- input nml:
- spriteset(stationset1, "src/gfx/cc_grid.png") { tmpl_groundsprites(1, 1) }
- spritegroup spritegroup1 {
- little: [ stationset1 ];
- }
- spriteset(stationset2, "src/gfx/cc_build.png") { tmpl_buildingsprites(1, 1) }
- spritegroup spritegroup2 {
- little: [ stationset2 ];
- }
- spritelayout stationlayout2 {
- ground {
- sprite: spritegroup1(0)
- }
- building {
- sprite: spritegroup2(0)
- }
- }
- switch (FEAT_STATION, SELF, switch3, [ ... ] {
- ...
- stationlayout2;
- }
- item(FEAT_STATION, station4) {
- property {
- ... nothing about layouts here ...
- }
- graphics {
- switch3;
- }
- }
- output grf:
- action0:
- layout0: stationlayout2 using var10=0 for ground, var10=1 for building1
- action3
- -> varactions according to switch3
- -> varaction(var0C)
- 14: return layout0
- default:
- -> varaction(var10)
- 0: return stationgroup1
- 1: return stationgroup2