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Paste #pmrzf7tu5

  1. *** OpenTTD Crash Report ***
  2.  
  3. Crash at: Fri Apr 19 15:14:26 2019
  4. In game date: 2051-05-09 (27)

Refit menu greyed out

  1. switch (FEAT_TRAINS, SELF, switch_railjet_position_default, position_in_articulated_veh) {
  2.     0: set_railjet_taurus;
  3.     1: set_railjet_bmpvz;
  4.     2: set_railjet_bmpz;
  5.     3: set_railjet_bmpz;

Paste #pltru1qh4

  1. *** OpenTTD Crash Report ***
  2.  
  3. Crash at: Fri Apr 19 07:07:31 2019
  4. In game date: 2009-12-18 (57)

Paste #pvc766vfb

  1. Stacktrace:
  2.  [00] openttd              0x0000000100507128 (CrashLog::FillCrashLog(char*, char const*) const + 328)
  3.  [01] ???                  0x00007f8b0cc49890
  4.  [02] openttd              0x000000010052d93e (void std::__1::__insertion_sort_3<std::__1::__less<FiosItem, FiosItem>&, FiosItem*>(FiosItem*, FiosItem*, std::__1::__less<FiosItem, FiosItem>&) + 206)

First to £10M tournament

  1. First to £10,000,000 competition
  2.  
  3. ALPHABET ROUND - 48 AIs
  4. 1 trAIns vs TracAI - 4,229 days
  5. 1 WormAI vs WrightAI - 7,039 days

Paste #p3supw2fm

  1. GRF Spec extension impedance mismatch
  2.  
  3. In no particular order
  4.  
  5. * not many devs familiar with grf spec

Paste #pne7eyxue

  1. /* ******************************************************************
  2.  * Definition of the industry tile, its callbacks, and graphics chain
  3.  * ******************************************************************/
  4.             spriteset(blast_furnace_spriteset_0_0, "src/graphics/industries/groundtiles.png") {
  5.                     tmpl_ground_tile(360, 10)

Paste #po4oxpeda

  1. @@ -2585,7 +2585,8 @@ STR_EDIT_SIGN_SIGN_OSKTITLE                                     :{BLACK}ادخل
  2.  # Town directory window
  3.  STR_TOWN_DIRECTORY_CAPTION                                      :{WHITE}مدن/ بلدات
  4.  STR_TOWN_DIRECTORY_NONE                                         :{ORANGE}-بدون-
  5. -STR_TOWN_DIRECTORY_TOWN                                         :{ORANGE}{TOWN}{BLACK} ) {COMMA})

Paste #pgigedt8j

  1. UpTheIrons19Today at 2:12 AM
  2. So I'm trying to play OpenTTD, but the cursor keeps disappearing. It almost looks like its going behind the terrain. Even after reinstalling Windows due to a hardware upgrade, the problem still persists
  3. Its not because of my mouse, I've tried every mouse I have. My drivers are up to date, and going back to old versions, the problem still persists. I have no idea what to do. I hear if you modify the source code, you can get the default windows cursor, and that might help, but I have NO IDEA how to compile it, and I have no idea how to deal with source code, so thats out of the question
  4. As for when this started happening, I think it was in ei

Paste #p5b8wqybu

  1. UpTheIrons19Today at 2:12 AM
  2. So I'm trying to play OpenTTD, but the cursor keeps disappearing. It almost looks like its going behind the terrain. Even after reinstalling Windows due to a hardware upgrade, the problem still persists
  3. Its not because of my mouse, I've tried every mouse I have. My drivers are up to date, and going back to old versions, the problem still persists. I have no idea what to do. I hear if you modify the source code, you can get the default windows cursor, and that might help, but I have NO IDEA how to compile it, and I have no idea how to deal with source code, so thats out of the question
  4. As for when this started happening, I think it was in ei

Paste #paj53yiec

  1. void Manager::update_goals(Manager::CompanyData &data) {
  2.     fmt::print(stderr, "UPDATE GOALS {} {} \n", data.is_processing, GetOwner(data.company));
  3.     if (data.is_processing)
  4.         return;
  5.     if (data.new_goals.size() > data.goals.size()) {

Paste #pidmwbsbi

  1.  
  2. * pnda hat die Verbindung getrennt (Read error: Connection reset by peer).
  3. <andythenorth> d) already exists too
  4. * AndroUser hat die Verbindung getrennt (Read error: Connection reset by peer).
  5. <andythenorth> assuming area = tiles

Paste #pz2hnzzxc

  1. /** Finish a cycle of a measured element and store the measurement taken. */
  2. PerformanceMeasurer::~PerformanceMeasurer()
  3. {
  4.     if (this->elem == PFE_ALLSCRIPTS) {
  5.         /* Hack to not record scripts total when no scripts are active */

Paste #pdsesmvi1

  1.     /* Compute number of AI companies to start. */
  2.     uint ais_to_start = 0;
  3.     CompanyMask company_mask = 0;
  4.     for (;;) {
  5.         if (_networking && current_companies + ais_to_start >= _settings_client.network.max_companies) break;

Paste #prhtd41fx

  1. /* static */ int AI::GetStartNextTime(uint count)
  2. {
  3.     /* Find the first company which doesn't exist yet */
  4.     for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
  5.         if (!Company::IsValidID(c)) {