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Paste #pqb6egrmw

  1.  nmlc info: Train items: 397/65420
  2.  nmlc info: Concurrent spritesets: 2/255 ("generated/iron-horse.nml", line 12122)
  3.  nmlc info: Concurrent spritegroups: 241/256 ("generated/iron-horse.nml", line 59783)
  4.  nmlc info: Concurrent Action2 registers: 1/127 ("generated/iron-horse.nml", line 159160)
  5.  nmlc info: Concurrent ActionD registers: 3/64 (None)

Paste #p7dw4cffm

  1. Index: src/core/math_func.hpp
  2. ===================================================================
  3. --- src/core/math_func.hpp  (Revision 23438)
  4. +++ src/core/math_func.hpp  (Arbeitskopie)
  5. @@ -348,4 +348,18 @@

Paste #pkywezxuy

  1. Index: src/town_cmd.cpp
  2. ===================================================================
  3. --- src/town_cmd.cpp    (Revision 23345)
  4. +++ src/town_cmd.cpp    (Arbeitskopie)
  5. @@ -780,7 +780,7 @@

Paste #px4pxjaj8

  1. function MainClass::IsTownGrowing() {
  2.     local townList = GSTownList();
  3.     for (local town = townList.Begin(); !townList.IsEnd(); town = townList.Next()) {
  4.         local cargoList = GSCargoList();
  5.         cargoList.Sort(GSList.SORT_BY_ITEM, GSList.SORT_ASCENDING);

Paste #pidxg1mfb

  1.  
  2. function MainClass::IsTownGrowing() {
  3.     local townList = GSTownList();
  4.     for (local town = townList.Begin(); !townList.IsEnd(); town = townList.Next()) {
  5.         local cargoList = GSCargoList();

Paste #p10tlk0ja

  1.  
  2. function MainClass::IsTownGrowing() {
  3.     local townList = GSTownList();
  4.     for (local town = townList.Begin(); !townList.IsEnd(); town = townList.Next()) {
  5.         local cargoList = GSCargoList();

Paste #p4qukyqv2

  1. // graphics chain for vehicle platform
  2.         spriteset(intermodal_car_pony_gen_6C_ss_unreversed_unflipped, "generated/graphics/intermodal_car_pony_gen_6C.png") {
  3.           spriteset_template_symmetric_unreversed_8_8_unflipped(10 + 0)
  4.         }
  5.         spriteset(intermodal_car_pony_gen_6C_ss_unreversed_flipped, "generated/graphics/intermodal_car_pony_gen_6C.png") {

Paste #pm3vmrdyo

  1. Weight  Self Weight     Symbol Name
  2. 3.29 s  100.0%  0 s     openttd (60360)
  3. 2.54 s   77.3%  0 s      -[OTTD_QuartzView drawRect:]
  4. 2.46 s   74.9%  0 s       CGContextDrawImage
  5. 2.46 s   74.9%  0 s        CGContextDrawImageWithOptions

Paste #pbr4xunr4

  1. 2.0.0 changelog
  2.  
  3. "Whoa Runaway horses...Racing through the darkness....Runaway Horses."  Belinda Carlisle
  4.  
  5. 2 years in the making, Iron Horse 2 is an end-to-end rework of Iron Horse.

Paste #psjxkjgfz

  1. 2.0.0 changelog
  2.  
  3. *Improved Tech Tree*
  4. - reworked all vehicles
  5. - 6 distinct generations of vehicles (DATE RANGE)

Paste #pp3lv7gbk

  1. 2.0.0 changelog
  2.  
  3. - all lengths now 4/8, 6/8, 8/8, 10/8, or 12/8
  4.     - easy to make tile length trains
  5.     - or don't bother

Paste #p1x8xmqgt

  1.         if (this._search_range) {
  2.             local source_x = AIMap.GetTileX(source);
  3.             local source_y = AIMap.GetTileY(source);
  4.             local goal_x = AIMap.GetTileX(goal);
  5.             local goal_y = AIMap.GetTileY(goal);

Paste #prqsbwaty

  1.     function InitializePath(source, goal) {
  2.         this._pathfinder.InitializePath([source, 0xFF], goal);
  3.         if (this._search_range != 0) {
  4.             local source_x = AIMap.GetTileX(source);
  5.             local source_y = AIMap.GetTileY(source);

Paste #pmfujrgil

  1.     function InitializePath(source, goal) {
  2.         this._pathfinder.InitializePath([source, 0xFF], goal);
  3.         if (this._search_range != 0) {
  4.             local source_x = AIMap.GetTileX(source);
  5.             local source_y = AIMap.GetTileY(source);

Paste #pu89rivhz

  1. function MainClass::SetTownEffectGoals() {
  2.     local cargoList = GSCargoList();
  3.     cargoList.Sort(GSList.SORT_BY_ITEM, GSList.SORT_ASCENDING);
  4.    
  5.     local passengers = false;