnels_x1.png"        ) { tunnel_underlay_x1(4,0,0,64  ) }
  20. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_04, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP,  "gfx/LAND_for_tunnels_x4.png"        ) { tunnel_underlay_x4(4,0,0,64  ) }
  21. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_04, ZOOM_LEVEL_IN_4X, BIT_DEPTH_8BPP,   "gfx/LAND_for_tunnels_x4-8bpp.png"   ) { tunnel_underlay_x4(4,0,0,64  ) }
  22. replacenew TUNNEL_UNDERLAY_tropic_grass_05                            (RAILTYPE_TUNNELS, "gfx/LAND_for_tunnels_x1-8bpp.png" ,5) { tunnel_underlay_x1(5,0,0,-64 ) }
  23. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_05, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_for_tunnels_x1.png"        ) { tunnel_underlay_x1(5,0,0,-64 ) }
  24. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_05, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP,  "gfx/LAND_for_tunnels_x4.png"        ) { tunnel_underlay_x4(5,0,0,-64 ) }
  25. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_05, ZOOM_LEVEL_IN_4X, BIT_DEPTH_8BPP,   "gfx/LAND_for_tunnels_x4-8bpp.png"   ) { tunnel_underlay_x4(5,0,0,-64 ) }
  26. replacenew TUNNEL_UNDERLAY_tropic_grass_06                            (RAILTYPE_TUNNELS, "gfx/LAND_for_tunnels_x1-8bpp.png" ,6) { tunnel_underlay_x1(6,0,0,64  ) }
  27. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_06, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_for_tunnels_x1.png"        ) { tunnel_underlay_x1(6,0,0,64  ) }
  28. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_06, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP,  "gfx/LAND_for_tunnels_x4.png"        ) { tunnel_underlay_x4(6,0,0,64  ) }
  29. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_06, ZOOM_LEVEL_IN_4X, BIT_DEPTH_8BPP,   "gfx/LAND_for_tunnels_x4-8bpp.png"   ) { tunnel_underlay_x4(6,0,0,64  ) }
  30. replacenew TUNNEL_UNDERLAY_tropic_grass_07                            (RAILTYPE_TUNNELS, "gfx/LAND_for_tunnels_x1-8bpp.png" ,7) { tunnel_underlay_x1(7,0,0,-64 ) }
  31. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_07, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_for_tunnels_x1.png"        ) { tunnel_underlay_x1(7,0,0,-64 ) }
  32. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_07, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP,  "gfx/LAND_for_tunnels_x4.png"        ) { tunnel_underlay_x4(7,0,0,-64 ) }
  33. alternative_sprites(TUNNEL_UNDERLAY_tropic_grass_07, ZOOM_LEVEL_IN_4X, BIT_DEPTH_8BPP,   "gfx/LAND_for_tunnels_x4-8bpp.png"   ) { tunnel_underlay_x4(7,0,0,-64 ) }
  34.  
  35. replacenew TUNNEL_UNDERLAY_tropic_desert_00                            (RAILTYPE_TUNNELS, "gfx/LAND_for_tunnels_x1-8bpp.png" ,0) { tunnel_underlay_x1(0,2,0,64) }
  36. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_00, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_for_tunnels_x1.png"        ) { tunnel_underlay_x1(0,2,0,64) }
  37. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_00, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP,  "gfx/LAND_for_tunnels_x4.png"        ) { tunnel_underlay_x4(0,2,0,64) }
  38. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_00, ZOOM_LEVEL_IN_4X, BIT_DEPTH_8BPP,   "gfx/LAND_for_tunnels_x4-8bpp.png"   ) { tunnel_underlay_x4(0,2,0,64) }
  39. replacenew TUNNEL_UNDERLAY_tropic_desert_01                            (RAILTYPE_TUNNELS, "gfx/LAND_for_tunnels_x1-8bpp.png" ,1) { tunnel_underlay_x1(1,2,0,-64) }
  40. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_01, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_for_tunnels_x1.png"        ) { tunnel_underlay_x1(1,2,0,-64) }
  41. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_01, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP,  "gfx/LAND_for_tunnels_x4.png"        ) { tunnel_underlay_x4(1,2,0,-64) }
  42. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_01, ZOOM_LEVEL_IN_4X, BIT_DEPTH_8BPP,   "gfx/LAND_for_tunnels_x4-8bpp.png"   ) { tunnel_underlay_x4(1,2,0,-64) }
  43. replacenew TUNNEL_UNDERLAY_tropic_desert_02                            (RAILTYPE_TUNNELS, "gfx/LAND_for_tunnels_x1-8bpp.png" ,2) { tunnel_underlay_x1(2,2,0,64) }
