Loading
#openttdcoop - Paste
Archives
Trending
Docs
Login
ABAP
ActionScript
ActionScript 3
Ada
AIMMS3
ALGOL 68
Apache configuration
AppleScript
Apt sources
ARM ASSEMBLER
ASM
ASP
asymptote
Autoconf
Autohotkey
AutoIt
AviSynth
awk
BASCOM AVR
Bash
Basic4GL
BibTeX
BlitzBasic
bnf
Boo
Brainfuck
C
C#
C (LoadRunner)
C (Mac)
C (WinAPI)
C++
C++ (Qt)
C++ (WinAPI)
CAD DCL
CAD Lisp
CFDG
ChaiScript
Chapel
CIL
Clojure
CMake
COBOL
CoffeeScript
ColdFusion
CSS
Cuesheet
D
Dart
DCL
DCPU-16 Assembly
DCS
Delphi
Diff
DIV
DOS
dot
E
ECMAScript
Eiffel
eMail (mbox)
EPC
Erlang
Euphoria
EZT
F#
Falcon
FO (abas-ERP)
Formula One
Fortran
FreeBasic
FreeSWITCH
GADV 4CS
GAMBAS
GDB
genero
Genie
glSlang
GML
GNU/Octave
GNU Gettext
GNU make
Gnuplot
Go
Groovy
GwBasic
Haskell
Haxe
HicEst
HQ9+
HTML
HTML5
Icon
INI
Inno
INTERCAL
Io
ISPF Panel
J
Java
Java(TM) 2 Platform Standard Edition 5.0
Javascript
JCL
jQuery
KiXtart
KLone C
KLone C++
LaTeX
LDIF
Liberty BASIC
Lisp
LLVM Intermediate Representation
Locomotive Basic
Logtalk
LOLcode
Lotus Notes @Formulas
LotusScript
LScript
LSL2
Lua
MagikSF
MapBasic
Matlab M
Microchip Assembler
Microsoft Registry
mIRC Scripting
MMIX
Modula-2
Modula-3
MOS 6502 (6510) ACME Cross Assembler format
MOS 6502 (6510) Kick Assembler format
MOS 6502 (6510) TASM/64TASS 1.46 Assembler format
Motorola 68000 - HiSoft Devpac ST 2 Assembler format
Motorola 68000 Assembler
MXML
MySQL
Nagios
NetRexx
newlisp
nginx
Nimrod
NML NewGRF Meta Language
NSIS
Oberon-2
Objeck Programming Language
Objective-C
OCaml
OCaml (brief)
ooRexx
OpenBSD Packet Filter
OpenOffice.org Basic
Oracle 8 SQL
Oracle 11 SQL
Oxygene
OZ
ParaSail
PARI/GP
Pascal
PCRE
per
Perl
Perl 6
PHP
PHP (brief)
PIC16
Pike
Pixel Bender 1.0
PL/I
PL/SQL
PostgreSQL
PostScript
POVRAY
PowerBuilder
PowerShell
ProFTPd configuration
Progress
Prolog
PROPERTIES
ProvideX
Puppet
PureBasic
Python
Python for S60
q/kdb+
QBasic/QuickBASIC
QML
R / S+
Racket
Rails
RBScript
REBOL
rexx
robots.txt
RPM Specification File
Ruby
Rust
SAS
Scala
Scheme
SciLab
SCL
sdlBasic
Smalltalk
Smarty
SPARK
SPARQL
SQL
Squirrel Script
Squirrel Script with OpenTTD AI/GS
StandardML
StoneScript
SystemVerilog
T-SQL
TCL
Tera Term Macro
Text
thinBasic
TypoScript
Unicon (Unified Extended Dialect of Icon)
Uno Idl
Unreal Script
UPC
Urbi
Vala
vb.net
VBScript
Vedit macro language
Verilog
VHDL
Vim Script
Visual Basic
Visual Fox Pro
Visual Prolog
Whitespace
Whois (RPSL format)
Winbatch
X++
XBasic
XML
Xorg configuration
YAML
ZiLOG Z80 Assembler
ZXBasic
* andythenorth_ hat die Verbindung getrennt (Remote host closed the connection). <Alberth> they do make your life complicated with precise placement, or would that also happen with say, default industries ? <planetmaker> basically what alberth said: a too complex industry newgrf is not well suitable for interaction with anything outside it <_dp_> btw, all cb gamescripts currently sum all cargo delivered to a town regardless of specific industry first and only then make decisions <Alberth> sounds like a fair way to go about it <Alberth> ie averaging happyness of industries does the same, basically <_dp_> Alberth, default set is no different, we custom place pp and factories in temperate for example <planetmaker> ok... but how does that affect any interaction between GS and industry? I'd not recon much <Alberth> and this is just to make the scenario interesting to play? or are there other factors here? <_dp_> Alberth, except that you need understand first what that happines even means and if averaging it makes any sense for your goal <_dp_> Alberth, for cb it's worthless as what you really need is cargo amounts anyway <planetmaker> not necessarily <planetmaker> but delivered cargo to an industry is a very good prox <planetmaker> proxy <_dp_> Alberth, mostly to make it "fair" so as you can get any town on any map and beat a highscore with it <_dp_> Alberth, instead of waiting eternity for a perfect one to appear <planetmaker> how is that score calculated (roughly)? <Alberth> ok, could be done by a GS too I guess, altohugh it might need more information than is available currently <_dp_> planetmaker, you mean cb score? either population after a set amount of time or time to get to a certain population <planetmaker> ok. For a scenario with several equal starting points: no way around manual placement / creation. But that's independent of any interaction discussed <planetmaker> if the CB-script could simply query the industry "how well are you served" and it returns a number -100 ... +100, it would basically be the same thing as now querying the cargoes delivered. Wouldn't it? <Alberth> well, there is this concept "enough cargo" which isn't well-defined yet, currently, I think <_dp_> planetmaker, depends on how that satisfaction it is calculated <_dp_> planetmaker, if it's based on cargo then kinda yes, except for a precision loss <Alberth> ie when do default industries have enough? <_dp_> planetmaker, if it's some random bs then ofc no <planetmaker> hm, I guess default industries are greedy, so a cargo amount delivered is more meaningful <_dp_> precision loss is not a small thing btw, like we do adjust monthly cargo goals with amount of days in month <_dp_> otherwise february is too brutal xD <planetmaker> he <planetmaker> how do you get the cargo produced by whatever industry? GSIndustry:GetLastMonthProduction ? <_dp_> planetmaker, I'm not rly using GS so I'm just counting cargo unloading within certain radius of town, not idea what GS equivalent is <_dp_> planetmaker, you can check Simple City Builder, it mostly does the same stuff
Mark as private
for 30 minutes
for 6 hours
for 1 day
for 1 week
for 1 month
for 1 year
forever