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Paste #ptabumwiq

  1.     /* I must comment something about bit 4 */
  2.     for (TileIndex t = 0; t < map_size; t++) {
  3.         if (IsTileType(t, MP_INDUSTRY) && (GetWaterClass(t) != WATER_CLASS_CANAL)) {
  4.             SB(_m[t].m1, 4, 1, 1);
  5.         }
  6.     }

Paste #plrxydqmr

  1.     do {
  2.         TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
  3.  
  4.         if (it->gfx != GFX_WATERTILE_SPECIALCHECK) {
  5.             i->location.Add(cur_tile);

Paste #pwhxeitqi

  1.     do {
  2.         TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
  3.  
  4.         if (it->gfx != GFX_WATERTILE_SPECIALCHECK) {
  5.             i->location.Add(cur_tile);

Paste #padnup7ox

  1. +       /* In diagonal crossings patch, level crossings were changed to store the rail
  2. +        * direction, to allow for diagonal level crossings. We need to add the
  3. +        * rail direction to all existing level crossings. */
  4. +       if (IsSavegameVersionBefore(SLV_DIAG_CROSSINGS)) {
  5. +               for (TileIndex t = 0; t < map_size; t++) {

Paste #p4wa2bsjj

  1.     if (IsSavegameVersionBefore(195)) {
  2.         for (TileIndex t = 0; t < map_size; t++) {
  3.             if (IsTileType(t, MP_INDUSTRY)) {
  4.                 SB(_m[t].m1, 4, 1, 1);
  5.             }

Paste #pohm0nsgs

  1. Index: src/table/build_industry.h
  2. ===================================================================
  3. --- src/table/build_industry.h  (revision 27171)
  4. +++ src/table/build_industry.h  (working copy)
  5. @@ -293,6 +293,19 @@

Paste #p3qegpnbn

  1. /*
  2.    -4 -3 -2 -1 00 01 02 03 04 05 ->>> x
  3. -4 xx xx xx xx xx xx xx xx xx xx
  4. -3 xx                         xx
  5. -2 xx                         xx

Paste #pjeffivhq

  1. /*
  2.    -4 -3 -2 -1 00 01 02 03 04 05 ->>> x
  3. -4 xx xx xx xx xx xx xx xx xx xx
  4. -3 xx                         xx
  5. -2 xx                         xx

Paste #pippfnj8s

  1. #!/bin/bash
  2.  
  3. # Script to convert mjpeg files into a sequence of jpg images
  4. # Usage: mjpeg2jpg video [basename_images]
  5. #

Paste #piqjbe1pe

  1. diff --git a/CorsixTH/Lua/app.lua b/CorsixTH/Lua/app.lua
  2. index bef9ba5..dedc20f 100644
  3. --- a/CorsixTH/Lua/app.lua
  4. +++ b/CorsixTH/Lua/app.lua
  5. @@ -235,6 +235,7 @@ function App:init()

industry_map.h.patch

  1. Index: src/industry_map.h
  2. ===================================================================
  3. --- src/industry_map.h  (revision 27170)
  4. +++ src/industry_map.h  (working copy)
  5. @@ -280,7 +280,7 @@

Paste #p32apfp6i

  1. The mountains should now be glitch-free, so they are safe to conquer by train, road vehicle, aircraft, and even by ship! In addition, improvements were made to zoomed guis, for more fun at the high resolution screens.
  2. There are other features and fixes too, for the full log, see the [url=http://binaries.openttd.org/releases/1.5.0-beta2/changelog.txt]changelog[/url]. If you are more interested in playing, [url=http://www.openttd.org/en/download-testing]download here[/url].
  3.  
  4. The new beta is just perfect for checking out the results of the title game competition, after [url=http://www.tt-forums.net/viewtopic.php?p=1143165#p1143165]looking at the screenshots and sending in

1.5.0 beta 2

  1. After some initial trouble with the More Height Levels (MHL) patch, the mountains should now be glitch-free, so they are safe to conqueror by train, road vehicle, aircraft, and even by ship!
  2. There are other features and fixes too, for the full log, see the [url=http://binaries.openttd.org/releases/1.5.0-beta2/changelog.txt]changelog[/url]. If you are more interested in playing, [url=http://www.openttd.org/en/download-testing]download here[/url].
  3.  
  4. The new beta is just perfect for checking out the save-games of the title game competition, after [url=http://www.tt-forums.net/viewtopic.php?p=1143165#p1143165]looking at the screenshots and sending in your votes[/url].
  5.  
  6. Ha

industry_map.h.patch

  1. Index: src/industry_map.h
  2. ===================================================================
  3. --- src/industry_map.h  (revision 27170)
  4. +++ src/industry_map.h  (working copy)
  5. @@ -280,7 +280,7 @@

industry_map.h.patch

  1. Index: src/industry_map.h
  2. ===================================================================
  3. --- src/industry_map.h  (revision 27170)
  4. +++ src/industry_map.h  (working copy)
  5. @@ -280,7 +280,7 @@