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Paste #pmivrctnm

  1. Busy Bee
  2.  
  3. generate up to 5 goals per company at once
  4. show in goals window (ignore story book for now)
  5. player has to clear a goal to get another goal

Paste #p29unkvwv

  1. /*
  2.  * Create an array of targets from industries on the map that accept or produce
  3.  * the predefined cargo for this schema.
  4.  */
  5. function Schema::GetIndustryTargets() {

Paste #pqaeqlsvi

  1. function FMainClass::FindSourceDestination(cargo_id, desired_distance) {
  2.     local cargo_entry = cargoes[cargo_id];
  3.     if (cargo_entry.freight) { // Freight cargo, find an industry accepting it.
  4.         local accept_inds = GSIndustryList_CargoAccepting(cargo_id);
  5.         local prod_inds = GSIndustryList_CargoProducing(cargo_id);

Paste #pf39rhyks

  1. // Examine cargo types of the game.
  2. function FMainClass::ExamineCargoes()
  3. {
  4.     this.cargoes = {};
  5.     this.num_cargoes = 0;

Paste #p5a0uaqgk

  1. Index: src/map.h
  2. ===================================================================
  3. --- src/map.h   (revision 1356)
  4. +++ src/map.h   (working copy)
  5. @@ -536,7 +536,7 @@

Paste #pgtghdsw7

  1. Index: src/map.h
  2. ===================================================================
  3. --- src/map.h   (revision 1356)
  4. +++ src/map.h   (working copy)
  5. @@ -536,7 +536,7 @@

Paste #pdjz64beh

  1. Index: src/person.cpp
  2. ===================================================================
  3. --- src/person.cpp      (revision 1356)
  4. +++ src/person.cpp      (working copy)
  5. @@ -1063,8 +1063,7 @@

Paste #psiw6dc58

  1. // Plant 'animations'
  2.  
  3. animation "plant_healthy" {
  4.     view = north;

Paste #p06x3z2hw

  1. function Graphics:loadAnimations(dir, prefix)
  2.   if self.cache.anims[prefix] then
  3.     return self.cache.anims[prefix]
  4.   end

Paste #pae0p1hzn

  1. (15:24:07) Alberth: https://paste.openttdcoop.org/p2yxmsivd    how does this look for issue #7001 ?
  2. (15:26:00) V453000: I dont think I want to know what in the hell that is XD
  3. (15:29:34) planetmaker: reads very useful, Alberth :)
  4. (15:30:09) planetmaker: so I get a sequence of lines like gcc reports errors in included files?
  5. (15:43:05) LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] entered the room.

Paste #pcpqgqvhc

  1. diff --git a/nml/actions/real_sprite.py b/nml/actions/real_sprite.py
  2. --- a/nml/actions/real_sprite.py
  3. +++ b/nml/actions/real_sprite.py
  4. @@ -160,9 +160,12 @@ class RealSprite(object):

Paste #pu3ahzqbr

  1. diff --git a/nml/actions/real_sprite.py b/nml/actions/real_sprite.py
  2. --- a/nml/actions/real_sprite.py
  3. +++ b/nml/actions/real_sprite.py
  4. @@ -160,9 +160,12 @@ class RealSprite(object):

Paste #p2yxmsivd

  1. diff --git a/nml/actions/real_sprite.py b/nml/actions/real_sprite.py
  2. --- a/nml/actions/real_sprite.py
  3. +++ b/nml/actions/real_sprite.py
  4. @@ -160,9 +160,12 @@ class RealSprite(object):

Paste #pcqgqlx2y

  1. diff --git a/nml/actions/real_sprite.py b/nml/actions/real_sprite.py
  2. --- a/nml/actions/real_sprite.py
  3. +++ b/nml/actions/real_sprite.py
  4. @@ -160,9 +160,12 @@ class RealSprite(object):

Paste #pkerltwnq

  1. diff --git a/nml/actions/real_sprite.py b/nml/actions/real_sprite.py
  2. --- a/nml/actions/real_sprite.py
  3. +++ b/nml/actions/real_sprite.py
  4. @@ -160,6 +160,9 @@ class RealSprite(object):