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Paste #p93nkxiuu

  1.  
  2. //SPRITEGROUPS
  3. spritegroup spritegroup_maglevflatbed_bricks {
  4.     loading: [spriteset_maglevflatbed_empty_goods, spriteset_maglevflatbed_bricks];
  5.     loaded:  [spriteset_maglevflatbed_empty_goods, spriteset_maglevflatbed_bricks];

Paste #pdxle5ip8

  1. template template_wagon16(x, y) {
  2.     [  0+164*x, 21*y,  10, 20,  -4, -14]
  3.     [ 11+164*x, 21*y, 20, 16,  -9, -11]
  4.     [ 32+164*x, 21*y, 23, 16,  -6,  -12]
  5.     [ 61+164*x, 21*y, 20, 16,  -1,  -7]

Paste #ppkg4mk3k

  1. #Error: Line 98 (5 in this paste): Read beyond bounds of image file gfx_32bpp/MAG_FLATBED_0000.png
  2. #
  3. #template template_32bpp_vehicle4_MASK(x,y,z,m) {
  4. #   //x= hexa code y=2nd column  z= filename, m = mask filename
  5. #   [ 128+y*1152, 128*x-y*16384,  128, 128,  -60, -113,z,m]

Paste #p1pjxuq2j

  1. X bigger for spriteset_maglevflatbed_empty_batteries: min_x=1024
  2. Y bigger for spriteset_maglevflatbed_empty_bubbles: min_y=2048
  3. X bigger for spriteset_maglevflatbed_empty_fizzydrinks: min_x=2176
  4. Y bigger for spriteset_maglevflatbed_empty_fizzydrinks: min_y=8192
  5. Y bigger for spriteset_maglevflatbed_empty_food: min_y=10240

Paste #p5hssrqzb

  1. Error: Line 98 (5 in this paste): Read beyond bounds of image file gfx_32bpp/MAG_FLATBED_0000.png
  2.  
  3. template template_32bpp_vehicle4_MASK(x,y,z,m) {
  4.     //x= hexa code y=2nd column  z= filename, m = mask filename
  5.     [ 128+y*1152, 128*x-y*16384,  128, 128,  -60, -113,z,m]
  1. template template_32bpp_x1_vehicle4_MASK(x,y,z,m) {
  2.     //x= hexa code y=2nd column if > 7F  z= filename, m = mask filename
  3.     [ 2304+32+y*288, 32*x-y*4096,  32, 32,  -15, -28,z,m]
  4.     [ 2304+64+y*288, 32*x-y*4096, 32, 32, -14, -24,z,m]
  5.     [ 2304+96+y*288, 32*x-y*4096, 32, 32, -8, -24,z,m]

Paste #pglakiksh

  1. class HeightMap {
  2. public:
  3.     virtual ~HeightMap();
  4.  
  5.     virtual uint SizeX() const = 0;

Paste #pubdptwfo

  1. /**
  2.  * Height map.
  3.  * The data structure is used at many places, it contains requirements from all its users.
  4.  * The tgp Perlin map generator is a more demanding user.
  5.  */

Updated-ParkExits

  1. if (this->activity == GA_WANDER || this->activity == GA_QUEUING) { // Prevent wandering and queuing guests from walking out the park.
  2.     uint8 exits_viable = this->Person::HandleParkExits();
  3.     exits &= exits_viable;
  4.     shops &= exits_viable;
  5. }

Updated-ParkExits

  1. if (this->activity == GA_WANDER || this->activity == GA_QUEUING) { // Prevent wandering and queuing guests from walking out the park.
  2.     uint8 exits_viable = this->Person::HandleParkExits(); // Handle guests trying to wander out.
  3.     exits &= exits_viable;
  4.     shops &= exits_viable;
  5. }

Paste #p0okhcc21

  1. /** Data of an animation group. */
  2. class AnimGroupData
  3. {
  4. public:
  5.     AnimGroupData();

Paste #phduywvvl

  1. let g:jellybeans_overrides = {
  2. \   'Comment': {
  3. \             'guifg': '66bbbb',
  4. \             'attr': ''
  5. \   },

Paste #p17sztqqb

  1. class AnimationStorage
  2. {
  3. public:
  4.     AnimationStorage();

Paste #pybbgbeik

  1. let g:jellybeans_overrides = {
  2. \    'Comment': {
  3. \              'guifg': '6677aa',
  4. \              'attr': ''
  5. \    },

Paste #pvp8taend

  1. --- jellybeans.vim_orig 2013-11-09 11:34:22.309248291 +0100
  2. +++ jellybeans.vim      2014-01-17 22:46:39.753523157 +0100
  3. @@ -301,7 +301,7 @@
  4.  if version >= 700
  5.    call s:X("CursorLine","","1c1c1c","","",s:termBlack)