Index: src/blitter/32bpp_anim.cpp
===================================================================
--- src/blitter/32bpp_anim.cpp (revision 27795)
+++ src/blitter/32bpp_anim.cpp (working copy)
@@ -39,6 +39,7 @@
}
Colour *dst = (Colour *)bp->dst + bp->top * bp->pitch + bp->left;
+ assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'bp->dst' into an 'anim_buf' offset below.
uint16 *anim = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left;
const byte *remap = bp->remap; // store so we don't have to access it via bp everytime
@@ -45,7 +46,7 @@
for (int y = 0; y < bp->height; y++) {
Colour *dst_ln = dst + bp->pitch;
- uint16 *anim_ln = anim + this->anim_buf_width;
+ uint16 *anim_ln = anim + this->anim_buf_pitch;
const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
src_px++;
@@ -279,10 +280,9 @@
}
Colour *udst = (Colour *)dst;
- uint16 *anim;
+ assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'dst' into an 'anim_buf' offset below.
+ uint16 *anim = this->anim_buf + ((uint32 *)dst - (uint32 *)_screen.dst_ptr);
- anim = this->anim_buf + ((uint32 *)dst - (uint32 *)_screen.dst_ptr);
-
if (pal == PALETTE_TO_TRANSPARENT) {
do {
for (int i = 0; i != width; i++) {
@@ -292,7 +292,7 @@
anim++;
}
udst = udst - width + _screen.pitch;
- anim = anim - width + this->anim_buf_width;
+ anim = anim - width + this->anim_buf_pitch;
} while (--height);
return;
}
@@ -305,7 +305,7 @@
anim++;
}
udst = udst - width + _screen.pitch;
- anim = anim - width + this->anim_buf_width;
+ anim = anim - width + this->anim_buf_pitch;
} while (--height);
return;
}
@@ -319,7 +319,8 @@
/* Set the colour in the anim-buffer too, if we are rendering to the screen */
if (_screen_disable_anim) return;
- this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = colour | (DEFAULT_BRIGHTNESS << 8);
+ assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'video' into an 'anim_buf' offset below.
+ this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_pitch] = colour | (DEFAULT_BRIGHTNESS << 8);
}
void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 colour)
@@ -331,10 +332,9 @@
}
Colour colour32 = LookupColourInPalette(colour);
- uint16 *anim_line;
+ assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'video' into an 'anim_buf' offset below.
+ uint16 *anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
- anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
-
do {
Colour *dst = (Colour *)video;
uint16 *anim = anim_line;
@@ -347,7 +347,7 @@
anim++;
}
video = (uint32 *)video + _screen.pitch;
- anim_line += this->anim_buf_width;
+ anim_line += this->anim_buf_pitch;
} while (--height);
}
@@ -357,6 +357,7 @@
assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
Colour *dst = (Colour *)video;
const uint32 *usrc = (const uint32 *)src;
+ assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'video' into an 'anim_buf' offset below.
uint16 *anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
for (; height > 0; height--) {
@@ -370,7 +371,7 @@
/* Copy back the anim-buffer */
memcpy(anim_line, usrc, width * sizeof(uint16));
usrc = (const uint32 *)((const uint16 *)usrc + width);
- anim_line += this->anim_buf_width;
+ anim_line += this->anim_buf_pitch;
/* Okay, it is *very* likely that the image we stored is using
* the wrong palette animated colours. There are two things we
@@ -397,11 +398,11 @@
assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
uint32 *udst = (uint32 *)dst;
const uint32 *src = (const uint32 *)video;
- const uint16 *anim_line;
if (this->anim_buf == NULL) return;
- anim_line = ((const uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
+ assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'video' into an 'anim_buf' offset below.
