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/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file date.cpp Handling of dates in our native format and transforming them to something human readable. */ #include "stdafx.h" #include "network/network.h" #include "network/network_func.h" #include "currency.h" #include "window_func.h" #include "settings_type.h" #include "date_func.h" #include "vehicle_base.h" #include "rail_gui.h" #include "linkgraph/linkgraph.h" #include "saveload/saveload.h" #include "safeguards.h" unsigned char _leap; ///< 0 or 1 depending if it is leap year unsigned char _leap4; ///< check if year in multiple of 4 unsigned char _leap100; ///< check if year in multiple of 100 short int _leap400; ///< check if year in multiple of 400 Year _cur_year; ///< Current year, starting at 0 Month _cur_month; ///< Current month (0..11) unsigned char _slowD ; ///< factor of slowing game down , 1 is normal speed Date _date; ///< Current date in days (day counter) unsigned char _yearn ; ///< regular game year unsigned char _monthn; ///< regular game month unsigned char _dayn; ///< regular game day unsigned char _dayh; ///< counter for game month unsigned char _daym ; ///< days in month DateFract _date_fract; ///< Fractional part of the day. uint16 _tick_counter; ///< Ever incrementing (and sometimes wrapping) tick counter for setting off various events /** * Set the date. * @param date New date * @param fract The number of ticks that have passed on this date. */ void SetDate(Date date, DateFract fract) { assert(fract < DAY_TICKS); YearMonthDay ymd; _date = date; _date_fract = fract; ConvertDateToYMD(date, &ymd); _cur_year = ymd.year; _cur_month = ymd.month; _leap4 = _cur_year % 4; _leap100 = _cur_year % 100; _leap400 = _cur_year % 400; _slowD = 2; ///< this need to be user defined _yearn= 0; _monthn = 0; _dayn =0; _dayh = ymd.day; /// does this gives the day of month we are in??? } void Set_leap() { if (_leap4==0){ if (_leap100==0){ if (_leap400==0){ _leap=1; } else { _leap=0; } } else { } } else { _leap=0; } } void Set_daym() { switch (_cur_month) { case 0: _daym= 31; break; case 1: _daym= 28 + _leap; break; case 2: _daym= 31; break; case 3: _daym=30; break; case 4: _daym=31; break; case 5: _daym=30; break; case 6: _daym=31; break; case 7: _daym=31; break; case 8: _daym=30; break; case 9: _daym= 31; break; case 10: _daym=30; break; case 11: _daym=31; break; } } #define M(a, b) ((a << 5) | b) static const uint16 _month_date_from_year_day[] = { M( 0, 1), M( 0, 2), M( 0, 3), M( 0, 4), M( 0, 5), M( 0, 6), M( 0, 7), M( 0, 8), M( 0, 9), M( 0, 10), M( 0, 11), M( 0, 12), M( 0, 13), M( 0, 14), M( 0, 15), M( 0, 16), M( 0, 17), M( 0, 18), M( 0, 19), M( 0, 20), M( 0, 21), M( 0, 22), M( 0, 23), M( 0, 24), M( 0, 25), M( 0, 26), M( 0, 27), M( 0, 28), M( 0, 29), M( 0, 30), M( 0, 31), M( 1, 1), M( 1, 2), M( 1, 3), M( 1, 4), M( 1, 5), M( 1, 6), M( 1, 7), M( 1, 8), M( 1, 9), M( 1, 10), M( 1, 11), M( 1, 12), M( 1, 13), M( 1, 14), M( 1, 15), M( 1, 16), M( 1, 17), M( 1, 18), M( 1, 19), M( 1, 20), M( 1, 21), M( 1, 22), M( 1, 23), M( 1, 24), M( 1, 25), M( 1, 26), M( 1, 27), M( 1, 28), M( 1, 29), M( 2, 1), M( 2, 2), M( 2, 3), M( 2, 4), M( 2, 5), M( 2, 6), M( 2, 7), M( 2, 8), M( 2, 9), M( 2, 10), M( 2, 11), M( 2, 12), M( 2, 13), M( 2, 14), M( 2, 15), M( 2, 16), M( 