  44. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_02, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_for_tunnels_x1.png"        ) { tunnel_underlay_x1(2,2,0,64) }
  45. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_02, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP,  "gfx/LAND_for_tunnels_x4.png"        ) { tunnel_underlay_x4(2,2,0,64) }
  46. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_02, ZOOM_LEVEL_IN_4X, BIT_DEPTH_8BPP,   "gfx/LAND_for_tunnels_x4-8bpp.png"   ) { tunnel_underlay_x4(2,2,0,64) }
  47. replacenew TUNNEL_UNDERLAY_tropic_desert_03                            (RAILTYPE_TUNNELS, "gfx/LAND_for_tunnels_x1-8bpp.png" ,3) { tunnel_underlay_x1(3,2,0,-64) }
  48. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_03, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_for_tunnels_x1.png"        ) { tunnel_underlay_x1(3,2,0,-64) }
  49. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_03, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP,  "gfx/LAND_for_tunnels_x4.png"        ) { tunnel_underlay_x4(3,2,0,-64) }
  50. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_03, ZOOM_LEVEL_IN_4X, BIT_DEPTH_8BPP,   "gfx/LAND_for_tunnels_x4-8bpp.png"   ) { tunnel_underlay_x4(3,2,0,-64) }
  51. replacenew TUNNEL_UNDERLAY_tropic_desert_04                            (RAILTYPE_TUNNELS, "gfx/LAND_for_tunnels_x1-8bpp.png" ,4) { tunnel_underlay_x1(4,2,0,64) }
  52. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_04, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_for_tunnels_x1.png"        ) { tunnel_underlay_x1(4,2,0,64) }
  53. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_04, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP,  "gfx/LAND_for_tunnels_x4.png"        ) { tunnel_underlay_x4(4,2,0,64) }
  54. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_04, ZOOM_LEVEL_IN_4X, BIT_DEPTH_8BPP,   "gfx/LAND_for_tunnels_x4-8bpp.png"   ) { tunnel_underlay_x4(4,2,0,64) }
  55. replacenew TUNNEL_UNDERLAY_tropic_desert_05                            (RAILTYPE_TUNNELS, "gfx/LAND_for_tunnels_x1-8bpp.png" ,5) { tunnel_underlay_x1(5,2,0,-64) }
  56. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_05, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_for_tunnels_x1.png"        ) { tunnel_underlay_x1(5,2,0,-64) }
  57. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_05, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP,  "gfx/LAND_for_tunnels_x4.png"        ) { tunnel_underlay_x4(5,2,0,-64) }
  58. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_05, ZOOM_LEVEL_IN_4X, BIT_DEPTH_8BPP,   "gfx/LAND_for_tunnels_x4-8bpp.png"   ) { tunnel_underlay_x4(5,2,0,-64) }
  59. replacenew TUNNEL_UNDERLAY_tropic_desert_06                            (RAILTYPE_TUNNELS, "gfx/LAND_for_tunnels_x1-8bpp.png" ,6) { tunnel_underlay_x1(6,2,0,64) }
  60. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_06, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_for_tunnels_x1.png"        ) { tunnel_underlay_x1(6,2,0,64) }
  61. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_06, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP,  "gfx/LAND_for_tunnels_x4.png"        ) { tunnel_underlay_x4(6,2,0,64) }
  62. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_06, ZOOM_LEVEL_IN_4X, BIT_DEPTH_8BPP,   "gfx/LAND_for_tunnels_x4-8bpp.png"   ) { tunnel_underlay_x4(6,2,0,64) }
  63. replacenew TUNNEL_UNDERLAY_tropic_desert_07                            (RAILTYPE_TUNNELS, "gfx/LAND_for_tunnels_x1-8bpp.png" ,7) { tunnel_underlay_x1(7,2,0,-64) }
  64. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_07, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/LAND_for_tunnels_x1.png"        ) { tunnel_underlay_x1(7,2,0,-64) }
  65. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_07, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP,  "gfx/LAND_for_tunnels_x4.png"        ) { tunnel_underlay_x4(7,2,0,-64) }
  66. alternative_sprites(TUNNEL_UNDERLAY_tropic_desert_07, ZOOM_LEVEL_IN_4X, BIT_DEPTH_8BPP,   "gfx/LAND_for_tunnels_x4-8bpp.png"   ) { tunnel_underlay_x4(7,2,0,-64) }

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