+ const uint16 *anim_line = ((const uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
for (; height > 0; height--) {
memcpy(udst, src, width * sizeof(uint32));
@@ -410,7 +411,7 @@
/* Copy the anim-buffer */
memcpy(udst, anim_line, width * sizeof(uint16));
udst = (uint32 *)((uint16 *)udst + width);
- anim_line += this->anim_buf_width;
+ anim_line += this->anim_buf_pitch;
}
}
@@ -422,8 +423,8 @@
/* We need to scroll the anim-buffer too */
if (scroll_y > 0) {
- dst = this->anim_buf + left + (top + height - 1) * this->anim_buf_width;
- src = dst - scroll_y * this->anim_buf_width;
+ dst = this->anim_buf + left + (top + height - 1) * this->anim_buf_pitch;
+ src = dst - scroll_y * this->anim_buf_pitch;
/* Adjust left & width */
if (scroll_x >= 0) {
@@ -436,13 +437,13 @@
uint th = height - scroll_y;
for (; th > 0; th--) {
memcpy(dst, src, tw * sizeof(uint16));
- src -= this->anim_buf_width;
- dst -= this->anim_buf_width;
+ src -= this->anim_buf_pitch;
+ dst -= this->anim_buf_pitch;
}
} else {
/* Calculate pointers */
- dst = this->anim_buf + left + top * this->anim_buf_width;
- src = dst - scroll_y * this->anim_buf_width;
+ dst = this->anim_buf + left + top * this->anim_buf_pitch;
+ src = dst - scroll_y * this->anim_buf_pitch;
/* Adjust left & width */
if (scroll_x >= 0) {
@@ -457,8 +458,8 @@
uint th = height + scroll_y;
for (; th > 0; th--) {
memmove(dst, src, tw * sizeof(uint16));
- src += this->anim_buf_width;
- dst += this->anim_buf_width;
+ src += this->anim_buf_pitch;
+ dst += this->anim_buf_pitch;
}
}
@@ -495,6 +496,7 @@
anim++;
}
dst += _screen.pitch - this->anim_buf_width;
+ anim += this->anim_buf_pitch - this->anim_buf_width;
}
/* Make sure the backend redraws the whole screen */
@@ -508,11 +510,13 @@
void Blitter_32bppAnim::PostResize()
{
- if (_screen.width != this->anim_buf_width || _screen.height != this->anim_buf_height) {
+ if (_screen.width != this->anim_buf_width || _screen.height != this->anim_buf_height ||
+ _screen.pitch != this->anim_buf_pitch) {
/* The size of the screen changed; we can assume we can wipe all data from our buffer */
free(this->anim_buf);
- this->anim_buf = CallocT<uint16>(_screen.width * _screen.height);
this->anim_buf_width = _screen.width;
this->anim_buf_height = _screen.height;
+ this->anim_buf_pitch = _screen.pitch;
+ this->anim_buf = CallocT<uint16>(this->anim_buf_height * this->anim_buf_pitch);
}
}
Index: src/blitter/32bpp_anim.hpp
===================================================================
--- src/blitter/32bpp_anim.hpp (revision 27795)
+++ src/blitter/32bpp_anim.hpp (working copy)
@@ -20,6 +20,7 @@
uint16 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
int anim_buf_width; ///< The width of the animation buffer.
int anim_buf_height; ///< The height of the animation buffer.
+ int anim_buf_pitch; ///< The pitch of the animation buffer.
Palette palette; ///< The current palette.
public:
@@ -26,7 +27,8 @@
Blitter_32bppAnim() :
anim_buf(NULL),
anim_buf_width(0),
- anim_buf_height(0)
+ anim_buf_height(0),
+ anim_buf_pitch(0)
{
this->palette = _cur_palette;
}
Index: src/blitter/32bpp_anim_sse4.cpp
===================================================================
--- src/blitter/32bpp_anim_sse4.cpp (revision 27795)
+++ src/blitter/32bpp_anim_sse4.cpp (working copy)
@@ -35,7 +35,8 @@
{
const byte * const remap = bp->remap;
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
- uint16 *anim_line = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left;
+ assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'bp->dst' into an 'anim_buf' offset below.
+ uint16 *anim_line = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_pitch + bp->left;
int effective_width = bp->width;
/* Find where to start reading in the source sprite. */
@@ -353,7 +354,7 @@
if (mode != BM_TRANSPARENT) src_mv_line += si->sprite_width;
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
dst_line += bp->pitch;
- anim_line += this->anim_buf_width;
+ anim_line += this->anim_buf_pitch;
}
}
IGNORE_UNINITIALIZED_WARNING_STOP