2, 17), M( 2, 18), M( 2, 19), M( 2, 20), M( 2, 21), M( 2, 22), M( 2, 23), M( 2, 24), M( 2, 25), M( 2, 26), M( 2, 27), M( 2, 28), M( 2, 29), M( 2, 30), M( 2, 31), M( 3, 1), M( 3, 2), M( 3, 3), M( 3, 4), M( 3, 5), M( 3, 6), M( 3, 7), M( 3, 8), M( 3, 9), M( 3, 10), M( 3, 11), M( 3, 12), M( 3, 13), M( 3, 14), M( 3, 15), M( 3, 16), M( 3, 17), M( 3, 18), M( 3, 19), M( 3, 20), M( 3, 21), M( 3, 22), M( 3, 23), M( 3, 24), M( 3, 25), M( 3, 26), M( 3, 27), M( 3, 28), M( 3, 29), M( 3, 30), M( 4, 1), M( 4, 2), M( 4, 3), M( 4, 4), M( 4, 5), M( 4, 6), M( 4, 7), M( 4, 8), M( 4, 9), M( 4, 10), M( 4, 11), M( 4, 12), M( 4, 13), M( 4, 14), M( 4, 15), M( 4, 16), M( 4, 17), M( 4, 18), M( 4, 19), M( 4, 20), M( 4, 21), M( 4, 22), M( 4, 23), M( 4, 24), M( 4, 25), M( 4, 26), M( 4, 27), M( 4, 28), M( 4, 29), M( 4, 30), M( 4, 31), M( 5, 1), M( 5, 2), M( 5, 3), M( 5, 4), M( 5, 5), M( 5, 6), M( 5, 7), M( 5, 8), M( 5, 9), M( 5, 10), M( 5, 11), M( 5, 12), M( 5, 13), M( 5, 14), M( 5, 15), M( 5, 16), M( 5, 17), M( 5, 18), M( 5, 19), M( 5, 20), M( 5, 21), M( 5, 22), M( 5, 23), M( 5, 24), M( 5, 25), M( 5, 26), M( 5, 27), M( 5, 28), M( 5, 29), M( 5, 30), M( 6, 1), M( 6, 2), M( 6, 3), M( 6, 4), M( 6, 5), M( 6, 6), M( 6, 7), M( 6, 8), M( 6, 9), M( 6, 10), M( 6, 11), M( 6, 12), M( 6, 13), M( 6, 14), M( 6, 15), M( 6, 16), M( 6, 17), M( 6, 18), M( 6, 19), M( 6, 20), M( 6, 21), M( 6, 22), M( 6, 23), M( 6, 24), M( 6, 25), M( 6, 26), M( 6, 27), M( 6, 28), M( 6, 29), M( 6, 30), M( 6, 31), M( 7, 1), M( 7, 2), M( 7, 3), M( 7, 4), M( 7, 5), M( 7, 6), M( 7, 7), M( 7, 8), M( 7, 9), M( 7, 10), M( 7, 11), M( 7, 12), M( 7, 13), M( 7, 14), M( 7, 15), M( 7, 16), M( 7, 17), M( 7, 18), M( 7, 19), M( 7, 20), M( 7, 21), M( 7, 22), M( 7, 23), M( 7, 24), M( 7, 25), M( 7, 26), M( 7, 27), M( 7, 28), M( 7, 29), M( 7, 30), M( 7, 31), M( 8, 1), M( 8, 2), M( 8, 3), M( 8, 4), M( 8, 5), M( 8, 6), M( 8, 7), M( 8, 8), M( 8, 9), M( 8, 10), M( 8, 11), M( 8, 12), M( 8, 13), M( 8, 14), M( 8, 15), M( 8, 16), M( 8, 17), M( 8, 18), M( 8, 19), M( 8, 20), M( 8, 21), M( 8, 22), M( 8, 23), M( 8, 24), M( 8, 25), M( 8, 26), M( 8, 27), M( 8, 28), M( 8, 29), M( 8, 30), M( 9, 1), M( 9, 2), M( 9, 3), M( 9, 4), M( 9, 5), M( 9, 6), M( 9, 7), M( 9, 8), M( 9, 9), M( 9, 10), M( 9, 11), M( 9, 12), M( 9, 13), M( 9, 14), M( 9, 15), M( 9, 16), M( 9, 17), M( 9, 18), M( 9, 19), M( 9, 20), M( 9, 21), M( 9, 22), M( 9, 23), M( 9, 24), M( 9, 25), M( 9, 26), M( 9, 27), M( 9, 28), M( 9, 29), M( 9, 30), M( 9, 31), M(10, 1), M(10, 2), M(10, 3), M(10, 4), M(10, 5), M(10, 6), M(10, 7), M(10, 8), M(10, 9), M(10, 10), M(10, 11), M(10, 12), M(10, 13), M(10, 14), M(10, 15), M(10, 16), M(10, 17), M(10, 18), M(10, 19), M(10, 20), M(10, 21), M(10, 22), M(10, 23), M(10, 24), M(10, 25), M(10, 26), M(10, 27), M(10, 28), M(10, 29), M(10, 30), M(11, 1), M(11, 2), M(11, 3), M(11, 4), M(11, 5), M(11, 6), M(11, 7), M(11, 8), M(11, 9), M(11, 10), M(11, 11), M(11, 12), M(11, 13), M(11, 14), M(11, 15), M(11, 16), M(11, 17), M(11, 18), M(11, 19), M(11, 20), M(11, 21), M(11, 22), M(11, 23), M(11, 24), M(11, 25), M(11, 26), M(11, 27), M(11, 28), M(11, 29), M(11, 30), M(11, 31), }; #undef M enum DaysTillMonth { ACCUM_JAN = 0, ACCUM_FEB = ACCUM_JAN + 31, ACCUM_MAR = ACCUM_FEB + 29, ACCUM_APR = ACCUM_MAR + 31, ACCUM_MAY = ACCUM_APR + 30, ACCUM_JUN = ACCUM_MAY + 31, ACCUM_JUL = ACCUM_JUN + 30, ACCUM_AUG = ACCUM_JUL + 31, ACCUM_SEP = ACCUM_AUG + 31, ACCUM_OCT = ACCUM_SEP + 30, ACCUM_NOV = ACCUM_OCT + 31, ACCUM_DEC = ACCUM_NOV + 30, }; /** Number of days to pass from the first day in the year before reaching the first of a month. */ static const uint16 _accum_days_for_month[] = { ACCUM_JAN, ACCUM_FEB, ACCUM_MAR, ACCUM_APR, ACCUM_MAY, ACCUM_JUN, ACCUM_JUL, ACCUM_AUG, ACCUM_SEP, ACCUM_OCT, ACCUM_NOV, ACCUM_DEC, }; /** * Converts a Date to a Year, Month & Day. * @param date the date to convert from * @param ymd the year, month and day to write to */ void ConvertDateToYMD(Date date, YearMonthDay *ymd) { /* Year determination in multiple steps to account for leap * years. First do the large steps, then the smaller ones. */ /* There are 97 leap years in 400 years */ Year yr = 400 * (date / (DAYS_IN_YEAR * 400 + 97)); int rem = date % (DAYS_IN_YEAR * 400 + 97); uint16 x; if (rem >= DAYS_IN_YEAR * 100 + 25) { /* There are 25 leap years in the first 100 years after * every 400th year, as every 400th year is a leap year */ yr += 100; rem -= DAYS_IN_YEAR * 100 + 25; /* There are 24 leap years in the next couple of 100 years */ yr += 100 * (rem / (DAYS_IN_YEAR * 100 + 24)); rem = (rem % (DAYS_IN_YEAR * 100 + 24)); } if (!IsLeapYear(yr) && rem >= DAYS_IN_YEAR * 4) { /* The first 4 year of the century are not always a leap year */ yr += 4; rem -= DAYS_IN_YEAR * 4; } /* There is 1 leap year every 4 years */ yr += 4 * (rem / (DAYS_IN_YEAR * 4 + 1)); rem = rem % (DAYS_IN_YEAR * 4 + 1); /* The last (max 3) years to account for; the first one * can be, but is not necessarily a leap year */ while (rem >= (IsLeapYear(yr) ? DAYS_IN_LEAP_YEAR : DAYS_IN_YEAR)) { rem -= IsLeapYear(yr) ? DAYS_IN_LEAP_YEAR : DAYS_IN_YEAR; yr++; } /* Skip the 29th of February in non-leap years */ if (!IsLeapYear(yr) && rem >= ACCUM_MAR - 1) rem++; ymd->year = yr; x = _month_date_from_year_day[rem]; ymd->month = x >> 5; ymd->day = x & 0x1F; } /** * Converts a tuple of Year, Month and Day to a Date. * @param year is a number between 0..MAX_YEAR * @param month is a number between 0..11 * @param day is a number between 1..31 */ Date ConvertYMDToDate(Year year, Month month, Day day) { /* Day-offset in a leap year */ int days = _accum_days_for_month[month] + day - 1; /* Account for the missing of the 29th of February in non-leap years */ if (!IsLeapYear(year) && days >= ACCUM_MAR) days--; return DAYS_TILL(year) + days; } /** Functions used by the IncreaseDate function */ extern void EnginesDailyLoop(); extern void DisasterDailyLoop(); extern void IndustryDailyLoop(); extern void CompaniesMonthlyLoop(); extern void EnginesMonthlyLoop(); extern void TownsMonthlyLoop(); extern void IndustryMonthlyLoop(); extern void StationMonthlyLoop(); extern void SubsidyMonthlyLoop(); extern void CompaniesYearlyLoop(); extern void VehiclesYearlyLoop(); extern void TownsYearlyLoop(); extern void ShowEndGameChart(); /** Available settings for autosave intervals. */ static const Month _autosave_months[] = { 0, ///< never 1, ///< every month 3, ///< every 3 months 6, ///< every 6 months 12, ///< every 12 months }; /** * Runs various procedures that have to be done yearly */ static void OnNewYear() { VehiclesYearlyLoop(); TownsYearlyLoop(); InvalidateWindowClassesData(WC_BUILD_STATION); #ifdef ENABLE_NETWORK if (_network_server) NetworkServerYearlyLoop(); #endif /* ENABLE_NETWORK */ if (_cur_year == _settings_client.gui.semaphore_build_before) ResetSignalVariant(); /* check if we reached end of the game */ if (_cur_year == ORIGINAL_END_YEAR) { ShowEndGameChart(); /* check if we reached the maximum year, decrement dates by a year */ } else if (_cur_year == MAX_YEAR + 1) { Vehicle *v; int days_this_year; _cur_year--; days_this_year = IsLeapYear(_cur_year) ? DAYS_IN_LEAP_YEAR : DAYS_IN_YEAR; _date -= days_this_year; FOR_ALL_VEHICLES(v) v->date_of_last_service -= days_this_year; #ifdef ENABLE_NETWORK /* Because the _date wraps here, and text-messages expire by game-days, we have to clean out * all of them if the date is set back, else those messages will hang for ever */ NetworkInitChatMessage(); #endif /* ENABLE_NETWORK */ } if (_settings_client.gui.auto_euro) CheckSwitchToEuro(); } /** * Runs various procedures that have to be done monthly */ static void OnNewMonth() { if (_settings_client.gui.autosave != 0 && (_cur_month % _autosave_months[_settings_client.gui.autosave]) == 0) { _do_autosave = true; SetWindowDirty(WC_STATUS_BAR, 0); } SetWindowClassesDirty(WC_CHEATS); CompaniesMonthlyLoop(); EnginesMonthlyLoop(); TownsMonthlyLoop(); IndustryMonthlyLoop(); SubsidyMonthlyLoop(); StationMonthlyLoop(); #ifdef ENABLE_NETWORK if (_network_server) NetworkServerMonthlyLoop(); #endif /* ENABLE_NETWORK */ } /** * Runs various procedures that have to be done daily */ static void OnNewDay() { #ifdef ENABLE_NETWORK if (_network_server) NetworkServerDailyLoop(); #endif /* ENABLE_NETWORK */ DisasterDailyLoop(); IndustryDailyLoop(); SetWindowWidgetDirty(WC_STATUS_BAR, 0, 0); EnginesDailyLoop(); /* Refresh after possible snowline change */ SetWindowClassesDirty(WC_TOWN_VIEW); } /** * Increases the tick counter, increases date and possibly calls * procedures that have to be called daily, monthly or yearly. */ static void OnNewYearS() { CompaniesYearlyLoop(); if (_cur_year == ORIGINAL_END_YEAR) { ShowEndGameChart(); /* check if we reached the maximum year, decrement dates by a year */ } else if (_cur_year == MAX_YEAR + 1) { Vehicle *v; int days_this_year; _cur_year--; days_this_year = IsLeapYear(_cur_year) ? DAYS_IN_LEAP_YEAR : DAYS_IN_YEAR; _date -= days_this_year; FOR_ALL_VEHICLES(v) v->date_of_last_service -= days_this_year; LinkGraph *lg; FOR_ALL_LINK_GRAPHS(lg) lg->ShiftDates(-days_this_year); _leap4++; if (_leap4 >3) { _leap4=0; } _leap100++; if (_leap100 >99) { _leap100=0; } _leap400++; if (_leap400 >399) { _leap400=0; } Set_leap(); Set_daym(); } static void OnNewMonthS() { } static void OnNewDayS() { } void IncreaseDate() { /* increase day, and check if a new day is there? */ _tick_counter++; if (_game_mode == GM_MENU) return; _date_fract++; if (_date_fract < DAY_TICKS) return; _date_fract = 0; /* increase day counter */ _dayn++; _dayh++; OnNewDay(); if (_dayn == _slowD) { _dayn = 0; _date++; OnNewDayS(); } if (_dayh > _daym) { _dayh = 1; _monthn ++; OnNewMonth(); } if (_monthn == _slowD) { _monthn=0; _cur_month++; Set_daym(); OnNewMonthS(); } If (_cur_month==12) { _cur_month =0; OnNewYear(); _yearn++; } if (_yearn == _slowD) { _yearn=0; _cur_year++; OnNewYearS(); } }
Mark as private
for 30 minutes
for 6 hours
for 1 day
for 1 week
for 1 month
for 1 year
forever